Here are some screen grabs of all three versions of the opening to the game, compared side-by-side with Stand Guard. This is the old font.
The versions are:
Final Fantasy IIIus in the upper-left,
Sky Render in the upper-right,
The GBA in the lower-left, and
My version (Stand Guard) in the lower-right.[/b]
The opening screen of the game. You should immediately notice two things, one being that I've sacrificed a line to add a voice to the opening narration, that of Banan, and two, that I've spelled Banan's name similarly to the RPGone version, but with fewer letters. I wanted it to look exotic, as I always felt "Bannon" was a bit too Anglo-Saxon sounding for my taste. In addition, losing a whole line meant I was purposely limiting myself to three lines to get the story across. One more thing: I've never held with this "War of the Magi" stuff. The Magi were, according to Christian text, kings who made a journey to lay gifts at the feet of the Messiah. There is no record of them ever making war or casting any kind of magic. "Magi" and "Magic" aren't false cognates, but aren't that
Here's the thing about ancient legendary wars that nobody is actually sure really happened: only highly studied scholars would have any opinion of the actual date. EXACTLY 1,000 years seemed to me a ridiculous number. Exactly 1,000 years ago today, somebody probably fed their cow and went to bed. I don't know. I guess I could look it up. The point is, I felt it added to the mystery and tension for it to be an unnamed number of years. Also, machinery has no will of its own, and can't "reign" over anything. It's also not alive, and so cannot be "revived."
Gosh, so many words. There was a very simple reason I cut this down: pacing. I don't want the player to know too much of what's going on just yet; besides, they're about to get their first look at Kefka, and I don't want them to be distracted from it by this wall of text. It breaks the tension, and just isn't scary to have all this droning on and on about everything that's happeing. All that the player needed to know, in my view, was that magic was happening and science had something to do with it. You can tell from the music that it's bad news.
Winston Churchill wrote "Broadly speaking, the short words are the best, and the old words best of all." It was for this reason that I felt the shortened, oft-repeated version of George Santayana's quote "Those who cannot remember the past are condemned to repeat it" lent a thematic statement to the introduction that is not present in any previous version. Kind of telling the player, "This is a history. There is a lesson. Pay attention."
We've played this game six ways from Sunday, so it's easy for us to forget that some people in the future will be playing it for the first time. I'm just trying to provide them with a version that has more power.