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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 596673 times)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #40 on: April 20, 2011, 04:19:54 pm »
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BTW, what translation patch are you using?
I think it's the one Lindblum made.

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Please reupload it on Megaupload. I have a little problem with Rapidshare.
Quote
Mediafire works the best for me.
Okay, I'll put it on both.
Here's the link for Megaupload: http://www.megaupload.com/?d=GTW0UVG2
And here's the link for Mediafire: http://www.mediafire.com/?aadi92mzrnrmzw8

Quote
If you edited out the green for Tifa's mugshot you can make her mugshot brown.
Changing the color for the menu is easy, but for the maps is a little harder.
I guess what I could do is switch out the blue used for character sprites and mugshots for brown on every area where Tifa will be making an appearance.

Quote
Marlene needs her eyes edited--right now it looks like one eye is massively larger than the other.

Okay, that shouldn't be too hard

April 20, 2011, 04:29:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
« Last Edit: April 20, 2011, 04:29:52 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #41 on: April 20, 2011, 05:18:02 pm »
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Changing the color for the menu is easy, but for the maps is a little harder.
I guess what I could do is switch out the blue used for character sprites and mugshots for brown on every area where Tifa will be making an appearance.
Don't be cheap! Do it the professional way and change the mugshot code. Also Cait Sith and Cloud shares the blue palette as well.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #42 on: April 20, 2011, 05:53:51 pm »
Here's what I found out so far about the mugshot code and how it affects each mugshot.


Mugshot color code found at offset 0x019810 Original code(00 00 01 01 00 00 01 01 02 02 03 03 02 02 03 03)

I will see What each number does and what color number it controls
to do this I will change the entire code to 00, then change it all to 01, and so on...
The color it sets refers to the color sets in the bottom row of the PPU viewer

In the code, the first four numbers alter the top four in the 16 square mugshot.
next four numbers alter the 2nd row of tiles
next four numbers alter the 3rd row of tiles
last four numbers alter the 4th row of tiles


Cloud's mugshot

00 sets first color
01 sets first color
02 sets fourth color
03 sets second color
04 scrambles mugshot
05 scrambles mugshot
06 makes mugshot blank
(I'm going to stop there)

Barret's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets fourth color
04 sets second color
05 sets fourth color
06 sets fourth color
07 sets second color
08 sets first color
09 sets first color
0A sets first color
0B sets second color
(I'm going to stop there)

Tifa's mugshot

00 sets second color
01 sets second color
02 sets second color
03 sets third color
04 sets first color
05 sets first color
06 sets first color
07 sets second color
08 sets third color
09 sets first color
0A sets fourth color
0B sets third color
0C sets first color
0D sets first color
0E sets first color
0F sets fourth color
(I'm going to stop there)


Aerith's mugshot

00 sets fourth color
01 sets second color
02 sets fourth color
03 sets second color
04 sets third color
05 sets first color
06 makes mugshot blank
07 makes mugshot blank
(I'm going to stop there)

Red XIII

00 sets fourth color
01 sets fourth color
02 same as above
03 same as above
04 makes mugshot blank
05 sets fourth color
06 sets fourth color
(I'm going to stop there)

Cait Sith's mugshot

00 sets second color
01 same as above
02 same as above
03 same as above
04 sets first color
05 same as above
06 same as above
07 same as above
08 same as above
09 makes mugshot blank
(I'm going to stop there)

Cid's mugshot

00 sets second color
01 sets second color
02 sets third color
03 sets fourth color
04 makes mugshot blank
05 same as above
06 same as above
07 same as above
08 same as above
09 scrambles mugshot
0A makes mugshot blank
(I'm going to stop there)

Biggs' mugshot

00 sets third color
01 sets thrid color
02 sets first color
03 sets first color
04 makes mugshot blank
05 makes mugshot blank
(I'm going to stop there)

Jessie's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets fourth color
04 sets fourth color
05 makes mugshot blank
(I'm going to stop there)

Wedge's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets fourth color
04 sets fourth color
05 sets fourth color
(I'm going to stop there)

Marlene's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets fourth color
04 scrambles mugshot
05 scrambles mugshot
(I'm going to stop there)

Sephiroth's mugshot

00 sets second color
01 sets second color
02 sets second color
03 sets fourth color
04 scrambles mugshot
05 scrambles mugshot
06 scrambles mugshot
(I'm going to stop there)

Pres. Shinra's mugshot

00 sets second color
01 sets second color
02 sets third color
03 sets third color
04 sets first color
05 sets first color
06 sets first color
07 sets first color
08 makes mugshot blank
(I'm going to stop there)

Rufus' mugshot

00 sets third color
01 sets fourth color
02 sets second color
03 sets first color
04 sets third color
05 sets second color
06 sets fourth color
07 sets third color
08 makes mugshot blank
(I'm going to stop there)

Heidegger's Mugshot

00 sets first color
01 sets first color
02 sets fourth color
03 sets fourth color
04 sets fourth color
05 sets third color
06 sets first color
07 sets first color
(I'm going to stop there)

palmer's Mugshot

00 sets second color
01 sets second color
02 sets fourth color
03 sets first color
04 makes mugshot blank
(I'm going to stop there)

Hojo's mugshot

00 Sets fourth color
01 sets fourth color
02 sets fourth color
03 sets second color
04 sets first color
05 sets first color
06 makes mugshot blank
07 sets first color
(I'm going to stop there)

reeve's mugshot

00 sets fourth color
01 sets first color
02 sets fourth color
03 sets second color
04
05
06
07 makes mugshot blank
(I'm going to stop there)

Tsung's mugshot

00 sets first color
01 sets first color
02 sets third color
03 sets third color
04
05
06
07
(I'm going to stop there)

reno's mugshot

00 sets first color
01 sets first color
02 sets fourth color
03 sets fourth color
04
05
06

rude's mugshot

00 sets second color
01 sets second color
02 sets fourth color
03 sets fourth color
04
05
06

Elena's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets third color
04
05
06

Johnny's mugshot

00 sets fourth color
01 sets fourth color
02 sets third color
03 sets second color
04
05
06
0B makes mugshot blank
(I'm going to stop there)

mayor domino's mugshot

00 sets fourth color
01 sets fourth color
02 sets second color
03 sets second color
04
05
06

Hart's mugshot

00 sets third color
01 sets third color
02 sets third color
03 sets first color

Dyne's mugshot

00 sets second color
01 sets second color
02 sets third color
03 sets third color

captain's mugshot

00 sets second color
01 sets second color
02 sets fourth color
03 sets fourth color

Soldier's mugshot

00 sets second color
01 sets second color
02 sets third color
03 sets third color
04 sets fourth color
05 makes mugshot blank

Doorman's mugshot

00 sets first color
01 sets first color
02 sets first color
03 sets first color

Pricsilla's mugshot

00 sets first color
01 sets second color
02 sets first color
03 sets first color

Don's mugshot

00 sets second color
01 sets second color
02 sets fourth color
03 sets fourth color

Elmyra's mugshot

00 sets fourth color
01 sets fourth color
02 sets fourth color
03 sets fourth color

Dio's mugshot

00 sets fourth color
01 sets third color
02 sets fourth color
03 sets third color

Mr. Coates' mugshot

00 sets second color
01 sets second color
02 sets fourth color
03 sets fourth color

Bugenhagen's mugshot

00 sets second color
01 sets second color
02 sets third color
03 sets third color

Intercom's mugshot

00 sets second color
01 sets first color
02 sets second color
03 sets second color


Numbers that can't be used 04 05 06 07 08 09 0A 0B

There may be more

For each area I could rearange the colors and set the colors for each character's sprite  in the hex editor so it would make sense.


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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #43 on: April 20, 2011, 05:57:07 pm »
Then you would have to recode the sprite palettes.
« Last Edit: April 20, 2011, 06:32:00 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #44 on: April 20, 2011, 05:59:03 pm »
How do I do that?

April 20, 2011, 06:01:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh! wait. Are you talking about the mugshots or the character sprites, If your talking about the character sprites, then I know how to do that.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #45 on: April 20, 2011, 06:02:03 pm »
Editing the sprites would be tedious; trust me. They repeat in every map.
« Last Edit: January 21, 2012, 11:29:17 am by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #46 on: April 20, 2011, 06:19:10 pm »
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Editing the sprites would be tedious; trust me. They repeat in every map.

I have to though, Barret's head shares the same colors as Cloud's head. Palmer/Scarlet shares character sprites with Tifa. And Hojo shares character sprites with Barrett. And the list continues...

So I have to go through and edit them.

April 20, 2011, 06:20:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It would take a while, but shouldn't be too bad. I already fixed Barret's head in the beginning area.
Love that code/data logger  :thumbsup:
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #47 on: April 20, 2011, 06:37:33 pm »
I never really used the Data Logger because of how long it takes.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #48 on: April 20, 2011, 06:46:15 pm »
It's saved me so much time. I like how it highlights in the hex editor exactly what data is being used. It makes things much easier than it would be otherwise.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #49 on: April 20, 2011, 06:49:48 pm »
Can you tell me how it works.

EDIT: Here's my tweak hope you like it. http://www.mediafire.com/?dtbub2c4de5098a
BTW those Soldiers are actually called MP in the original FFVII.

« Last Edit: April 20, 2011, 07:33:01 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #50 on: April 20, 2011, 08:02:24 pm »
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BTW those Soldiers are actually called MP in the original FFVII.
I don't know how to change the name. Lindblum did the translation.

Quote
Can you tell me how it works.
You open up the hex editor and then open up the code/data logger. You go to the area in the game that you need the code for and start the code/data logger, and wait for it to stop, then pause it. Then look through the hex editor for codes that are highlighted in blue or yellow.
Then just make alterations, and move around on the map, or open and close the menu. Then you should see the changes if you altered the right code.

This is how I found the code for the mugshots, and for the map and character sprites for the first area.

I forget what yellow is for, but the codes for the maps and sprites are highlighted in blue.


Quote
EDIT: Here's my tweak hope you like it. http://www.mediafire.com/?dtbub2c4de5098a
Alright, thanks.

I'm going to quit for today though.

April 20, 2011, 09:39:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Before I go to bed, I just had a thought. How about having a cartoonish version of Vincent be the pointer on the battle menu and a cartoonish version of Yuffie as the menu pointer.
I know it's kind of silly, but I want Yuffie and Vincent to be somewhere on the game.

Also, Chpexo, I like what you did to the opening area of the game and thanks for changing the battle menu. Good job  :thumbsup:
« Last Edit: April 20, 2011, 09:39:13 pm by Lugia2009 »
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syntax error

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #51 on: April 21, 2011, 06:04:20 am »
Most old RPG games have a fixed per room NPC limit.
You could add some
persons that point  to cut things in the NES demake in a humourous way.
From a game design view point ,it is wise to redirect the Intercom mugshot
to a person that has none,because character designs ans faces express more about the
person than  NES sprites,please change a few to catch the NPCs look in the artwork

Did you touch the music a bit?


Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #52 on: April 21, 2011, 09:28:23 am »
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Did you touch the music a bit?

Not yet, I would love to, but I have no experience with music programming and wouldn't know where to begin.

Quote
it is wise to redirect the Intercom mugshot
to a person that has none,because character designs ans faces express more about the
person than  NES sprites

I would like to add mugshots for NPC characters, but I don't know how to. I only know how to edit what's there.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #53 on: April 21, 2011, 11:56:36 am »
Also, Chpexo, I like what you did to the opening area of the game and thanks for changing the battle menu. Good job  :thumbsup:

Thanks
I know it's kind of silly, but I want Yuffie and Vincent to be somewhere on the game.
I was also thinking about that. I'll make the mugshots now.

EDIT: Finished Yuffie.

Oh yeah if you want to add a mugshot to NPCs it is included in the script or dialogue.

Here's Vincent

Here's Wedge
I changed him because he looked like that blob from Starwars.

Here's Jessie

NPC

Oh yeah and don't make Cloud's hair brown.
« Last Edit: April 21, 2011, 07:31:30 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #54 on: April 21, 2011, 10:09:23 pm »
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Oh yeah and don't make Cloud's hair brown.

At the time when I was doing colors for those areas, I didn't know how to make it so that Barret's head uses the same colors as his body, rather than Cloud's head.
So my solution was to make Cloud's hair that dark yellow color so Barrett could be dark skinned.

Don't worry, I know how to actually fix it now so Cloud can keep his blonde hair and Barrett can be dark skinned.

Quote
Here's Wedge
I changed him because he looked like that blob from Starwars.
Lol :laugh:
Yeah, that's true.

Good job on the mugshots.  :thumbsup: I'll put them in. But I don't know how to add graphics (yet), I only know how to edit what's already there. Once I learn how to add graphics, I'll put in Yuffie, Vincent, and the NPC mugshots.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #55 on: April 21, 2011, 10:11:22 pm »
For now put the unused mugshots in unused space.

Cait Sith-

Marlene-

Here's a site with all the FFVII enemy stats http://www.cavesofnarshe.com/ff7/enemies.php?type=bosses
« Last Edit: April 22, 2011, 04:28:15 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #56 on: April 22, 2011, 04:40:46 pm »
Do you know of any website that has the character models for the NPCs?
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vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #57 on: April 22, 2011, 04:51:03 pm »
I made a quick edit to Marlene's new mugshot. Her eyes still suffered from the "One's bigger than the other" syndrome so I changed that, and I removed that weird puff thing from the left side of her head. I also made her nose a little taller (One extra pixel! :laugh:)

All my life I've tried to fight what history has given me.

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #58 on: April 22, 2011, 04:52:59 pm »
The weird puff is her bow.
Do you know of any website that has the character models for the NPCs?
Not that I know of.
« Last Edit: April 22, 2011, 06:30:33 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #59 on: April 22, 2011, 10:29:25 pm »
Aerith and Tifa's battle sprites are done, all that's left is to make a death sprite for Cid and Cait Sith and the battle sprites will be all done.


(I kept the eyes slanting down to the left for Tifa. She's more of a fighter, unlike Aerith.)

I added the mugshots you've been posting, thanks again for doing them. I really appreciate the help. :)
Enjoy Dissidia 012 Final Fantasy? Check out my Dissidia Duodecim mods!
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