Watch the Demo Trailer here: http://www.youtube.com/watch?v=LI_t9coGfYYDownload Demo with Content up to the end of Level 3 (updated 7/24/11, a second time): http://www.mediafire.com/?aucd55tpywdldgw
Greetings. First off, let me start with I didn't merge this with my ZOLE Live topic for multiple reasons: It's on the second page (I know that sounds bad, but I meant it in the sense that it's rather old), I prefer a fresh topic and specific feedback, this project doesn't only belong to me (If I didn't post it my friend would have), and it's of a totally different hacking genre.
So, obviously this is a Zelda Oracle of Ages hack. I partnered up with my friend Fatories, and we decided to make a full-on 8 dungeon Oracles hack using ZOLE Live, to partner with the other games. I wanted to get news about it out to show the power of ZOLE and my other hacking tools for Ages, and to get it hyped up long before the release. While I wasn't working on ZOLE and he was online, we decided to make a dungeon, and then suddenly decided to make a level 2 which just blossomed into a bunch of other ideas and plans. We decided to have our dungeons themed, and also have plans for the overworld.
The overworld is pretty much the same as it is in Ages with a past and present area, but instead the "oracle of nature" was captured which brings upon natural disasters and causes the overworld to change (Yes it sounds lame but it really can be home to some pretty sweet events). For example, when you start, there is a tall mountain towering the village that will collapse, revealing a trail and tunnel to get the sword (The trail and tunnel were originally there, just on the upper part, which collapsed into the lower part, if that makes sense).
Not much of the overworld is done, but there is a video you can watch showing an intro event: http://www.youtube.com/watch?v=PDaJ94_79t4
As far as dungeons go, two of them are already done. Each are themed, and meant to be hard for their level. Here are maps and videos of them:
Level 1 Arrow Crypt - Map Video (me)
Level 2 Magma Crown - Map Video (me) Video (Fatories)
No overworld screenshots yet because the overworld will be kept secret. The game won't have a moblin event or a Maku Tree, or really anything that helps with storyline. Our prime focus is a good overworld with tough and creative dungeons. Also note the game won't only consist of things edited with ZOLE. Already I've done some regular hex editing and added some original code for a level 2 event.
The post isn't too detailed, but there it is. Criticism is welcomed, as long as it's nothing complaining about the difficulty of any of the dungeons