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Author Topic: Okamiden Spanish Translation Doutbs about Overlays files  (Read 3804 times)

xuliko

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Okamiden Spanish Translation Doutbs about Overlays files
« on: July 28, 2011, 01:05:04 pm »
Hi, we are translating Okamiden in Spanish.
We have found all texts and we have modified the font, and we have editor tools for texts.
We also have found all graphics and we have a tool for it.

The problem is in Overlays File:

The overlays are compressed in LZ. I extracted them with Cristal Tile 2, and very good, It appeared text and you edit it
easly. But the problem is when you want recompress that overlay and Insert with Ct2, the game crashes.  Also, I tried to
extract arhive, I don't touch anything the archive and compress again, but still crashes.

I tried many programs for example:
Crystal Tile 2, BatchLZ77 1.3, DSCEMP. http://code.google.com/p/dsdecmp/

We  don't know how work the compression lz, but it seems that contrary in lz10 or lz11 types, the data for the compression of overlay are situated at the end of the file (in the last 12 bytes?)

Also, it seems the format of the J and U versions of the game are significantly different. The J version does not have compressed overlay files, while the U version has.

Conlusion: We try to compress again the descompressed archive, the pointers system changes and isn't same the old compress. Because it crashes.

http://www.multiupload.com/8EPM7DXMKA

Well, thanks, and It is my first post. But I am serious person and Share tools with other teams, that they want translate this game for example French, Duscht, Italian etc...




StorMyu

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #1 on: July 28, 2011, 03:23:49 pm »
and without compressing it back ?

xuliko

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #2 on: July 28, 2011, 05:55:34 pm »
and without compressing it back ?

Well, however don't edit the text and extract the compress archive and later you want compress again that archive, the game crashes, because the new compression
affects the system pointers.

But if you edit the text in archive compressed, you see bit text... and edit bit... But the game doesn't crashe.

Auryn

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #3 on: July 29, 2011, 07:52:41 am »
Are you sure it's a compression issue??
I personally never worked with overlays but I eared from the french team working on AAI1 that they have to repoint everything in the arm9 when changing the Overlays.


Anyway If the japanese rom don't have that problem, just make the translation on the japanese and not us rom.

xuliko

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #4 on: July 29, 2011, 09:15:08 am »
Mmm...
I don't know it...
I tried many functions and program.
The japanese ROM  modified? Mmm... Doesn't work...
I think... that is impossible to compress again those archive...
I will look the arm9 but I think that I will leave this translation...
I had found all texts but those archives are complicated.

Auryn

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #5 on: July 30, 2011, 06:04:17 am »
Why doesn't work??
You said the japanese version doesn't have  compression.

xuliko

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Re: Okamiden Spanish Translation Doutbs about Overlays files
« Reply #6 on: July 31, 2011, 10:09:02 am »
Different ARM9 and ARM7, and system pointers.

I will find out the solution ;), thanks.