Yep, the bard's next! Gotta think of a good way to present it
August 27, 2012, 08:46:39 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I don't know if this is already known or not, but yesterday I stumbled upon an interview that suggests the canceled Final Fantasy IV for the Famicom was actually 80% or so done and not just at the initial concept stage: http://matotree.com/2012/08/final-fantasy-iv-for-the-famicom-was-80-complete/
My guess is that the second interview is a fake. Why would Sakaguchi lie in his former interview ? Japanese people don't lie that easily.
EDIT : Tom, your work is amazing ! You probably spent hours comparing the versions, and apparently you plan to do it until the end of the game ! That's sure a lot of work !
Oh and you forgot to go see Tellah before talking to Rosa in Kaipo, where he says you can't pass, but this is probably not important.
PS : Thank you for explaining the YES / NO issue. I now understand why some games (BOF2...) got it wrong at some places, where you would think it would be hard to mess this up.
One last difference I don't think you mentionned : You said the boxes for locations were made larger for the US version, but in fact the regular textboxes were also made slightly larger. If you look at the Japanese versions, there is a full tile of the background on the right and on the left. In the US vesion, there is only a half-tile on each side. By the way on J2e's version, there is nothing left at all - the text box takes up all the width of the screen. This makes the left and right borders invisible when I run it on an actual SNES with my PowerPak - which is ugly and is probably the reason they left a half-tile on each border in the official translation.