News: 11 March 2016 - Forum Rules
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Author Topic: Screenshots  (Read 729901 times)

Zynk

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Re: Screenshots
« Reply #1340 on: December 09, 2016, 04:20:15 am »

Midna

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Re: Screenshots
« Reply #1341 on: December 10, 2016, 01:11:41 am »
Yes, Ninja Gaiden 1.

The revamps look cool, but remember that the Master System's vertical resolution is considerably shorter than the NES's (192 vs. 240). There's also a max of 512 unique 8x8 tiles for backgrounds, but the NES is similarly limited so I don't know if that's a real issue.

KingMike

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Re: Screenshots
« Reply #1342 on: December 10, 2016, 11:21:58 am »
Practically speaking, Master System is limited to 448 tiles as the tilemap and I think sprite table shares the same VRAM space.
NES is limited to 256 background and 256 sprite tiles.
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PresidentLeever

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Re: Screenshots
« Reply #1343 on: December 10, 2016, 12:33:50 pm »
Thanks, and thanks for the info. It makes sense since the SMS game (1992) has a shorter HUD.
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NoOneee

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Re: Screenshots
« Reply #1344 on: December 23, 2016, 08:18:10 am »
(PSX) Animetic Story Game 1: Card Captor Sakura








If anyone wants to volunteer to translate, please PM me. I'll probably create a help ad later.
« Last Edit: December 23, 2016, 08:42:53 am by NoOneee »

gadesx

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Re: Screenshots
« Reply #1345 on: December 27, 2016, 02:01:25 pm »
I see the title screen of cardcaptor sakura in SYS.BIN, around 39DD20 in 8bpp linear but looks ugly with tilemolester

NoOneee

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Re: Screenshots
« Reply #1346 on: December 27, 2016, 07:18:12 pm »
I see the title screen of cardcaptor sakura in SYS.BIN, around 39DD20 in 8bpp linear but looks ugly with tilemolester
Yeah, I already edited some images (I had to add the English characters to the font for instance), but not this one.
I normally use TiledGDD. I think it is ugly just because you're seeing it with the wrong palette?

I have tweaked the font a little bit after taking those screenshots, some characters look better now.

SunGodPortal

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Re: Screenshots
« Reply #1347 on: December 27, 2016, 07:18:45 pm »
Whoa, cool. I didn't know that Cardcaptor Sakura game existed. It looks cool. I wish I could help, but my Japanese is probably not even kindergarten level and I already have too many projects in general. I hope you find someone who can translate for you.
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Pennywise

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Re: Screenshots
« Reply #1348 on: December 27, 2016, 08:11:58 pm »
I decided to do something a little different and hack the Japanese version of a popular baseball game. I've only hacked the roster names to be 10 characters though. The original only had 6 to work with and 10 should be enough for some decent translations. Anyhow, that seemed like the biggest hurdle tech-wise. The rest just looks like tedious crap.



KingMike

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Re: Screenshots
« Reply #1349 on: December 27, 2016, 09:06:19 pm »
MIKETYSON
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paul_met

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Re: Screenshots
« Reply #1350 on: December 31, 2016, 03:45:01 am »

SunGodPortal

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Re: Screenshots
« Reply #1351 on: January 01, 2017, 02:16:36 am »
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Zeikar

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Re: Screenshots
« Reply #1352 on: January 01, 2017, 07:19:04 am »

KingMike

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Re: Screenshots
« Reply #1353 on: January 01, 2017, 01:27:01 pm »
Was Diabeetus one of the people involved making Parallel Worlds, or a member of the SA Let's Play team that played/made fun of it upon release? :D (I'm feeling the latter.)
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Midna

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Re: Screenshots
« Reply #1354 on: January 04, 2017, 01:04:42 am »
It's just a Wilford Brimley joke, I'm pretty sure. IIRC, the goon's username is spelled "Diabetus" (one "e") anyway.

SunGodPortal

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Re: Screenshots
« Reply #1355 on: January 04, 2017, 01:44:52 am »
The screenshot of Brimley in Zelda was something I did just for the sake of editing some graphics (and a laugh). It's not a part of an ongoing hack or anything. It had been a while since I had done any pixel art so I did the first thing that popped into my head. Much like this:



Just havin' some fun.
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Eden.GT

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Re: Screenshots
« Reply #1356 on: January 08, 2017, 05:39:26 pm »
A kaizo SMB1 Hack I'm making. What did you expect?



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tomaitheous

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Re: Screenshots
« Reply #1357 on: January 08, 2017, 06:26:41 pm »
Never understood the appeal of those kaizo hacks..

SunGodPortal

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Re: Screenshots
« Reply #1358 on: January 08, 2017, 06:39:01 pm »
Never understood the appeal of those kaizo hacks..

I'm not a big fan of them but I can see why some people like them. I do like games that are really hard as long as they are fair. I guess the only thing keeping me from getting into kaizo hacks is that there are very few games that I am willing to play long enough to know the engine well enough to be able to produce glitched reactions on demand. That seems to be essential to a lot of kaizo hacks. I'd rather watch someone else play them but that doesn't mean I don't appreciate them.
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Seeeeph

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Re: Screenshots
« Reply #1359 on: January 13, 2017, 02:45:55 am »


Just having fun!