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Author Topic: Screenshots  (Read 652244 times)

KingMike

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Re: Screenshots
« Reply #740 on: April 14, 2014, 07:52:05 pm »
I just saw it as a lesser version of the SFC Original (just as the GBA), but that version's graphics actually seem to have a lot of charme! And it seems to have exclusive contend!
So good job on translating so far and thanks for giving this port some needed attention  :beer:

Lesser being quite an operative term IMO. :P
(from what I recall, it seemed almost bad as the DOS games, it wouldn't surprise me if Capcom also just licensed the IP to another developer.)
But yeah, different game.
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Raccoon Sam

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Re: Screenshots
« Reply #741 on: April 15, 2014, 05:22:56 am »
I would dare to disagree. I think the quirkiness of it gives it an unique charm. The level design is great, the bosses and stages are funny and the gameplay is solid. Try it out!  :laugh:

Vanya

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Re: Screenshots
« Reply #742 on: April 15, 2014, 06:07:05 pm »
The artwork could be better and the Robot Masters are mostly wierd, but it's definitely far better than the DOS games as far as everything else.
If nothing else one should take into account that it is officially recognized by Capcom where the DOS games are not.

azoreseuropa

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Re: Screenshots
« Reply #743 on: April 16, 2014, 05:53:18 am »
Nothing big yet I guess. Some dialogue, portrait-oriented pause menu and the ending is what's still left.






 :o :o :o :o :o

I cannot believe my eyes! Good job. I can't wait! :D

Raccoon Sam

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Re: Screenshots
« Reply #744 on: April 16, 2014, 09:17:19 am »
Thanks for the kind words. I can't continue much further though, because I don't know a word in Japanese. :-\
With Google translate I was able to decipher the intro text and some other stuff, but there's an intermission scene where Protoman speaks to you after you beat the first four Robot Masters. I have no idea what he's saying and Google translate is way off.
I tweeted about this predicament, hoping to find someone who's fluent in Japanese and willing to help, but so far with no avail. If you know someone who likes translating in the context of ROM hacking, drop me a line at vervalkon@gmail.com

azoreseuropa

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Re: Screenshots
« Reply #745 on: April 16, 2014, 06:03:10 pm »

Raccoon Sam

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Re: Screenshots
« Reply #746 on: April 17, 2014, 01:24:33 am »
WOW, I could swear that after intensive googling I was only able to find the intro script!  :-[ :-[
Thanks!! I should be done in no time now :)

azoreseuropa

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Re: Screenshots
« Reply #747 on: April 17, 2014, 05:29:00 am »
WOW, I could swear that after intensive googling I was only able to find the intro script!  :-[ :-[
Thanks!! I should be done in no time now :)

Great. You are very welcome. I am so excited now. :D

« Last Edit: April 17, 2014, 05:42:51 am by bearmon2010 »

Vanya

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Re: Screenshots
« Reply #748 on: April 17, 2014, 05:16:30 pm »
Sweet! There you go then! Get to it! lol

vivify93

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Re: Screenshots
« Reply #749 on: April 21, 2014, 11:11:49 pm »
I forget, are mock-ups allowed in the screenshots topic or not?




These are two small screenshot edits I made for a theoretical Phantasy Star IV on GBA. It was odd to me how the Phantasy Star Collection had the first three games, but not the fourth, and they never even released a port of the fourth as its separate cart. I often wondered if it was a problem with the menu screen layouts. I decided to test that theory today, and yeah, I pretty much confirmed it. I managed to make it work, though, and I don't think it looks so bad.
« Last Edit: April 22, 2014, 05:44:50 am by vivify93 »
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Normmatt

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Re: Screenshots
« Reply #750 on: April 23, 2014, 12:10:44 am »
I forget, are mock-ups allowed in the screenshots topic or not?




These are two small screenshot edits I made for a theoretical Phantasy Star IV on GBA. It was odd to me how the Phantasy Star Collection had the first three games, but not the fourth, and they never even released a port of the fourth as its separate cart. I often wondered if it was a problem with the menu screen layouts. I decided to test that theory today, and yeah, I pretty much confirmed it. I managed to make it work, though, and I don't think it looks so bad.

With a Variable Width Font that'd probably looks quite nice.

tryphon

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Re: Screenshots
« Reply #751 on: April 23, 2014, 01:15:10 am »
You need to enlarge some windows, and design special tiles for some words such as HP, TP, that are in windows which can't be enlarged.

Unfortunately, I can't help you with this one.

DevEd

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Re: Screenshots
« Reply #752 on: April 23, 2014, 05:04:55 pm »
I'm back.

Gideon Zhi

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Re: Screenshots
« Reply #753 on: April 30, 2014, 12:46:18 am »
Results of last Sunday's romhacking stream:

Revenant

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Re: Screenshots
« Reply #754 on: April 30, 2014, 01:14:59 am »
Results of last Sunday's romhacking stream:


Oh fuck yes

(That reminds me I found this debug mode a while ago, which could prove useful as far as dialogue testing goes, but I dunno how much of that end you've done already :P)

Gideon Zhi

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Re: Screenshots
« Reply #755 on: April 30, 2014, 02:09:09 pm »
(That reminds me I found this debug mode a while ago, which could prove useful as far as dialogue testing goes, but I dunno how much of that end you've done already :P)

This looks super useful! I've seen the debug mode text in the dumps, but wasn't sure whether the code to use it was still present in the game. Good find!

Celice

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Re: Screenshots
« Reply #756 on: May 01, 2014, 01:18:14 am »
There's streams for this stuff? I'd like to catch the next one :woot!:

Gideon Zhi

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Re: Screenshots
« Reply #757 on: May 02, 2014, 07:13:07 pm »
There's streams for this stuff? I'd like to catch the next one :woot!:

I've got 'em archived. http://www.hitbox.tv/GideonZhi

Gideon Zhi

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Re: Screenshots
« Reply #758 on: May 23, 2014, 01:17:26 pm »


Stuck a thinner font in for the dialog, and it's still too wide sometimes :| But it's looking nice. Also added character names to the victory screen and finished inserting the rest of the character names on the select screen. I want to add some texturing to them though so they're not just flat white.

Tonight's goal is to get the combat interface done (the "spirit" kanji graphic and the items you can get) and finish up the undone interface bits in the menu, mostly in the options screen.

kogami

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Re: Screenshots
« Reply #759 on: May 24, 2014, 07:46:32 am »


Stuck a thinner font in for the dialog, and it's still too wide sometimes :| But it's looking nice. Also added character names to the victory screen and finished inserting the rest of the character names on the select screen. I want to add some texturing to them though so they're not just flat white.

Tonight's goal is to get the combat interface done (the "spirit" kanji graphic and the items you can get) and finish up the undone interface bits in the menu, mostly in the options screen.

I love this game, it is simple to hacking? You use VWF dialogue?