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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 707098 times)

sjdswanlund

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1500 on: November 19, 2013, 10:55:17 pm »
I've tried it on three different emulators, but it's still not working.  I used the untouched ROM like you mentioned too.  Someone said 2.2.0 of FCEUX is supposed to work for it, but I'm not getting any sound, which I need.  Am I supposed to use the two patches in a particular order, like Translation then the hack, or vice versa?

shulbocka

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1501 on: November 20, 2013, 02:37:32 am »
Am I supposed to use the two patches in a particular order, like Translation then the hack, or vice versa?
It wasn't working for me before and now is, but I'm using NestopiaX on Xbox. You don't have patch the rom in a particular order though, just pick a patch that you want to use. If I understand correctly, the english patch is by Lindblum and is an english patch for the originally created FF7 nes game, and the other one is by Lugia2009 which is the new and improved one. If it still is not working for you, I would either try a different emulator, try a different original rom, or try reinstalling the emulator you are using if possible.

haxSon

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1502 on: November 20, 2013, 04:07:48 am »
Yeah, one patch in the archive is for Linblumb's English translation, and the other one is for Lugia's mod.

Before he fixed the patches/archive there were 3 patches.

Lugia's patch is already English translated.

mystikorion

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1503 on: November 20, 2013, 05:21:52 am »
Where are all the optional bosses? Prefer to know where they are so i can avoid/go for em.

I am at ShinraBuilding atm and what can i say...dood you did an amazing fucking job.
I was like "orgasming" all over the place while playing xD
« Last Edit: November 20, 2013, 06:46:50 am by mystikorion »

altoiddealer

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1504 on: November 20, 2013, 01:48:30 pm »
After jumping off the train, I walked down about 10 screens or so before trying up  ::)

Everything's pretty freakin' cool so far!  :beer:

Blasteroid

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1505 on: November 20, 2013, 02:13:30 pm »
After jumping off the train, I walked down about 10 screens or so before trying up  ::)

i did the same thing. it made sense to head down, i ended up wasting all my potions before i tried up. this is a good spot to level up if you can afford to bring a bunch of potions.

vivify93

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1506 on: November 20, 2013, 03:03:33 pm »
I have some errors to point out and an improvement suggestion.

1. In Aerith's flower garden, one of the chests you find says it's a "MdPotion"; this has been changed to Hi-Potion in the item screens.
2. The chest to the far west of Sector 5 says you find a HiPotion, but it's actually a Low-Mega.
3. Aerith says "Well, the worst is over.... Maybe not...." after they land when Don Corneo drops them in the sewers. She originally says "Well, the worst is over..." in regards to them being out of the Don's mansion. Then she turns and hears Aps shriek and says "Maybe not..." Since the boss Aps was removed from FFVII NES, I think the "Maybe not..." should be removed too.
All my life I've tried to fight what history has given me.

Zynk

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1507 on: November 20, 2013, 09:18:27 pm »
At the start of the game, Barret says "Shi't" or is it just his slanguage?

jonboze

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1508 on: November 20, 2013, 09:54:06 pm »
Alright, so I know I'm a bit late to the party, since this is completed and all (it rocks guys!) but I was wondering how feasible it is to insert more music into the game? I don't know a thing about coding for the NES, but I decided to start making NSFs to insert into the rom. Here's one I did for the Bombing Mission. It's quite long for an NSF, but the source material is pretty repetitive and could be trimmed to fit.

I just uh, don't know how to put them in.

Here's the NSF: http://www.fast-files.com/getfile.aspx?file=68107
Here's an MP3: http://www.fast-files.com/getfile.aspx?file=68108


EDIT: The above links appear to suck. Here's some that actually work.

  NSF: http://www59.zippyshare.com/v/38806892/file.html
  MP3: http://www21.zippyshare.com/v/64005770/file.html
« Last Edit: November 20, 2013, 10:08:21 pm by jonboze »

jmurjeff

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1509 on: November 21, 2013, 11:44:12 am »
Alright, so I know I'm a bit late to the party, since this is completed and all (it rocks guys!) but I was wondering how feasible it is to insert more music into the game? I don't know a thing about coding for the NES, but I decided to start making NSFs to insert into the rom. Here's one I did for the Bombing Mission. It's quite long for an NSF, but the source material is pretty repetitive and could be trimmed to fit.

I just uh, don't know how to put them in.

Here's the NSF: http://www.fast-files.com/getfile.aspx?file=68107
Here's an MP3: http://www.fast-files.com/getfile.aspx?file=68108


EDIT: The above links appear to suck. Here's some that actually work.
  NSF: http://www59.zippyshare.com/v/38806892/file.html
  MP3: http://www21.zippyshare.com/v/64005770/file.html

I think there maybe space limitations. Cause I know that I know Lugia2009 and others may have more songs but they did not put them in because of space limitations. I could be wrong so don't quote me on that.

fairdenizen

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1510 on: November 21, 2013, 01:41:18 pm »
Is there a youtube upload with the music from this remade version?

zts24

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1511 on: November 21, 2013, 03:38:36 pm »
Just wanted to say thanks to everyone involved in this project. With the update it works on my iPod now which is great.

sanchez513

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1512 on: November 22, 2013, 08:12:47 pm »
amazing work!  :thumbsup: so...could this run on nes/fc hardware?

Lugia2009

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1513 on: November 22, 2013, 09:55:54 pm »
Thanks:)

This game is fully compatible with the original hardware, you just need a custom board, or to find the right donor cart.  Though, making a custom board, or finding someone to make it will probably be an easier way to go.

Even if you find an original Shenzhen Nanjing cartridge, there's no guarantee it can be used.
I managed to find 3, and I can only use 1 since it looks like the other ones have epoxy globs over the flash chip.

mrrichard999

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1514 on: November 22, 2013, 11:10:22 pm »
Here is a tutorial on removing that epoxy stuff on an Xbox 360 DVD drive. Should be similiar on the ROMS also.

http://team-xecuter.com/forums/showthread.php?t=67283

sjdswanlund

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1515 on: November 24, 2013, 06:49:02 pm »
I'm still not able to get it working, which is a bummer.  Blast it.

altoiddealer

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1516 on: November 25, 2013, 08:28:36 am »
Minor glitch to report, nothing gamebreaking.

Spoiler:
After defeating Reno on the pillar, and the team splits up from Cloud... if you walk past the staircase to the bottom of the screen, then walk back up, Tifa pops out in front of you and says something as you pass the staircase again. You have to stay close to the wall to get around.  I think this also made the player's sprite change to Cloud even though he's not in your party. If not, then it happened when I walked back out onto the roof.

This hack is freakin' amazing!  :thumbsup:

skyrunner14

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1517 on: November 25, 2013, 10:39:12 am »
I've tried using both versions of the patched rom on VirtuaNES, but I haven't had any luck getting it working. Has anyone found any workarounds or fixes, or will I just have to use another emulator?

keithisgood

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1518 on: November 25, 2013, 06:47:44 pm »
VirtuaNES doesn't support Mapper 163 at this time and there's no workarounds that I know of. Best to try another emulator.

altoiddealer

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Re: Final Fantasy VII NES Project (Completed!)
« Reply #1519 on: November 25, 2013, 09:18:24 pm »
Some typos:

-When walking in/out of rooms in Costa De Sol it reads "Costa De So"
-Same in Corel Prison, it reads "Corel Priso"