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Author Topic: FF3 Famicom table file?  (Read 2760 times)

Vanya

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FF3 Famicom table file?
« on: February 23, 2012, 01:19:12 am »
Looking for a table file for the original FF3 as part of a documentation project.
Either that or if anyone knows of an existing document that includes all the original Japanese text for the game including all battle and menu text.

Romsstar

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Re: FF3 Famicom table file?
« Reply #1 on: February 24, 2012, 03:24:01 pm »
Have you tried the Standard Shift JIS Table we have on this Website?
It normally works with a lot of Japanese Games.

tashi

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Re: FF3 Famicom table file?
« Reply #2 on: February 24, 2012, 11:25:43 pm »
Older systems didn't have the capacity for storing the entire SJIS code page. I've only seen one SNES game with anything even resembling SJIS, let alone an NES game. Every game had its own custom character set with the letters it would use.

I made a rough table. It is missing some control codes and such, but I think all the letters are there (and a bunch of symbols..)

http://pastebin.com/bxk7Lxsd



You can use trial & error to try to pin down the missing codes or wait for me to do it tomorrow.
The game's opening text is in the ROM at $30D70

Are you trying to dump the script? Can you find each section of text in the ROM?

Vanya

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Re: FF3 Famicom table file?
« Reply #3 on: February 29, 2012, 02:33:36 am »
Thanks! That was very helpful.

Edit:

OK, found what I was looking for. I couldn't find translations for the battle commands and Terrain effects documented anywhere so here they are:


Battle Commands:
(In-game Translation - Romanji - My Translation)
Fight -  tatakau - To Fight
Defend - bougyo - Defense
Run - nigeru - Run Away
Item - AITEMU - Item
Magic - mahou - Magic
Steal - nusumu - To Steal
Escape - tonzura - Fleeing
Peep - shiraberu - To Examine
Scan - miyaburu - To Fathom
Terrain - chikei - Terrain
Jump - JYAMPU - Jump
Build Up - tameru - To Accumulate
Sing - utau - To Sing
Scare - odokasu - To Startle
Cheer - ouen - Cheering

Terrain Spells:
(In-game Translation - Romanji - My Translation)
Earthquake - jishin - Earthquake
Quicksand - ryuusa - Quicksand
Air Blade - kamaitachi - Windslasher (I know it's not exact but I think it keeps the spirit of the Japanese term)
Sinkhole - sokonashi numa - Bottomless Marsh
Rapids - kyuuryuu - Rapids
Waterspout - uzushio - Whirlpool
Tornado - tatsumaki - Tornado
Cave-in - nadare - Avalanche
« Last Edit: March 05, 2012, 10:56:11 am by Vanya »

tashi

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Re: FF3 Famicom table file?
« Reply #4 on: March 03, 2012, 08:25:26 am »
I would just like to comment about 脅かす (odokasu). The dictionary says it can mean "to threaten" or "to startle."

I could be totally off-base, so someone please correct me if I'm wrong, but usually for the "threaten" meaning I notice people using "脅すodosu"  and for startle, 脅かす odokasu. That is just in my limited personal experience. And to further qualify my comment, I haven't played FF3 recently enough to remember context for which might fit in this case.

According to the internets:
http://dictionary.goo.ne.jp/leaf/thsrs/9380/m0u/, http://lang-8.com/104799/journals/786594
They can both be used for "somehow frighten someone" (ie, threaten)
only odokasu can be used for "suddenly startle, surprise"

http://study.kantsuu.com/200708/20070822212829_91529.shtml
odosu means to threaten
odokasu means to surprise

LostTemplar

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Re: FF3 Famicom table file?
« Reply #5 on: March 03, 2012, 08:36:24 am »
They have basically the same meaning, but I agree that 脅す sounds a bit stronger, and 脅かす often has the "startle" nuance. I'd say in most games where it's a command it could also be translated "Intimidate".

Vanya

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Re: FF3 Famicom table file?
« Reply #6 on: March 05, 2012, 10:55:57 am »
Thanks for the info guys.
It lowers the all enemies' levels by 3 each time it's used. This eventually causes the AI script to attempt to run away instead of attacking. The bottom line is that odokasu is what the game uses, not odosu. So it would stand to reason that Startle is what they originally meant. I have to agree that Intimidate, or even Scare as Demiforce used are good alternatives.
« Last Edit: March 05, 2012, 11:01:15 am by Vanya »

Vanya

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Re: FF3 Famicom table file?
« Reply #7 on: April 01, 2012, 02:14:39 pm »
Can anyone suggest a good text dumper for FF4j, FF5j, and FF6j? Or if not, then table files for these games? Not having any luck finding them.