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Author Topic: Tokimeki Memorial (SNES) - Ending patch  (Read 13837 times)

mijae

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Tokimeki Memorial (SNES) - Ending patch
« on: June 13, 2011, 02:45:07 am »
Hi everyone,

I've been lying low for a long time since I first came here, trying to figure out how to hack Tokimeki Memorial for the SNES.  After giving up for a while, I've been making a lot more progress this year, and finally released a new patch.

It's still very far from complete.  But it does have every ending translated and inserted!  In case anyone wants a look, the patch is available for download on my site:

https://sites.google.com/site/tokihacki/

KaioShin

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #1 on: June 14, 2011, 05:11:26 pm »
Good job, this is one of those "cursed" projects that were attempted over and over through the years but never finished.

But isn't it kind of backwards to translate the endings first and the script later? :o
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BRPXQZME

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #2 on: June 14, 2011, 05:53:07 pm »
Not in this case, for reasons I’d rather keep to myself ;)
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mijae

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #3 on: June 15, 2011, 07:03:01 am »
The main reason for that is the endings aren't compressed like the rest of the script.  Once I finally figured out how the pauses and stuff worked, it was pretty easy to insert.  Though it could be slightly nicer in places if I could figure out where the pointers are!

ChronoMoogle

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #4 on: July 12, 2011, 11:00:37 pm »
Nice project! I always wanted to play the SNES version of Tokimeki Memorial in english.
Just read your stuff on the page and the hacking seems to be a bit tricky which makes me even more curious about the game...
Keep up the good work  :thumbsup:

caddyalan

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #5 on: July 17, 2011, 10:18:05 am »
I'm impressed that you created an ending patch, Mijae. Thank you.

If I recall correctly, at least two attempts have been made to translate Tokimemo for Super Famicom. One group managed to create a patch that translated a few of the game's first menus... but nothing else. The best info in English is some FAQs and a guide written by a team called Kimi no Soba ni.

Early in 2010, Jjjewel on the gbatemp.net forums started a fan translation of Tokimeki Memorial Girl's Side for the DS. It was finished and debugged by the end of the year. Likewise, Phoenixgoddess on the same forum managed to finish and debug the second Girl's Side DS game in about a year's time.

necrosaro

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #6 on: October 27, 2012, 03:00:22 pm »
Hey! Very sweet, glad to hear someone's been making progress and still interested in this game translation!

I worked on a Tokimeki Memorial SNES translation a LOOONG time ago (back in 2001 maybe?). I managed to get a variable width font in place, and got some basic script insertion working. But the dialogue script was really enormous (especially compared to other games), and I never found anyone willing to tackle the whole thing that progress was pretty much halted at that point. Then I fell out of the romhacking scene shortly after that.

If you're interested I can try to dig up my old files in case they might be of any help.

(oh, sorry for the 'necro'- I haven't visited the forums in a LONG time)
« Last Edit: October 27, 2012, 03:32:19 pm by necrosaro »

BRPXQZME

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #7 on: October 27, 2012, 08:01:26 pm »
Hey! :D

I have at least a good portion of your files from about 10 years ago or so. I’ve been... working on things on and off. Is it alright if I pass them around like cheap cigars share them?
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DSwizzy145

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #8 on: October 27, 2012, 09:18:38 pm »
Sounds great! can't wait  :thumbsup:

necrosaro

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #9 on: October 28, 2012, 08:02:21 pm »
Hey! :D

I have at least a good portion of your files from about 10 years ago or so. I’ve been... working on things on and off. Is it alright if I pass them around like cheap cigars share them?

I'd love to see progress made on this project after so many years, so yes, share anything and everything. I actually found my old archived files too, so I can dig around if any of the translated text was lost or needs commenting on.

BRPXQZME

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #10 on: October 28, 2012, 10:47:39 pm »
Alrighty then, it should show up in the Abandoned Projects section once the submission is approved.

(but bewaaaare~, anyone who tries working on it will face the currrrrse! ooooOOOoooo. okay, but seriously, you will be racing me. fortunately for you, I’m not so fast.)
« Last Edit: October 28, 2012, 11:04:17 pm by BRPXQZME »
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necrosaro

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #11 on: October 29, 2012, 12:16:02 pm »
Alrighty then, it should show up in the Abandoned Projects section once the submission is approved.

(but bewaaaare~, anyone who tries working on it will face the currrrrse! ooooOOOoooo. okay, but seriously, you will be racing me. fortunately for you, I’m not so fast.)

yay! progress!

do you already have all the stuff that might be helpful to look at, like the working VWF hack, all of the in-progress translation files, and whatever insertion program I'd hacked together way long ago (probably some QBasic mess)?

From what I remember, most of the dialog-translation part was already pretty much sorted out, the only remaining big piece left to do (aside from getting the script translation finished) was figuring out if expanding the ROM to fit more text would be possible.

BRPXQZME

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #12 on: October 29, 2012, 03:11:23 pm »
VWF: I don’t know. On cursory inspection, it seems not all of that is there.
In-progress translation files: Yes.
Sparsely commented / compiled QB nightmares: Yes! :D

I don’t really handle the hacking end of things (maybe that looks bad as a CS student, but I just don’t like looking at code I didn’t write), so I’m not too sure about the ROM expansion. Were I implementing this on the SNES, I would break down and resort to MSU1.

Me, I’m working through the script of other ports. The SNES version has proven quite resilient to effort....
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KingMike

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #13 on: October 29, 2012, 06:57:22 pm »
I know DaMarsMan did a 4 to 6MB expansion for Dragon Quest III.
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BRPXQZME

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Re: Tokimeki Memorial (SNES) - Ending patch
« Reply #14 on: October 29, 2012, 07:33:11 pm »
Hm, that’s also a thought. I suppose I have not given the SNES very much thought at all!*

*evidence: the only SNES emulators on my current image, which has not much in the way of deletions in 5 years, are from multi-system emulators.
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