News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Screenshots  (Read 605138 times)

Tater Bear

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Screenshots
« Reply #1160 on: April 11, 2016, 11:07:59 pm »
This room was a big pain in the ass. I would have chosen other colors if I could, but I had to use a couple of tricks so every corner was perfectly colored.


Can you post the before pic? I am curious to see the tricks you had to implement.

Zynk

  • Hero Member
  • *****
  • Posts: 903
  • WIP Roll-chan: The Wily Wars
    • View Profile
Re: Screenshots
« Reply #1161 on: April 12, 2016, 03:37:27 am »
I just can't help myself  >:D

toruzz

  • Full Member
  • ***
  • Posts: 182
    • View Profile
Re: Screenshots
« Reply #1162 on: April 12, 2016, 05:43:15 pm »
Can you post the before pic? I am curious to see the tricks you had to implement.
This is the most recent version:



You can see how I used the coin's palette on the walls, that the bench's shadow is the same color as the ground, etc.

Sam Atoms

  • Jr. Member
  • **
  • Posts: 27
    • View Profile
Re: Screenshots
« Reply #1163 on: April 12, 2016, 06:03:59 pm »
This is the most recent version:



You can see how I used the coin's palette on the walls, that the bench's shadow is the same color as the ground, etc.

Ah, looks like the coin icon was given more coin-like colors.  I had meant to suggest that  :)

toruzz

  • Full Member
  • ***
  • Posts: 182
    • View Profile
Re: Screenshots
« Reply #1164 on: April 12, 2016, 06:13:08 pm »
Ah, looks like the coin icon was given more coin-like colors.  I had meant to suggest that  :)
That wasn't the correct palette, I had to wrote a routine to switch that tile's palette at the correct time  :)

Googie

  • Hero Member
  • *****
  • Posts: 789
  • eeee!
    • View Profile
    • My work in progress ROM Hacking site
Re: Screenshots
« Reply #1165 on: April 20, 2016, 05:10:34 pm »
I'm just figuring out on how to use KALE, it took a while but I think I'm getting the hang of it. When I get the first level done, I'll post a YouTube video...


SunGodPortal

  • Hero Member
  • *****
  • Posts: 2920
  • 2 + 2 = 5
    • View Profile
Re: Screenshots
« Reply #1166 on: April 21, 2016, 02:01:40 am »
I'm just figuring out on how to use KALE, it took a while but I think I'm getting the hang of it. When I get the first level done, I'll post a YouTube video...



If you're going to do a Kirby hack make sure that it's really hard. Kirby games are too easy.
War is Peace. Freedom is Slavery. Ignorance is Strength.

Googie

  • Hero Member
  • *****
  • Posts: 789
  • eeee!
    • View Profile
    • My work in progress ROM Hacking site
Re: Screenshots
« Reply #1167 on: April 21, 2016, 02:31:54 pm »
If you're going to do a Kirby hack make sure that it's really hard. Kirby games are too easy.

Alright cool, I found a wiki of the list of the enemies since I only beat this game once years ago since I can't see 'em in the editor. Once I do that and see how they operate again it's on. Thanks for the suggestion... ;)

Seeeeph

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Screenshots
« Reply #1168 on: April 24, 2016, 02:16:12 pm »
.
« Last Edit: June 01, 2016, 09:22:22 pm by Seeeeph »

Revenant

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: Screenshots
« Reply #1169 on: April 24, 2016, 07:57:11 pm »
Oh hey, finally another KALE user

I guess I should work on the editor a little more at some point.

Googie

  • Hero Member
  • *****
  • Posts: 789
  • eeee!
    • View Profile
    • My work in progress ROM Hacking site
Re: Screenshots
« Reply #1170 on: April 25, 2016, 01:02:29 pm »
Seeeeph It's cool, we go way back. :beer:

Revenant If you do, that'll be cool. Let's keep in contact, man. I want you to be apart of this project. :thumbsup:

Seeeeph

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Screenshots
« Reply #1171 on: April 27, 2016, 08:08:19 pm »
.
« Last Edit: June 01, 2016, 09:21:35 pm by Seeeeph »

filler

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 864
  • "WINNERS DON'T SELL REPROS"
    • View Profile
    • Filler's Translation Projects
Re: Screenshots
« Reply #1172 on: May 04, 2016, 09:12:44 pm »
Regardless of all that, there's no reason not to use your translated script from 2006, or Filler's script if he/she's ok with it, and not let your mostly done work go to waste.

You're welcome to use/modify the translation I made. http://www.romhacking.net/forum/index.php/topic,20556.msg301155.html#msg301155

Gemini

  • Hero Member
  • *****
  • Posts: 2007
  • 時を越えよう、そして彼女の元に戻ろう
    • View Profile
    • Apple of Eden
Re: Screenshots
« Reply #1173 on: May 07, 2016, 09:13:43 pm »
Breezing through Mizzurna Falls as the stream goes:

I am the lord, you all know my name, now. I got it all: cash, money, and fame.

Lentfilms

  • Jr. Member
  • **
  • Posts: 93
    • View Profile
Re: Screenshots
« Reply #1174 on: May 11, 2016, 10:51:52 am »
Those Mizzurna Falls screenshots look mighty fine.  :)

shadow501

  • Full Member
  • ***
  • Posts: 185
  • Pro Hex Editor
    • View Profile
Re: Screenshots
« Reply #1175 on: May 14, 2016, 06:40:59 pm »
Look what I found while I use debug mode ?


justin3009

  • Hero Member
  • *****
  • Posts: 1603
  • Welp
    • View Profile
Re: Screenshots
« Reply #1176 on: May 14, 2016, 08:35:00 pm »
- Not much to show on this as it looks ungodly similar to the BOF2: Retranslation as of right now.

The biggest change on this menu thus far is underlying.

The menu did not allow use of Layer 1 whatsoever.  Layer 2 was the dragon tile background and Layer 3 was the text.  I've rewritten some routines and fixed a few things so now the dragon tiles are now Layer 1, Layer 2 is completely blank and ready to be used and Layer 3 is still the menu boxes/text!  This just allows for a little extra fun for various features later on.  Though, I'm planning to completely rip the menu code apart so the menu can have a fade in/fade out effect along with everything being more organized code wise.  I plan to have each bit of text be separate pointers for better customization and for easier handling.  Right now, Items, Spell, Equip etc.. is all one gigantic text string.  I'd prefer to have multiple pieces of code loading them as separate strings.

Anyhow, I'm not trying to clone the retranslation project by any means but a lot of their aesthetics are probably the best looking ones that I can think of currently.  Though, I definitely plan to rework the menu entirely to be similar to the later games if possible.  The menu WILL have to be reworked regardless due to the addition of Patty as a PC and another optional character or two later on.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Seeeeph

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Screenshots
« Reply #1177 on: May 16, 2016, 02:20:32 am »
.
« Last Edit: June 01, 2016, 09:18:55 pm by Seeeeph »

MegaEliteGamers

  • Jr. Member
  • **
  • Posts: 20
    • View Profile
Re: Screenshots
« Reply #1178 on: May 16, 2016, 10:56:50 am »
:o I just lost control of my bodily functions.

Midna

  • Hero Member
  • *****
  • Posts: 697
  • Resident Panel de Pon Nut
    • View Profile
Re: Screenshots
« Reply #1179 on: May 16, 2016, 11:35:40 am »
"Drugs Emporium" sounds a bit clunky to me. I think a non-plural "Drug Emporium" would work better.