That looks amazing. You made the tool? I was using Jade but it was buggy and was attempting something similar. Personally I like the original font used but if you can update the script to that game and have an editor handy, that would rock!
Yep, tool was made by me with Microsoft Visual Studio! It's the first ROM hacking program I've ever made. My incentive to make the tool was due to how buggy Jade was. However, unlike Jade, this tool will solely focus on text, and will not be a map editor. I will release the tool once I work out some bugs with compiling text with DTE tables when using the Demiforce translation.
Also technically there is no 'original font', because I'm working from a Japanese ROM
but yeah I know what you mean (FF1 vanilla, and FF2 Demiforce). Personally I want to have a thin font for two reason: 1) the Japanese font is also thin 2) a thinner font means more letters can be fit in 'squish tiles'.
Because I am working straight from a Japanese ROM though, I don't have access to the DTE text bytes (a single byte that can represent two characters of text). I am wondering if I should just switch to the Demiforce ROM as a base, and maybe that might be enough to fit the entire GBA script in the ROM by using the DTE tables.
And lastly, should the script be based off of US Dawn of Souls, or European Dawn of Souls? For some reason they are slightly different, and while I know the European one is more recent, I don't know if changes were made simply to improve the script, or if it was done to make it more suitable to European culture. And seeing as you've got some Final Fantasy hacks under your belt, would you recommend paraphrasing the script for space reasons, or should I try and get the GBA script in word-for-word?