News: 11 March 2016 - Forum Rules
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Author Topic: Screenshots  (Read 622776 times)

toruzz

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Re: Screenshots
« Reply #1140 on: April 03, 2016, 02:02:53 pm »
Technically speaking, you can use HBlank to come up with way more sprites than the GBC could do. So yeah, with some reprogramming of the OAM tables a couple of those effects could be possible.
You mean it's possible to have more than 10 sprites per scanline? How?

Gemini

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Re: Screenshots
« Reply #1141 on: April 03, 2016, 02:31:41 pm »
Nope, I meant the total: http://bgb.bircd.org/pandocs.htm#lcdoamdmatransfers
I doubt there is a per-scanline solution.
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toruzz

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Re: Screenshots
« Reply #1142 on: April 04, 2016, 09:58:17 pm »
This room was a big pain in the ass. I would have chosen other colors if I could, but I had to use a couple of tricks so every corner was perfectly colored.


Nope, I meant the total: http://bgb.bircd.org/pandocs.htm#lcdoamdmatransfers
I doubt there is a per-scanline solution.
Yeah, it's a shame.

SCD

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Re: Screenshots
« Reply #1143 on: April 05, 2016, 03:21:00 am »
That looks really good.

RedComet

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Re: Screenshots
« Reply #1144 on: April 06, 2016, 02:16:05 pm »


Finally getting back around to working on this after almost 3 years. I've only had the translated script since December 2006. >_>
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RetroGameFan9000

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Re: Screenshots
« Reply #1145 on: April 06, 2016, 02:48:16 pm »


Finally getting back around to working on this after almost 3 years. I've only had the translated script since December 2006. >_>

That game was already been translated in English in 2 days ago.
http://www.romhacking.net/translations/2624/

Gideon Zhi

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Re: Screenshots
« Reply #1146 on: April 06, 2016, 03:09:57 pm »
Finally getting back around to working on this after almost 3 years. I've only had the translated script since December 2006. >_>

Oh snap it's redcomet

Gemini

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Re: Screenshots
« Reply #1147 on: April 06, 2016, 03:12:38 pm »
Wheeeeeeee!
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SunGodPortal

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Re: Screenshots
« Reply #1148 on: April 06, 2016, 03:53:08 pm »
Quote
That game was already been translated in English in 2 days ago.

Two translations, actually.
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VicVergil

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Re: Screenshots
« Reply #1149 on: April 06, 2016, 03:55:35 pm »
Two translations, actually.

Or to be precise, a made-up rewrite, followed by a translation.

RedComet

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Re: Screenshots
« Reply #1150 on: April 06, 2016, 08:31:42 pm »
I was only aware of the "made-up rewrite" patch. Glad to see it finally received a proper translation!

I might release the source code for the VWF + kerning I had done if anyone is interested then.
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Pennywise

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Re: Screenshots
« Reply #1151 on: April 06, 2016, 11:06:45 pm »
If it were me, I would continue to work on it on my own time regardless of whether or not there is another translation. As long as something is technically superior to a previous translation, it's justification enough.

SCD

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Re: Screenshots
« Reply #1152 on: April 07, 2016, 12:06:53 am »
You should still release it here, you can try naming your English patch something like "The Amazing Spider-Man: Lethal Foes (RedComet Edition)".

VicVergil

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Re: Screenshots
« Reply #1153 on: April 07, 2016, 12:42:29 am »
For what it's worth, the currently released proper translation isn't without its issues.
The author couldn't repoint the text pointers enough/at all to make room for the longer script so some minor concessions were made during the text insertion. And the English text is too close to the borders of the speech bubbles in part because of said restrictions. It was still a well-done job.

Regardless of all that, there's no reason not to use your translated script from 2006, or Filler's script if he/she's ok with it, and not let your mostly done work go to waste.

zonk47

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Re: Screenshots
« Reply #1154 on: April 07, 2016, 01:09:43 am »
Kudos on getting this translated for us to enjoy, but as for further translations... I don't see what the fuss is about. It's Spider-Man, not Xenogears.
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DackR

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Re: Screenshots
« Reply #1155 on: April 07, 2016, 02:56:26 am »
I don't see what the fuss is about. It's Spider-Man, not Xenogears.
Not sure if it was your intention to come off as a troll, but I'll just say that this is a silly comparison. Last I checked Xenogears doesn't have half the fan base of Spider-Man. Not to mention comics, cartoons, blockbuster movies... Maybe it was a joke?  :P

My feeling is that if you are able to improve upon what's out there, I'm sure it will be well received. Looks great so far.

KingMike

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Re: Screenshots
« Reply #1156 on: April 07, 2016, 11:04:37 am »
I'm sure it was a joke.

Though it is kind of :D to see four people suddenly translating the same game out of nowhere.
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zonk47

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Re: Screenshots
« Reply #1157 on: April 07, 2016, 03:52:16 pm »
Not sure if it was your intention to come off as a troll, but I'll just say that this is a silly comparison. Last I checked Xenogears doesn't have half the fan base of Spider-Man. Not to mention comics, cartoons, blockbuster movies... Maybe it was a joke?  :P

My feeling is that if you are able to improve upon what's out there, I'm sure it will be well received. Looks great so far.

No, I was just saying that Spider Man is a pretty straightforward brainless beat'em-up kind of comic. You see the villain... he's not gonna say anything other than, "I'm going to take over this city Spiderman, and you can't stop me!" And then you fight. I mean really a Youtube let's play of this game could be executed pretty handily -- and faithfully -- without knowing a lick of Japanese. All you have to know about is the tiny little selection of constantly recurring characters in the comics.
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Isao Kronos

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Re: Screenshots
« Reply #1158 on: April 08, 2016, 08:58:59 pm »
the vast spiderman conspiracy

justin3009

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Re: Screenshots
« Reply #1159 on: April 08, 2016, 09:48:12 pm »


Testing putting in a VWF into another game.  This time, Breath of Fire 2.  I've improved the routine a bit but need to shrink it down some still.  Works a lot more nicely than my first attempt in Sailor Moon SuperS - Fuwa Fuwa Panic.
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