It probably looks ugly, but the game likes to use 16x16 tile mode. So I hope it's passable for a credits roll screen.
Changing the PPU to 8x8 mode would cause ugly glitches, and given that the game is set to scroll a tilemap stored in ROM, would probably cause a bigger mess to fix than it's worth (when the game reaches the end of the tilemap before it's timed to).
Ended up best-guessing the one name I couldn't verify the spelling. The only potential lead I found in a Google search ended with a 403 Forbidden error.
Somehow I get the feeling I'll have to use it for the continue screen as well.
It was used for the final boss text, but since it was the only screen of in-game dialouge, and the only place the particular font was used, I could cheat it by writing the text in 8x16 across multiple 16x16 tiles.