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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 739457 times)

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #240 on: September 20, 2011, 05:17:16 pm »
The rest of Don's mansion, the train graveyard, and the area right before wall market are done.



Area right before wall market



Train Graveyard



room in don's mansion



don's mansion basement



Don's room

SargeSmash

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Re: Final Fantasy VII NES Project
« Reply #241 on: September 22, 2011, 10:45:13 am »
Oh, wow.  Didn't know this was going.  Very nice!
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?  -- Mark 8:36

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #242 on: September 22, 2011, 09:15:30 pm »
Thanks :)

Here's the area leading to Shinra HQ (The top part of the map just repeats over and over)


Spooniest

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Re: Final Fantasy VII NES Project
« Reply #243 on: September 23, 2011, 07:16:23 am »
It's the Golden Shiny Wire of Hope!(c)
Yamero~~!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #244 on: September 26, 2011, 08:22:39 pm »
Everything up to the shinra HQ is completed. New NPCs have been created based off their PS1 counterparts. My next goal is to complete everything up to the world map.

Here's the roof of the pillar before and after the explosion starts:






Here's the new patch: http://www.mediafire.com/?qual34l99dvrhi9
« Last Edit: September 26, 2011, 08:52:47 pm by Lugia2009 »

Spooniest

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Re: Final Fantasy VII NES Project
« Reply #245 on: September 26, 2011, 08:56:55 pm »
I think you win the award for "most anticipated hack" right now, unless I'm seriously out of the loop on something.
Yamero~~!

DarknessSavior

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Re: Final Fantasy VII NES Project
« Reply #246 on: September 26, 2011, 09:55:03 pm »
I'm actually looking forward to this too, provided you're also including stuff like gameplay tweaks. That original difficulty and whatnot is bastardly hard.

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Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #247 on: September 26, 2011, 10:27:50 pm »
Quote
I think you win the award for "most anticipated hack" right now, unless I'm seriously out of the loop on something.

Thank you very much :)

Quote
I'm actually looking forward to this too, provided you're also including stuff like gameplay tweaks. That original difficulty and whatnot is bastardly hard.

~DS

So far the only game play tweaks that have been done over the original Chinese version Is that the Battles go much faster, the enemies are a bit easier (I think they do less damage), characters gain levels faster which helps since their health and MP are restored on each level up, and the way materia levels up has been changed. You no longer have to gain 10 levels before a new spell is learned. I almost learned all of the spells for the Bolt materia before I even got to the Shinra HQ. :thumbsup: now, at times, it seems almost too easy.

Gmegaman35

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Re: Final Fantasy VII NES Project
« Reply #248 on: October 02, 2011, 12:51:15 am »
Pretty damn awesome looks better than the original!

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #249 on: October 02, 2011, 05:14:48 pm »
I need to put more time in my life for RPGs :D

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #250 on: October 03, 2011, 07:23:49 pm »
Here's the area outside of Shinra HQ




October 07, 2011, 03:12:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the Shinra HQ Lobby:



October 07, 2011, 07:07:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the floor above the lobby:

« Last Edit: October 07, 2011, 07:07:58 pm by Lugia2009 »

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #251 on: October 11, 2011, 05:34:51 pm »
Here's the never-ending staircase:


Nerd42

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Re: Final Fantasy VII NES Project
« Reply #252 on: October 11, 2011, 09:41:17 pm »
Wow that's awesome  :D

ded302

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Re: Final Fantasy VII NES Project
« Reply #253 on: October 12, 2011, 01:40:40 am »
Keep this up.
Completed projects are Bloody Warriors and Shinsenden.

Mauron

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Re: Final Fantasy VII NES Project
« Reply #254 on: October 12, 2011, 01:45:24 am »
Aw, a giant teddy bear!

(No offense intended towards the artist, but the limitation of NES graphics and the two instances of black merging make him look like a teddy bear.)

On a serious note, would it be possible to move him a little so the black colors don't merge like that?
Mauron wuz here.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #255 on: October 12, 2011, 11:12:05 am »
Quote
On a serious note, would it be possible to move him a little so the black colors don't merge like that?

Sure, no problem.

October 13, 2011, 07:46:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I moved the characters down a space for the events for that area. Thanks for pointing that out.  :)

When I was fixing that I found how to change where an event tile is located. And I also found out how to change the tiles that send you to a different area like when you exit and enter an area. Now I can completely change the layout of a map and where an event is located if I need to. ;D

October 14, 2011, 08:13:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Floor 61 of Shinra HQ is complete:

« Last Edit: October 14, 2011, 08:13:04 pm by Lugia2009 »

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #256 on: October 19, 2011, 11:34:04 pm »
The 62nd Floor is done:


syntax error

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Re: Final Fantasy VII NES Project
« Reply #257 on: October 20, 2011, 04:23:18 pm »
Wasnt it that shinra had hoarded the only single tree in Midgar?

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #258 on: October 20, 2011, 05:37:51 pm »
Those Shinra, they're just plain evil. They plan to steal the only sources of oxygen in Midgar in an attempt to suffocate AVALANCHE.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #259 on: October 20, 2011, 08:24:56 pm »
Personally I don't much care for the hypocritical, half-baked political aspects of the game. Cool monsters, big swords, steam punky atmosphere, that's final fantasy 7. :)