Good job, this makes me very happy. I assume since you could mod the script that you were able to decompress/compress the script.
Hope you best of luck to accomplish what I couldnt with ps2 versión, a great rpg that needs some justice and to be shown to the world.
Pm me if I can help you in any way.
Thank you very much.
i actually attempted to work on the ps2 version some 10 years ago (unsure if it was before or after the transgen alpha patch was out for the ps2 version) and i failed on that journey.
i vividly remember that moment when there was a patch from you guys along with a readme saying you lack the technical knowhow to complete it, along with my own failure to take the game apart.
that, more or less is the only reason it took me this long to reattempt this game. Ironically, it took me half a hour or so to chew through the ps2 version now, to archieve extraction of all game data and technically rebuild the game. The psp version is similar, but with 200% less retard. It's easier to hack from the general parts than it looks like. (im not going to the asm though, it still has 200% retard in it.)
on a side note, the text is not compressed (well, technically it is since the main archive of the game is compressed) but the text files themselves are just using a stupid-ass encoding to make them semi-unreadable gibberish. Our text tool is 100% compilant with both versions of the game.
if you wish to see how it works from the inside, send me a PM and i'll show you.
The tools will othervise be made public once the project is complete.
PS: I'm still secretly bitter to you guys for making that patch, then dropping it and crushing my dream of playing this game