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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 758578 times)

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4820 on: April 16, 2018, 12:55:49 pm »
GBC and NES used completely different hardware. You can't port it, only rewrite it (like a billion pirate games have already done).
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Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4821 on: April 17, 2018, 07:09:09 am »
Honestly, this idea is probably better for people who know what they're doing but it would be cool to see the models in FF8 and FF9 get a visual update for both characters and monsters. Seeing as it was possible for FF7, I wonder whatever happen to that team though...

"Sigh" running out of ideas to throw around in here lately.
« Last Edit: April 17, 2018, 07:20:48 am by Kallisto »

Psycho Fox

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4822 on: April 17, 2018, 09:20:48 am »
Pie in the sky ideas:

Game Boy Player support added to F-Zero: MV.  And then add rumble support for the game.

F-Zero Climax with the commentator taken out and a proper musical bass line added.

werewolfslayr925

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4823 on: April 17, 2018, 12:14:50 pm »
A version of Brave Fencer Musashi that would run effectively on a PSP without using POPSLoader...

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4824 on: April 17, 2018, 04:43:22 pm »
Speaking of FF9, I'd like battles to start quicker at FF7's speed at the minimum. The game plays too slow as is; it's been officially acknowledged with a fast-forward mode on mobile.

Sephirous

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4825 on: April 17, 2018, 10:32:45 pm »
A Battery Save system for The Adventures Of Lolo 3.  :crazy:

Entering those horrendous 16 Digit codes for Passwords need to go.
Hacking Nes Roms Is Like Making Sweet Passionate Love, Hacking Snes Roms Is Like Having Your Bitchy Mother In Law Scream At You.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4826 on: April 18, 2018, 04:36:23 pm »
Speaking of FF9, I'd like battles to start quicker at FF7's speed at the minimum. The game plays too slow as is; it's been officially acknowledged with a fast-forward mode on mobile.

I always felt FF7 was WAY slower.

Jeville

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4827 on: April 18, 2018, 09:38:00 pm »
I always felt FF7 was WAY slower.
FF7: https://www.youtube.com/watch?v=a5_jI6Arhi0
FF9: https://www.youtube.com/watch?v=Tl05JRiAq9Q

FF7 loads faster after the transition. FF9 opens battle menu slower.
« Last Edit: April 19, 2018, 01:02:06 pm by Jeville »

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4828 on: April 18, 2018, 10:14:17 pm »
a Street Fighter Alpha port of the best fighting game of GameBoyColor in the Nes ;)


it is possible with mapper UNROM / MMC1 to port / adapt it to Nes :-\

Make more easy to choose Akuma/Bison/Dan. The original method is a pain on the ass.
On "?"
Start+A: Dan.
Down+A: Bison.
Left+A: Akuma.

There's a Famicom pirate of SFA, remove the repeated chars. And reassign the BGMs to match their stages.

Maximus

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4829 on: April 22, 2018, 11:08:33 am »
Hello.

Would it be possible to insert the scrolling parallax into the battle screens from the Phantasy Star III japanese version or would it be easier to translate the original rom?

magictrufflez

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4830 on: April 22, 2018, 11:09:41 am »
Not sure if this is been done, but I'm surprised it hasn't occurred to me before (or maybe it has)--but dear god someone hacking FFX to rebalance the final confrontations a bit so they actually feel like final bosses, especially
Spoiler:
Braska's Final Aeon and Yu Yevon
. Taking off the auto-life from the final sequence of fights I think could make things quite a bit less simple, especially if you've built up Yuna, but I think the other two should be quite a bit meatier and hit harder.

Or, if you really like the current balance, adding a trigger like in FF7 may be helpful. There, if you had Knights of the Round, the final boss had a bunch of HP tacked onto his total--something similar for FFX, but maybe including attack/magic/defense/speed as well as HP. If you hacked the remaster, I think killing just 1 of the Dark Aeons would be a good trigger, but in the original, maybe 1 fully unlocked endgame weapon should be the trigger (or maybe this would be better for both--Auron's probably going to do 50k plus per hit with his weapon, and IIRC his is pretty easy to unlock).

This way, folks who rush through (or LLG it) could still manage as ling as they don't trip the trigger, but those of us who do a bit more exploration would still get a fitting endgame fight.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4831 on: Today at 07:06:35 pm »
So, Randomizer idea: Wario Land 3
How would it work?
1. All stages would be unlocked by default.
2. Chests content would be randomized
3. Enemies would be PARTIALLY randomized (Would require some tinkering to find out what enemies are essential for the progress and what ones are not)
4. Golf minigames are free rather than costing 10 coins or something (and some courses could be redesigned to be a BIT easier.
5. (Optional) mix up bosses. The door leading to them and the door leading outside their rooms should lead to where they would normally in the stage, rather than connecting to the rooms they were originally intended to link to.