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Author Topic: Screenshots  (Read 958484 times)

paul_met

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Re: Screenshots
« Reply #900 on: March 03, 2015, 11:11:11 pm »
This's gonna be done eventually. However, you could at least tell you're gonna use my translation.
Приветствую. Я не собираюсь использовать твой переведённый текст. Просто констатировал факт, что вставка таки возможной оказалась. Текст и шрифты (диалогов) не запакованы, как казалась раньше. Добавил примечание о переводе в предыдущий пост.

Greetings. I'm not going to use your translated text. Simply stated the fact that the insert was still possible. The text and fonts (only dialogues) are not packed, as it seemed before. Added a note about the translation in the previous post.

Revenant

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Re: Screenshots
« Reply #901 on: March 05, 2015, 01:17:32 am »


i don't really know what i'm doing

Pennywise

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Re: Screenshots
« Reply #902 on: March 06, 2015, 12:13:17 am »
Finally finished hacking Rainbow Silkroad to accept 8 character player names.




Zero Dozer

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Re: Screenshots
« Reply #903 on: March 06, 2015, 01:33:47 pm »
Seeing this game sorta reminds me of Uncharted Waters. Was Silkroad made by the same company?

lytron

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Re: Screenshots
« Reply #904 on: March 06, 2015, 04:30:41 pm »
Is anyone even interested in a translation of this game!?


SunGodPortal

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Re: Screenshots
« Reply #905 on: March 06, 2015, 04:59:56 pm »
Quote
Is anyone even interested in a translation of this game!?

LMAO

I'm sure it's on everyone's wishlist.
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KingMike

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Re: Screenshots
« Reply #906 on: March 06, 2015, 09:57:13 pm »
Seeing this game sorta reminds me of Uncharted Waters. Was Silkroad made by the same company?
I don't know how actually made Rainbow Silkroad but it was published by Victor (JVC) whose game division eventually became Marvelous.
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aishsha

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Re: Screenshots
« Reply #907 on: March 07, 2015, 04:54:20 pm »
No, it's a different company, and no, it's not like Uncharted Waters. Some similar elements, but that's it.

Kafke

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Re: Screenshots
« Reply #908 on: March 08, 2015, 10:22:15 pm »
Finally making some progress on my Panel De Pon translation. Managed to replace the title screen logo, as well as insert text into the game.

There's two sizes of text to choose from, and I'm not sure which to go with. Or if I should try and hack up a new font size... The larger one looks nicer, but the text might not fit in some cases (which would be fixed by simply adding an extra text section). The smaller one would certainly fit all the text, but might be a bit too small... What do you guys think?




BlackDog61

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Re: Screenshots
« Reply #909 on: March 09, 2015, 05:16:53 pm »
Finally making some progress on my Panel De Pon translation.
(...)

Hey,

Just my 3 cents, but I'd use the smaller font, except I'd rework it for readability.

acediez

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Re: Screenshots
« Reply #910 on: March 10, 2015, 04:38:58 pm »
This thread hasn't been updated in a while.



I am very happy to see recent progress on a Goemon game here!

Thanks for being working on this. I hope everything goes well!

Midna

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Re: Screenshots
« Reply #911 on: March 10, 2015, 05:24:09 pm »
Can I just say how happy I am to see Panel de Pon finally get some love? : D

A font size between the two would work the best, I think.

Zynk

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Re: Screenshots
« Reply #912 on: March 10, 2015, 08:13:04 pm »
About PdP, are the texts moving/animated? I seem to notice that the text are like jumping?

Kafke

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Re: Screenshots
« Reply #913 on: March 13, 2015, 01:43:53 am »
Can I just say how happy I am to see Panel de Pon finally get some love? : D

A font size between the two would work the best, I think.

At the moment those are the two options. Both are included as image fonts. We can edit them, but haven't been able to resize yet. And yea. I've been trying to grow the Panel De Pon community a bit. Most of our translation work is taking place over at reddit.com/r/paneldepon.

About PdP, are the texts moving/animated? I seem to notice that the text are like jumping?

Nope. That's just how it looks. Interestingly, the Japanese doesn't do this, but when we switch to english they look like that. There is an option for animated text, but not like what you are thinking (It's more like each letter bounces, similar to the main menu).

mopoz

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Re: Screenshots
« Reply #914 on: March 15, 2015, 09:58:35 am »
Snes Doom Editor (WIP)

Spoiler:
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Terranigma (rus) (WIP)
Spoiler:



Illusion of Gaia (rus) (WIP)
Spoiler:


Does anyone know what is the maximum size of the ROM with chip FX? Is it possible to increase up to 4 megabytes?
Skate-punk rulezzzz

Zero Dozer

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Re: Screenshots
« Reply #915 on: March 15, 2015, 10:33:39 am »
Sheesh, those russian fonts are damn better than the vanilla fonts for the Enix games.

RetroHelix

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Re: Screenshots
« Reply #916 on: March 15, 2015, 11:02:41 am »
Sheesh, those russian fonts are damn better than the vanilla fonts for the Enix games.
Was thinking exactly the same. They really look nice.

mziab

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Re: Screenshots
« Reply #917 on: March 15, 2015, 02:05:58 pm »
Yeah, I think many people would love to see a similar hack for the English version. Personally, the blocky font in Terranigma has kept me from playing the original game to completion.
« Last Edit: March 15, 2015, 02:19:20 pm by mziab »

justin3009

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Re: Screenshots
« Reply #918 on: March 15, 2015, 03:43:14 pm »
I'd love to see that VWF thrown into English Terranigma.  By god does it need it.
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KingMike

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Re: Screenshots
« Reply #919 on: March 15, 2015, 08:48:00 pm »
Does anyone know what is the maximum size of the ROM with chip FX? Is it possible to increase up to 4 megabytes?
From what I've heard, the maximum was 1MB for a real SFX1 chip and 2MB for SFX2.
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