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Author Topic: Nitro in a Flash: ds file formats for actionscript  (Read 3509 times)

henke37

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Nitro in a Flash: ds file formats for actionscript
« on: May 28, 2011, 05:15:20 pm »
I have been working on implementing DS fileformats with ActionScript 3 lately, it is getting decent now.

Today is mostly centered on my personal needs for my GK2 hacking, but I keep everything DS related here.

I have some sort of support for the following:
  • nds, including the filesystem
  • SDAT
    • SWAR
    • STRM (including playback!)
    • SBNK
    • SSEQ
  • Graphics (with display)
    • NCGR
    • NCLR
    • NCER
    • NANR
  • GK2 specific:
    • Archives
    • Subarchives
    • Script files
I keep my repository on assembla.

Right now I am having some difficulties with getting some of the GK2 files to display correctly. I am talking about the jpn/save_local.bin/3 to 1 series. I seem to be drawing the wrong tiles for that file. I wish that I could explain why, but I can't. Solved.
« Last Edit: May 31, 2011, 04:59:54 am by henke37 »

Vanya

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Re: Nitro in a Flash: ds file formats for actionscript
« Reply #1 on: June 01, 2011, 11:39:01 pm »
Looks good. I've been wanting a simple way to access and rip the graphics from FFTA2. Will this work for that?

henke37

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Re: Nitro in a Flash: ds file formats for actionscript
« Reply #2 on: June 02, 2011, 07:12:25 am »
I do not know, because I have not tested with that game. Does it have the listed file types?