News: 11 March 2016 - Forum Rules
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Author Topic: starting a Project of my own [Super Robot Wars GC menu's translation project]  (Read 3525 times)

anito9999

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 ;)well here it goes I am trying enough information as I can before I begin and yes I am a ToTal NEWB on translation hacking or any type hacking for that matter and as the Title sez I am trying to do an menu and mission objective translation of Super Robot Wars GC and gonna make use of the Dolphin emulator to test out my results and also extract files out of the disc image I made using Gecko adapter and SD card thru my WII and is in gcm format there are a few filetypes inside the disc and they are the .PAK .BIN .CMP .SP .BNR .POOL .PROJ  .SAMP and finally the .SDIR

so the Question is do you guys have any Idea where the menus are stored in any of these file types I gave and also what are the tools that I might need

I will give the entire list of files inside the disc when get home later so that you may help me find where the files I need to edit is stored   

Goveynetcom

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Honestly your best bet might be to just hack through the disc and see if you can find some correlation between the font/graphic files and their representation inside the game. I'm not really quite sure how you would tackle this on GC.
Come to think of it, has their been a successful gamecube translation yet?

KingMike

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Probably not until there emulation is more developed (my experience with Dolphin has been extremely glitchy, rarely playable, even aside from extremely low framerates).
"My watch says 30 chickens" Google, 2018

Anton299

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Come to think of it, has their been a successful gamecube translation yet?

I've done a Russian Translation of Zelda Twilight Princess (GameCube text files are the same in Wii version of the game) and now I'm about to finish Zelda Wind Waker translation.
http://www.shedevr.org.ru/zelda64rus/translations.html#tp (and scroll down for windwaker).
All texts and graphics are translated.

Dolphin emu runs both games very good, btw.