I've been contemplating this for a quite a while now, and feel I should finally check this.
As most of you know, the difficulty of many NES games can be very high sometimes. It is extremely difficult to enjoy many games that would otherwise be enjoyable simply because of the difficulty of them. Oftentimes, it is next to impossible to get modern gamers to enjoy these games because of that.
So, here is my question. Would anyone be interested in working on a project adding difficulty settings to games? Or, at least slightly modifying games and releasing the hacks?
This does not need to be an in-depth, complex project at all. Simply modifying a few formulas could give wondrous results.
Here are some simple examples of what could be done:
For the following series, modify a couple of formulas so, in easy mode, you do double damage to enemies and only take half damage from enemies. In medium mode, have the amounts changed by 50%. This could be done in the Double Dragon series, the Ninja Gaiden series, the Castlevania series, and the TMNT series.
Rad Racer-double the racing time you are given in easy mode and increase it by 50% in medium mode.
The general idea would be to have a difficulty level similar to Super Mario Brothers 3, where the game starts off easy and becomes more challenging as the game progresses on, but never becomes so difficult as to become frustrating.
Is there any interest in working on such a project? How could something like this get started?