- Not much to show on this as it looks ungodly similar to the BOF2: Retranslation as of right now.
The biggest change on this menu thus far is underlying.
The menu did not allow use of Layer 1 whatsoever. Layer 2 was the dragon tile background and Layer 3 was the text. I've rewritten some routines and fixed a few things so now the dragon tiles are now Layer 1, Layer 2 is completely blank and ready to be used and Layer 3 is still the menu boxes/text! This just allows for a little extra fun for various features later on. Though, I'm planning to completely rip the menu code apart so the menu can have a fade in/fade out effect along with everything being more organized code wise. I plan to have each bit of text be separate pointers for better customization and for easier handling. Right now, Items, Spell, Equip etc.. is all one gigantic text string. I'd prefer to have multiple pieces of code loading them as separate strings.
Anyhow, I'm not trying to clone the retranslation project by any means but a lot of their aesthetics are probably the best looking ones that I can think of currently. Though, I definitely plan to rework the menu entirely to be similar to the later games if possible. The menu WILL have to be reworked regardless due to the addition of Patty as a PC and another optional character or two later on.