News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Screenshots  (Read 958480 times)

paul_met

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • Meduza Team
Re: Screenshots
« Reply #1280 on: August 17, 2016, 05:26:15 pm »
Feda remake! (Saturn) - increasing game resolution up to 352x240 (native 320x240).




Link:

mopoz

  • Jr. Member
  • **
  • Posts: 69
  • Russia, Vodka and Bears
    • View Profile
Re: Screenshots
« Reply #1281 on: August 19, 2016, 10:57:42 am »
New map for SNES DooM  ;D

https://youtu.be/kYHbH_M7ycw


« Last Edit: August 19, 2016, 11:34:04 am by mopoz »
Skate-punk rulezzzz

Seeeeph

  • Jr. Member
  • **
  • Posts: 91
    • View Profile
Re: Screenshots
« Reply #1282 on: August 19, 2016, 11:34:54 am »
.
« Last Edit: August 22, 2016, 03:59:25 pm by Seeeeph »

Lestat

  • Jr. Member
  • **
  • Posts: 30
    • View Profile
Re: Screenshots
« Reply #1283 on: August 19, 2016, 03:26:54 pm »

justin3009

  • Hero Member
  • *****
  • Posts: 1647
  • Welp
    • View Profile
Re: Screenshots
« Reply #1284 on: August 19, 2016, 03:40:43 pm »
- Just gonna leave this here!

The 'Yen' and 'Luck' are more than likely just placeholders at the moment.  Also, ignore the buggy status effects.  I'm awaiting what the actual translation for all that stuff is.

This game is currently being worked on by myself as the main coder and a group called 'Sea of Serenity' in efforts to retranslate this game.  Though, there are a few name changes that will bug some people, including myself, but hopefully nothing too dramatic.  (IE: Demande is Demand, Viluy is Vilyui).

Either way, I think to accommodate the situation depending on the crowd there's more than likely going to be two patches.  One with the names Sea of Serenity wants to use that's consistent with their projects and one for the names used in modern media.  In any scenario, there might be a 'third' patch to use the DiC/CWI names for attacks and such as well if needed.
« Last Edit: August 19, 2016, 07:07:44 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 679
  • SPOOOOON!
    • View Profile
Re: Screenshots
« Reply #1285 on: August 19, 2016, 06:24:08 pm »
New map for SNES DooM  ;D

https://youtu.be/kYHbH_M7ycw



Great job, it's cool to see someone hacking the Super NES version of Doom.

Seeeeph

  • Jr. Member
  • **
  • Posts: 91
    • View Profile
Re: Screenshots
« Reply #1286 on: August 21, 2016, 03:27:39 pm »
.
« Last Edit: August 22, 2016, 03:59:35 pm by Seeeeph »

Midna

  • Hero Member
  • *****
  • Posts: 705
  • Resident Panel de Pon Nut
    • View Profile
Re: Screenshots
« Reply #1287 on: August 22, 2016, 09:05:16 am »
Honestly, if you see yourself on some floating island in the middle of space with giant crystals, spikes, and evil mushrooms walking around everywhere, you're probably on several combinations of drugs already. What's one more layer?

salvadorc17

  • Jr. Member
  • **
  • Posts: 82
    • View Profile
Re: Screenshots
« Reply #1288 on: August 25, 2016, 04:19:04 pm »
New map for SNES DooM  ;D

https://youtu.be/kYHbH_M7ycw



Wow, any tool for modding snes doom??

mopoz

  • Jr. Member
  • **
  • Posts: 69
  • Russia, Vodka and Bears
    • View Profile
Re: Screenshots
« Reply #1289 on: August 27, 2016, 03:19:19 am »
Wow, any tool for modding snes doom??
Hehe, I have an exclusive :P
Skate-punk rulezzzz

FCandChill

  • Hero Member
  • *****
  • Posts: 547
    • View Profile
###
« Reply #1290 on: August 27, 2016, 01:27:56 pm »
Comment removed because reasons...
« Last Edit: September 25, 2016, 09:27:03 pm by FCandChill »

mopoz

  • Jr. Member
  • **
  • Posts: 69
  • Russia, Vodka and Bears
    • View Profile
Re: Screenshots
« Reply #1291 on: August 27, 2016, 03:05:29 pm »
Will you consider releasing it once the project is done..?
Yep, as soon as I develop tools to the end. Now about 75%
Skate-punk rulezzzz

vivify93

  • Submission Reviewer
  • Hero Member
  • *****
  • Posts: 1127
  • Guardian of Mystery
    • View Profile
Re: Screenshots
« Reply #1292 on: August 27, 2016, 04:40:22 pm »
- Just gonna leave this here!

The 'Yen' and 'Luck' are more than likely just placeholders at the moment.  Also, ignore the buggy status effects.  I'm awaiting what the actual translation for all that stuff is.

This game is currently being worked on by myself as the main coder and a group called 'Sea of Serenity' in efforts to retranslate this game.  Though, there are a few name changes that will bug some people, including myself, but hopefully nothing too dramatic.  (IE: Demande is Demand, Viluy is Vilyui).

Either way, I think to accommodate the situation depending on the crowd there's more than likely going to be two patches.  One with the names Sea of Serenity wants to use that's consistent with their projects and one for the names used in modern media.  In any scenario, there might be a 'third' patch to use the DiC/CWI names for attacks and such as well if needed.
I think I remember telling you that Sea of Serenity wanted to retranslate Another Story some time ago. Did you get in contact with them thanks to me?  :laugh:

Looks great so far, can't wait to see this game get the fresh translation is so very rightly deserves! No offense to BST, but their script was incomprehensible at times.

Hey, if you guys need any help with that "third" patch, if it's gonna exist, let me know. I know the DiC and Cloverway dubs pretty damn well and enjoy them to boot.
All my life I've tried to fight what history has given me.

Grimlock

  • Sr. Member
  • ****
  • Posts: 366
  • Graphics Artist, Level Designer
    • View Profile
Re: Screenshots
« Reply #1293 on: September 07, 2016, 11:30:49 pm »
DuckTales (NES) Level Design concept art :

I made this yesterday.  I was messing around with a few ideas I've had for a DuckTales hack I might do as a side project some time in the future.

This is just a Photoshop rendering for a "Spooky Forest" theme.  I'm going to do a Duckberg theme next but I might expand on this concept some more first.






FCandChill

  • Hero Member
  • *****
  • Posts: 547
    • View Profile
###
« Reply #1294 on: September 07, 2016, 11:45:23 pm »
 Comment removed because reasons...
« Last Edit: October 04, 2016, 08:24:13 pm by FCandChill »

Grimlock

  • Sr. Member
  • ****
  • Posts: 366
  • Graphics Artist, Level Designer
    • View Profile
Re: Screenshots
« Reply #1295 on: September 08, 2016, 01:12:55 am »
That screenshot is very nice looking ... does it adhear to the 256 tile limit..?

I did a quick test with NES Screen Tool out of curiosity since you asked.  I didn't bother with setting up the palettes (rendered incorrectly).  Also some of the tiles are out of alignment for palette placement but you get the idea.  It does meet the 256 limit as is but it isn't very efficient since it hasn't been optimized.  I would redraw the background tiles to be much more efficient if I were to actually move forward with a Ducktales graphics and level design hack.

 

snarfblam

  • Submission Reviewer
  • Hero Member
  • *****
  • Posts: 593
  • CANT HACK METROID
    • View Profile
    • snarfblam
Re: Screenshots
« Reply #1296 on: September 08, 2016, 05:56:30 pm »
Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.

Revenant

  • Full Member
  • ***
  • Posts: 205
    • View Profile
Re: Screenshots
« Reply #1297 on: September 08, 2016, 06:43:01 pm »
Very impressive, Grimlock! Looking forward to whatever else might come of that.

Thanatos-Zero

  • Full Member
  • ***
  • Posts: 238
  • NES Graphic Designer
    • View Profile
Re: Screenshots
« Reply #1298 on: September 20, 2016, 06:53:50 pm »
Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.
Exactly my thoughts.

salvadorc17

  • Jr. Member
  • **
  • Posts: 82
    • View Profile
Re: Screenshots
« Reply #1299 on: September 24, 2016, 11:43:01 am »
Yep, as soon as I develop tools to the end. Now about 75%

Will also agree for this, doom is really cool, even for snes.