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Author Topic: .mov Abe's Oddysee  (Read 1512 times)

piotr

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.mov Abe's Oddysee
« on: June 26, 2012, 03:08:22 pm »
Hi.

In Abes Oddysse are .mov files in packages called fe ''R1.MOV'. How to add my custom .mov s to this kind archive? I only cannot import back to game.

Gemini

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Re: .mov Abe's Oddysee
« Reply #1 on: June 26, 2012, 09:59:38 pm »
Chances are it's probably a standard STR package, which means you're gonna have to find the allocation table first, decompile the archive and then recompact.
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piotr

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Re: .mov Abe's Oddysee
« Reply #2 on: June 27, 2012, 03:37:28 am »
Recompant means join into one archive right? What is Allocation table? How to recompant?

Gemini

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Re: .mov Abe's Oddysee
« Reply #3 on: June 27, 2012, 11:48:58 am »
Yes. An allocation table is a table containing pointers and sizes of each entry in a package. As for repacking, you need to write a program just for the occasion. If you can't, you're pretty screwed.
I am the lord, you all know my name, now. I got it all: cash, money, and fame.

piotr

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Re: .mov Abe's Oddysee
« Reply #4 on: June 27, 2012, 05:35:43 pm »
Too bad... Thanks anyway.