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Author Topic: Screenshots  (Read 1086164 times)

MontyMole

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Re: Screenshots
« Reply #260 on: August 29, 2012, 10:57:50 am »
There is another version of this I've seen which is just a hack of New Zeland Story.  Though can't seem to locate a picture of it at the moment.
A log of some kind.
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justin3009

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Re: Screenshots
« Reply #261 on: August 30, 2012, 09:21:27 pm »
- You can't really tell in this image, but the Sub-Blurbs before bosses WAS in the English version of Mega Man 7, just no code was called.  I restored that.

Now as for Roll/Auto having their own dialects after defeating certain bosses, that entire portion seems to be completely wiped out in every aspect.  Code, dialogue, etc.. Nothing exists.  I've copied the JP code over and it works flawlessly still, but Roll/Auto will not load up unless you want the game to go crazy.

Edit: It's probably even easier in all honesty just to hack the JP version and import the English text.  Saves time.
« Last Edit: August 30, 2012, 09:29:14 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

SCD

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Re: Screenshots
« Reply #262 on: August 30, 2012, 10:32:30 pm »
- You can't really tell in this image, but the Sub-Blurbs before bosses WAS in the English version of Mega Man 7, just no code was called.  I restored that.

Now as for Roll/Auto having their own dialects after defeating certain bosses, that entire portion seems to be completely wiped out in every aspect.  Code, dialogue, etc.. Nothing exists.  I've copied the JP code over and it works flawlessly still, but Roll/Auto will not load up unless you want the game to go crazy.

Edit: It's probably even easier in all honesty just to hack the JP version and import the English text.  Saves time.

I agree with you, it's best to make a English translation patch with the American names for all the characters and the Mega Man VII title screen for the Japanese Version. You can get information about the Japanese Version and a English script of it as well from here: http://bobcatmoran.livejournal.com/72187.html
« Last Edit: September 01, 2012, 02:06:40 am by SCD »

Googie

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Re: Screenshots
« Reply #263 on: September 03, 2012, 12:56:56 pm »
After 5 years on ice, Mega Man In St. Canard is in progress. I'm working on Bombman's level (Mega Volt's level) so far so good with the level scrolling. I hope to get better with the later levels. ^_^





Photobucket is acting up right now so you might not see one of the pics atm...

justin3009

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Re: Screenshots
« Reply #264 on: September 05, 2012, 02:53:44 am »
- Boredom.  I've got two sets of graphics for Tia in the game.  She can use knives and such, so why the hell would she still have whip graphics with a knife?  (It's just a sword graphic swap but I've created a few custom sprites for a whole new slash animation that's completely different from her whip one.)

I've already got a table in the works that splits all 7 PC's graphics up so they can load their own set of graphics depending on the weapon they have on.  I just need to create another check for each character to see if they have a Sword/Axe/Whip/Bow/Spear/Rod/Tools.

Obviously not everyone can use every weapon, but it'd be a global check routine none-the-less.

Also, fun stuff, with this code I have at the moment, simple enough to add WAYYY more than 7 PCs into the game.

Edit: An interesting note.  Each PC's name can be as long as they want to be.  The game automatically expands text box size depending how long their PC name is.  Being that's the case, I may see if I can make each PC's name be at least 6 characters long normally (Maybe 7 if I can push it.  Though that requires some major re-arrangement in the battle screen.)
« Last Edit: September 06, 2012, 07:35:39 am by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

gadesx

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Re: Screenshots
« Reply #265 on: September 06, 2012, 05:44:29 am »
@justin3009

its nice see that someone is trying making changes in lufia 2, I remember try something:
Quote
"The monster statistic data is located at hex offset: 1A0780."

byte 1 - color palette?
byte 2 - hp (reverse)
byte 3 - hp (reverse)
byte 4 - mp (reverse)
byte 5 - mp (reverse)
byte 6 - ATK(reverse)
byte 7 - ATK (reverse)
byte 8 - DFP(reverse)
byte 9 - DFP(reverse)
byte 10 - AGL (x2 ingame)
byte 11 - int
byte 12 - gut
byte 13 - mgr
byte 14  EXP
byte 15- EXP 2bytes ^8
byte 16 Money (reverse)

0002B2B00 (xx) Start level maxim
0002B2B01 (00= status normal  01=poison 02=silence etc)

Pennywise

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Re: Screenshots
« Reply #266 on: September 09, 2012, 10:27:13 pm »


I made some progress in accessing some secret (and bizarre) content by switching some offset bytes. Now I need to reverse-engineer the code some more to figure out where in the game the code is accessed.

Btw, this is like a secret programmer's message that I think he did for his daughter because Ohkubo is the main programmer.
« Last Edit: September 09, 2012, 10:37:58 pm by Pennywise »

Celice

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Re: Screenshots
« Reply #267 on: September 11, 2012, 03:00:00 pm »
Sweet find! But it's somehow freakin' me out a little :(

Xenesis

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Re: Screenshots
« Reply #268 on: September 12, 2012, 08:43:24 pm »
This is far more fun than it deserves to be:



justin3009

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Re: Screenshots
« Reply #269 on: September 13, 2012, 09:15:23 am »
Nevermind <_<
« Last Edit: September 13, 2012, 04:02:45 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

KingMike

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Re: Screenshots
« Reply #270 on: September 13, 2012, 09:52:14 am »
Replacing the X button description?
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justin3009

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Re: Screenshots
« Reply #271 on: September 13, 2012, 04:03:24 pm »
Oh god, that's awkward.  I honestly didn't even know the X button was used as the description <_<...

Eh, I could just use that bottom box as a 'Press X to view description' thing then. 

- And I guess it turned into that :'D
« Last Edit: September 13, 2012, 06:36:19 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Pennywise

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Re: Screenshots
« Reply #272 on: September 29, 2012, 12:24:31 am »


I'm stoked. Script's been inserted and now it's going to be a very long process of internal testing and refinement.

justin3009

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Re: Screenshots
« Reply #273 on: September 29, 2012, 09:32:09 am »
- Pretty sure I've posted something on this before.  I'm working on implementing Zero in X2.  I was doing so MONTHS ago but everything was so coded badly (Much like my X3 version) and decided to start doing it from scratch.

So far, it's fixed a horde of horrible bugs and it's a lot easier to work with.  I've also found a couple natural VRAM bugs that occur, so I may have a bit more bug fixing on the side to do for the heck of it.  The main thing that's left is incorporating the Icon Swapping from X3, Character Swapping and Ride Armor stuff.  The only real difficulty I may have is the Character Swapping portion.  If I want to mimic X3, there'll be some fun menu re-designing coming up.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Lenophis

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Re: Screenshots
« Reply #274 on: September 29, 2012, 03:50:31 pm »


It took a discussion with assassin to get inspiration, but the hit rate of the weapon selected is now a visible stat, and quite frankly, it's something that should've been in there to begin with!


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DarknessSavior

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Re: Screenshots
« Reply #275 on: September 29, 2012, 05:33:00 pm »
Lookin' good!

I do want to point out two mistakes, however. "Ignore bef." and "2x jump bmg". Mistake in your table?

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LostTemplar

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Re: Screenshots
« Reply #276 on: September 29, 2012, 05:40:43 pm »
Pretty sure that's a capital D.

Lenophis

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Re: Screenshots
« Reply #277 on: September 29, 2012, 06:55:58 pm »
Yeah, those are d's. :thumbsup:


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DarknessSavior

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Re: Screenshots
« Reply #278 on: September 29, 2012, 08:42:43 pm »
Yeah, those are d's. :thumbsup:
Ah, you're right! It's just really hard to tell when they're not lit up, because of the shading. God, that's weird.

Sorry. XD

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KingMike

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Re: Screenshots
« Reply #279 on: September 29, 2012, 10:24:45 pm »


It took a discussion with assassin to get inspiration, but the hit rate of the weapon selected is now a visible stat, and quite frankly, it's something that should've been in there to begin with!

Hit Rate is a stat that matters in FF6? :D
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