Okay, I'm done fixing the colors of the Megaman 5 bosses. Zynk, please use these colors for Roll-Chan 5!
Also, could you release a half step patch for Megaman 5 that leaves the same with Megaman, but includes these boss color corrections? Thanks!
Chargeman:

In his official art Chargeman is an orange-red, but since that doesn't really exist in the NES pallet, I think simply going with red is the best thing, so this was a simple change. Since his invincibility/attack animation was red, I changed the hue to the next closest darker shade.
Crystalman:

As mentioned before, Crystalman should be blue-ish. Two color schemes, one with a darker "ice" themed, the other with lighter colors going with the more "crystal" themed. Zynk, please offer players both choices so they can choose the color that they wish.
Gravityman:

Another very basic change. Gravityman's official art always depicts him with a pure red body, but his original sprite was this off-red shade. Simply corrected this to pure red. Done.
Gyroman:

Another case where Capcom gave the character the wrong primary color. The original Gyroman is an awful bright shade of Green that doesn't make the sprite look good at all. Centaurman in Megaman 6 also uses this terrible color, so when I get around to fixing Megaman 6's bosses, he'll be the new shade of green as well.
In addition, Gyroman's chest grates and belt have been adjusted to better match his official art.
Naplamnman:

Naplamman should be purple, yet his sprites were all originally blue! With a simple change, he regains the colors he should have. I also changed the red from that off-red that Gravityman was to a pure red for his head cannon and his red missiles.
Starman:

Starman is suppose to be brown and gold, not whatever orange shade he was originally. Single color simple fix.
Stoneman:

Stoneman wasn't terrible originally, but since he is suppose to be brown, I made him the same shade of brown as Starman. Too bad the NES pallet is rather limited when it comes to browns.
Waveman:

And finally Waveman. Waveman's colors should be left the way they are, but his attack, the Water Wave, needs to be darkened to make it resemble actual water. Likewise, when Roll gains the Water Wave, her color should match this deeper blue.