Welp, haven't worked on anything really big except bug fixing galore.
1. Found NUMEROUS bugs that crashed the game because of me removing the 'Menu Drawing' routine. Apparently certain screen caps use that for whatever reason. So I restored some of that to fix those issues.
2. Fixed many bugs in the menu with item names, spell names, tactics, etc.. Since I moved them to a new bank and added a pointer system, things got weird and caused some bad name overlap issues. Fixed them. Both bank EF and 62 are being used for certain kinds of text now.
3. Fixed a rather annoying Tactics menu bug with the X/Y coordinates.
The only bug left is in the Save Menu. For some reason, Chester's darkest blue palette color is a black solid line. The palette is stored correctly and it's even reading correctly from what I'm viewing. It ONLY happens on him too, which is extremely weird. Not sure how to fix that. But beyond that, all the visual aspects of the menu and some background stuff is ready and I can finally start working on something else.
Edit: I did figure out how to make most of the main menu use a VWF. Only issue is that it's NOT writing the updated strings to VRAM. Not sure why it's not doing so or how to fix that because even initializing everything doesn't seem to work.
Edit 2: Actually found out something interesting. 7E2037 is the main point for the hand pointer's X/Y coordinates. But 7E202F is used for a 2nd hand that won't be moved to display on screen. More fun is that 7E2031 and 7E2033 are also used as well! So you can have 4 hands on screen at once without any extra editing
Edit 3: http://www.youtube.com/watch?v=N5ZSX6oVDqE
- Video progress. I really have to alter some code in the character swap menu. It's disgustingly horrid. Also have to import the palettes for their status menu portraits and complete Brambald's portrait. (Each PC is going to have a new portrait so that's going to be awhile before that gets done).