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Author Topic: ROLL♥CHAN Evolution!  (Read 113374 times)

Zynk

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Re: ROLL♥CHAN Evolution!
« Reply #140 on: December 29, 2015, 11:50:23 pm »
Just something I noticed with the Mega Man 8 Roll Sprite is that her chest and gloves are yellow, just like her hair. Was this intentional?
Yes. Because of NES palette limitations. That is needed when she glows (charging her buster or Atomic Fire), all her outlines minus her face are the ones that are glowing.

Is Roll Chan 3 Improvement still on your to-do list? :)
Probably. I'm intimidated by the large sprite I need to deal on the intro.. for now I need a holiday break  :)

Midna

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homogenized

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Re: ROLL♥CHAN Evolution!
« Reply #142 on: January 01, 2016, 02:38:38 pm »
About finding a way to give Roll's sprite blonde hair hair that's not the same as her skin, would having her head and body use BLACK-SKIN-DRESS and her eyes and hair use BLACK-WHITE-BLONDE work?

Midna

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Re: ROLL♥CHAN Evolution!
« Reply #143 on: January 02, 2016, 08:09:23 am »
I don't think so. In Mega Man games, the body and helmet is one sprite and the face is another (which doesn't cover the entire head, just the bit where the face should go).

homogenized

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Re: ROLL♥CHAN Evolution!
« Reply #144 on: January 02, 2016, 12:22:00 pm »
I know.  I meant instead of the "face sprite" being the face and placed behind the "body sprite", have it be the eyes and hair and in front of the body, since Roll doesn't wear a helmet anyway.  Something like this:

However, this requires a more than just a sprite and palette edit, and I'm not sure if Mega Man and Robot Masters share face sprites.
« Last Edit: January 02, 2016, 01:15:36 pm by homogenized »

Midna

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Re: ROLL♥CHAN Evolution!
« Reply #145 on: January 02, 2016, 02:07:59 pm »
They might share palettes, but so far as I know, the only Robot Master who shares anything graphics-wise with Mega Man is Cut Man.

Vanya

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Re: ROLL♥CHAN Evolution!
« Reply #146 on: January 02, 2016, 07:37:42 pm »
To the best of my knowledge no Robot Master shares face sprites with Megaman.

The only issues with doing the Hair as a separate sprite instead of the face is with the charging palette animations.
It would have to be hacked to use a different color cycling technique that only changes the dress color into it's other shades.
If this could be done I'd also suggest having the ribbon be red so it color cycles, too.

kuja killer

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Re: ROLL♥CHAN Evolution!
« Reply #147 on: January 04, 2016, 03:52:56 pm »
the actual face colors palette is shared. (the 2nd set of sprite colors).
many many enemies/objects and bosses depend on that 2nd sprite palette, including regular energy refills, megaman's lifebar, the exposion thingy when shooting enemies, etc.

but yea, not the actual sprite "tiles".

Greyfox

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Re: ROLL♥CHAN Evolution!
« Reply #148 on: January 05, 2016, 01:27:00 pm »
Congratulations on the games, i know how devoted you must be to execute all of that! Thank you indeed!

speedking535

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Re: ROLL♥CHAN Evolution!
« Reply #149 on: January 30, 2016, 09:04:40 pm »
I can finally play roll chan 5 and 6 will you make roll chan 7 one day

Synnae

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Re: ROLL♥CHAN Evolution!
« Reply #150 on: January 31, 2016, 09:07:26 pm »
So, I've played through all of the six hacks from beginning to end and really enjoyed them. I especially liked the cut-scene with Roll tying up Wily at the end of Roll Chan 6. You did a really good job on all graphics. ^^

But I can't get enough of Roll action, so I thought of something. Zynk, could you possibly release a "base patch" so people can use Roll on other hacks? You know, I just attempted to patch Roll into Rockman no Constancy for example, but it screwed up the game's title screen.

(with Roll Chan 2 patched over Rockman no Constancy):



(with Rockman no Constancy patched over Roll Chan 2):



I think a solution for this would be making a patch without the title text so they'd not blend together with other hacks' text. But I think there would also be the issue of in-game dialogue getting messed up. (or maybe not?) I don't really know. :S

One thing I know for sure is that I'd LOVE to use Roll into other hacks. Cuz she is cuter. XD

drunkenmaverick

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Re: ROLL♥CHAN Evolution!
« Reply #151 on: February 07, 2016, 08:35:07 pm »
I can finally play roll chan 5 and 6 will you make roll chan 7 one day

Now that you think about it, Zynk did an English translation of Rockman 7 back in 2013: http://www.romhacking.net/translations/1792/ As for this game receiving the Roll-chan treatment, I would say it might be possible; however, hacking SNES games is completely different from NES ones.
.//drunkenmaverick

SunGodPortal

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Re: ROLL♥CHAN Evolution!
« Reply #152 on: February 07, 2016, 08:57:58 pm »
Quote
As for this game receiving the Roll-chan treatment, I would say it might be possible; however, hacking SNES games is completely different from NES ones.

Should be doable. The graphics in Rockman 7 aren't compressed and it might be even easier given the much broader palette options. I don't know how the text is stored in this game but generally text hacking is not too complicated.
Cigarettes, ice-cream, figurines of the Virgin Mary...

Zynk

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Re: ROLL♥CHAN Evolution!
« Reply #153 on: February 07, 2016, 09:03:58 pm »
Should be doable. The graphics in Rockman 7 aren't compressed and it might be even easier given the much broader palette options. I don't know how the text is stored in this game but generally text hacking is not too complicated.
Megaman's player sprites are visible, but others of him and other essentials are not visible:
i.e.:
-tite logo
-intro cutscenes
-get weapon screen
-Roll
-text graphics
-Roll
-Rush's barking sound
-Roll

 ::)

SunGodPortal

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Re: ROLL♥CHAN Evolution!
« Reply #154 on: February 07, 2016, 09:28:04 pm »
Quote
Megaman's player sprites are visible, but others of him and other essentials are not visible:
i.e.:
-tite logo
-intro cutscenes
-get weapon screen
-Roll
-text graphics
-Roll
-Rush's barking sound
-Roll

 ::)

Ah... I only look for the graphics, I didn't check to see if everything was there.

Well, good luck! LOL :D
Cigarettes, ice-cream, figurines of the Virgin Mary...

Zynk

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Re: ROLL♥CHAN Evolution!
« Reply #155 on: February 07, 2016, 09:51:32 pm »
Well I'm not motivated to do Roll-chan 7 if everything is compressed LOL  >:D

If someone can get all the graphics uncompressed so that I can fiddle with them...

gadesx

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Re: ROLL♥CHAN Evolution!
« Reply #156 on: February 08, 2016, 11:38:45 am »
Hi, only say that I've beaten now the six rollchan games  :beer:

Synnae

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Re: ROLL♥CHAN Evolution!
« Reply #157 on: February 08, 2016, 05:58:32 pm »
@Roll Chan 7:

Would not it be less of a hassle to simply hack Rockman 7 FC and Rockman 8 FC? Those games use NES graphics, so Zynk could simply hack his current Roll sprites into them. It'd probably be easier this way since I doubt those two games were coded with heavy Assembly.

By the way, Kapus already made Roll 7 FC, but I didn't enjoy his version so much. It felt a little rushed for my taste.
_________________________________________________

Anyway, I posted 1080p60 longplays for each of the six Roll Chan games.

Roll Chan 1: https://www.youtube.com/watch?v=vo5JWzWLmiQ
Roll Chan 2: https://www.youtube.com/watch?v=CXaEMzvC3AM
Roll Chan 3: https://www.youtube.com/watch?v=AN0Bt_XOWjI
Roll Chan 4: https://www.youtube.com/watch?v=2NmYX8MGXb0
Roll Chan 5: https://www.youtube.com/watch?v=CukXtm5zan8
Roll Chan 6: https://www.youtube.com/watch?v=68faEnZxKR4

This is just my expression of gratitude for Zynk's efforts. :)

Midna

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Re: ROLL♥CHAN Evolution!
« Reply #158 on: February 08, 2016, 07:35:35 pm »
The assets for Rockman 7 and 8 FC are in a separate folder and can be modified pretty easily.

(Kapus is female, by the way.)

Synnae

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Re: ROLL♥CHAN Evolution!
« Reply #159 on: February 08, 2016, 08:31:59 pm »
oops, did I type a "his"? crap, sorry that was a typo. I know Kapus is female, it's just my brain isn't so bright atm. (almost sleep time for me).

I fuess I will call it a day for now.