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Author Topic: Screenshots  (Read 496297 times)

Kiyoshi Aman

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Re: Screenshots
« Reply #40 on: November 07, 2011, 03:06:12 pm »
I'd go for the first one, honestly; it's the only legible 'handwriting-like' font that still has a personal flair.

KingMike

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Re: Screenshots
« Reply #41 on: November 07, 2011, 03:30:44 pm »
I also like the first one the best.
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reyvgm

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Re: Screenshots
« Reply #42 on: November 07, 2011, 04:32:47 pm »
Thanks for the input. That's the one I liked best too.

Paul Jensen

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Re: Screenshots
« Reply #43 on: November 10, 2011, 08:38:57 am »
The first one looks good to me, too.

Is the third font Comic Sans MS? Please don't use that one.
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reyvgm

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Re: Screenshots
« Reply #44 on: November 10, 2011, 12:47:24 pm »
Yes, Comic Sans.

Why not? :P

Gideon Zhi

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Re: Screenshots
« Reply #45 on: November 10, 2011, 01:41:43 pm »
Here's a good sampling of opinions both for and against comic sans:
http://www.thedesigncubicle.com/2008/12/why-exactly-designers-hate-comic-sans/

reyvgm

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Re: Screenshots
« Reply #46 on: November 10, 2011, 05:09:33 pm »
Haha, I see.

BRPXQZME

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Re: Screenshots
« Reply #47 on: November 10, 2011, 09:22:41 pm »
Funny that that’s all a collection of conclusions instead of actual reasons why Comic Sans looks offensive to the designer’s eye. Combine it with the fact that over 99% of uses are completely inappropriate and you have yourself a berserk button.
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Rhys

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Re: Screenshots
« Reply #48 on: November 11, 2011, 05:27:43 am »
I hate it and I have no idea why :( I blame my art degree

KingMike

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Re: Screenshots
« Reply #49 on: November 12, 2011, 06:39:04 pm »

It probably looks ugly, but the game likes to use 16x16 tile mode. So I hope it's passable for a credits roll screen.
Changing the PPU to 8x8 mode would cause ugly glitches, and given that the game is set to scroll a tilemap stored in ROM, would probably cause a bigger mess to fix than it's worth (when the game reaches the end of the tilemap before it's timed to).
Ended up best-guessing the one name I couldn't verify the spelling. The only potential lead I found in a Google search ended with a 403 Forbidden error.
Somehow I get the feeling I'll have to use it for the continue screen as well.
It was used for the final boss text, but since it was the only screen of in-game dialouge, and the only place the particular font was used, I could cheat it by writing the text in 8x16 across multiple 16x16 tiles.
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Gideon Zhi

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Re: Screenshots
« Reply #50 on: November 12, 2011, 08:13:13 pm »
I think that's actually the prettiest 16x16 font I've ever seen.

Klonoa

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Re: Screenshots
« Reply #51 on: November 13, 2011, 08:46:53 pm »
 

Pic #3 is an old pic so you won't see it in the hack.

@RetroHelix Yup.. level edits getting the hang of the editor. ^^

Zeemis

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Re: Screenshots
« Reply #52 on: November 20, 2011, 11:52:50 am »
Can you not use jpg? lol

jpg = shit quality.

I.S.T.

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Re: Screenshots
« Reply #53 on: November 26, 2011, 05:05:33 pm »
Oversimplification. You can make good looking jpgs. though, with a simple color palette like MMX's, you don't really need jpg. png is fine and would actually be smaller.

Still, nothing wrong with jpg.
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Zeemis

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Re: Screenshots
« Reply #54 on: November 26, 2011, 07:18:58 pm »
jpgs are fine if you're taking pictures of your family, but they're absolutly terrible for pictures using sprites and tiles. I have yet to ever see a jpg which preserved the pixel quality for something like this.

reyvgm

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Re: Screenshots
« Reply #55 on: November 27, 2011, 03:13:33 am »


JPEG uses lossy compresion, so it will always lose data. You can't tell on "family photos" because there are so many colors that you can't really tell the difference if there's a few thousands colors missing.

On non-true color images like videogame screens, JPG is a terrible choice to use. It's best to just use PNG. It uses more space than GIF and sometimes JPG, but it retains all its quality and nowadays, it doesn't really make a difference if the image is 50KB bigger than another format.

RedComet

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Re: Screenshots
« Reply #56 on: November 27, 2011, 07:49:52 am »

JPEG uses lossy compresion, so it will always lose data. You can't tell on "family photos" because there are so many colors that you can't really tell the difference if there's a few thousands colors missing.

If your family looks like mine, losing data is usually a good thing! :laugh:
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Kiyoshi Aman

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Re: Screenshots
« Reply #57 on: November 27, 2011, 08:44:39 am »
Use JPEG when:
  • The game is high-colour, high-resolution (PS1 and beyond, typically)
  • You're taking pictures of real things.

Use PNG when:
  • The game is low-color, or features detailed work which would be damaged by JPEG.
  • Lossless compression is desired.

Gideon Zhi

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Re: Screenshots
« Reply #58 on: December 02, 2011, 09:26:51 pm »

Garoth Moulinoski

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Re: Screenshots
« Reply #59 on: December 02, 2011, 09:54:14 pm »
If your family looks like mine, losing data is usually a good thing! :laugh:

HA! Now that made my day! :D
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