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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 739900 times)

KingMike

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Re: Final Fantasy VII NES Project
« Reply #260 on: October 20, 2011, 09:35:02 pm »
Wasnt it that shinra had hoarded the only single tree in Midgar?
Why, what are they gonna do with it?
Put it in a tree museum and charge people a dollar and a half to see them?
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Spooniest

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Re: Final Fantasy VII NES Project
« Reply #261 on: October 20, 2011, 10:20:58 pm »
At least 10 dollars. This is Shinra, not a popsickle stand!
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Re: Final Fantasy VII NES Project
« Reply #262 on: October 21, 2011, 01:00:26 am »
Wasnt it that shinra had hoarded the only single tree in Midgar?
That'd be a pretty simplistic episode of Hoarders.

"How can you live like-- Oh. It's just the one tree. Still, you're living in filth, what with the dirt and... and... Screw it. It's actually kind of nice. Gives the place a real ambiance."

syntax error

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Re: Final Fantasy VII NES Project
« Reply #263 on: October 21, 2011, 02:13:56 pm »
I meant some display of shinras lifestream draining symbolism that I want to see on the NES.
Like on Mt. Nibel you dont see any flora in or around Midgar beside Aerith's flowers
In Floor 61 there is the only large tree beyond public reach and the managers are proud of it.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #264 on: October 21, 2011, 04:50:42 pm »
Quote
Like on Mt. Nibel you don't see any flora in or around Midgar beside Aerith's flowers

yeah, I'm going to make the world map from both versions match as best I can. I'm going to make the ground around midgar look dead like in the psx version.

Aerith's place is also the only place in Midgar where you see clean, fresh water.
« Last Edit: October 21, 2011, 04:58:42 pm by Lugia2009 »

KingMike

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Re: Final Fantasy VII NES Project
« Reply #265 on: October 22, 2011, 11:01:03 pm »
At least 10 dollars. This is Shinra, not a popsickle stand!
I guess my reference is more obscure than I thought. :)
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What Defines A Monster?

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Re: Final Fantasy VII NES Project
« Reply #266 on: October 24, 2011, 06:46:24 am »
I guess my reference is more obscure than I thought. :)

And here I was thinking I had found another Joni Mitchell fan.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #267 on: October 29, 2011, 01:39:18 pm »
Floor 63 is done:



Since this floor is not used for anything but to get to floor 64, this is the only part of the map that will be seen.

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Re: Final Fantasy VII NES Project
« Reply #268 on: November 03, 2011, 02:43:11 am »
On a related subject, I just put out my Final Fantasy 7 hip hop mashup album. check it out! http://djnerd42.blogspot.com/2011/09/deltron-3742.html


I'm going to be honest. The only reason I tried this out was so I could take an educated stand on making fun of it, but damn it, I really like it. Props to the beats.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #269 on: November 03, 2011, 09:53:23 am »
I'm going to be honest. The only reason I tried this out was so I could take an educated stand on making fun of it, but damn it, I really like it. Props to the beats.
LOL, yeah thank you. I think that has been alot of people's reaction. This is the kind of stuff you can only make when you absolutely don't care what other people think but are just going to make something awesome, whether they see it or not.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #270 on: November 06, 2011, 10:23:52 am »
Floor 64 of Shinra HQ is complete:



Since I couldn't put the stairs where I wanted to, I had to re-arrange the room a little.

dACE

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Re: Final Fantasy VII NES Project
« Reply #271 on: November 09, 2011, 09:43:03 am »
First off - great effort, I'm looking forward to the end-result.

Secondly - the main thing must still be to end up with a fully playable/functioning ROM-file.
I don't think people will appreciate the hard work with the graphics and music unless the game is fully functional.

BTW: I really enjoyed Chpexos remark "I wouldn't go around stealing peoples' work..." - that brought a big smile to my face.
I thought this was the whole idea in the first place...

/dACE

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Re: Final Fantasy VII NES Project
« Reply #272 on: November 09, 2011, 10:56:41 am »
First off - great effort, I'm looking forward to the end-result.

Secondly - the main thing must still be to end up with a fully playable/functioning ROM-file.
I don't think people will appreciate the hard work with the graphics and music unless the game is fully functional.

BTW: I really enjoyed Chpexos remark "I wouldn't go around stealing peoples' work..." - that brought a big smile to my face.
I thought this was the whole idea in the first place...

/dACE
+3. Agree. Agree. Agree.

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #273 on: November 10, 2011, 02:59:24 pm »
First off - great effort, I'm looking forward to the end-result.

Secondly - the main thing must still be to end up with a fully playable/functioning ROM-file.
I don't think people will appreciate the hard work with the graphics and music unless the game is fully functional.

BTW: I really enjoyed Chpexos remark "I wouldn't go around stealing peoples' work..." - that brought a big smile to my face.
I thought this was the whole idea in the first place...

/dACE
This brought a big smile to my face.  :D

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #274 on: November 11, 2011, 05:02:18 pm »
Quote
First off - great effort, I'm looking forward to the end-result.

Thanks :)

Quote
the main thing must still be to end up with a fully playable/functioning ROM-file.
I don't think people will appreciate the hard work with the graphics and music unless the game is fully functional.

No worries there, I've played through the rom up to this point and so far everything works fine. Except for the menu in a few areas, but that's not really much of a problem.


Floor 65 is done:

« Last Edit: November 11, 2011, 05:08:29 pm by Lugia2009 »

Chpexo

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Re: Final Fantasy VII NES Project
« Reply #275 on: November 14, 2011, 03:44:55 pm »
Hey, did you know there's a Final Fantasy IV on the NES by the same Chinese bootleggers? Here's a video of it.

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Re: Final Fantasy VII NES Project
« Reply #276 on: November 15, 2011, 09:47:40 am »
Hey, did you know there's a Final Fantasy IV on the NES by the same Chinese bootleggers? Here's a video of it.
I actually was not aware of this. Wish I could find a rom of it but it looks to be pretty rare

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #277 on: November 15, 2011, 05:07:38 pm »
Quote
Hey, did you know there's a Final Fantasy IV on the NES by the same Chinese bootleggers? Here's a video of it.

I know, I have the ROM. It's not too bad, I'm just shocked that they took the effort to remake the entire battle music. It's too bad that the battle music is only for the boss battles, and the cheap battle music from FF7 NES is still the regular battle music. I'm not sure just how much of the original game it covers, but the Rom is pretty small compared to Final Fantasy 7. The opening for it is pretty cool, just wish I knew what it says.

BTW, If you look at the rom in tile editor, for some reason the game has Barret's mugshot, but it's nowhere near all the other mugshots used in the game. I also found an extra mugshot of Barret in the Final Fantasy 7 rom that's not used and is also far from the other mugshots used in the game. Not sure what its purpose is.
« Last Edit: November 15, 2011, 05:44:30 pm by Lugia2009 »

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Re: Final Fantasy VII NES Project
« Reply #278 on: November 16, 2011, 01:08:48 am »
Blame it on re-use of assets from previous games. It's really common to use stuff from previous games to make new games. Cuts down on making stuff from scratch.
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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #279 on: November 18, 2011, 06:40:16 pm »
I just found a Famicom version of Final Fantasy V! Or at least that is what the title screen says. The game doesn't resemble Final Fantasy V in any way, but it looks pretty interesting.

Here's a video of it: http://www.youtube.com/watch?v=aSsnM_vzOYI

Anyone know what game this is actually a port of, graphics kinda look like Legend of Zelda.