Awesome work! Is there any chance that this game will work on the PowerPak?
I wish, but the PowerPak can't handle a game larger than 512KB.
December 26, 2011, 09:10:51 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Happy Holidays everyone!
I made some new changes to the game.
Right now I'm in the process of increasing the game's difficulty a little, I want the game to not be too easy, but not too difficult either. I also removed some of the inventory for the Armor shop. There was just too much. Each piece of armor was just slightly better than the last and cost just a little more. So now the gaps in price are larger and so is the stats they increase by. The other armor and weapons can still be obtained through battles. Also Cure spells have been increased in power. And Cure spells now gain 25 points in power when leveled up. Enemies are more powerful now, don't expect to run into enemies that only deal 1-10 points of damage. I had to make them more powerful since the characters health and strength have been increased quite a bit.
Items have been changed too. Item prices have increased a little, except for Phoenix downs, which are now 750 Gil instead of 1000. And the strength of some of the items have increased a little. Potions for example now heal 200 HP instead of 100.
And I also found out how to change the color of the numbers that appear during battles.
Damage done to a character and an enemy is now white instead of red.
The word "Miss" now shows up yellow instead of red.
And the amount of HP healed for both enemies and characters is green instead of white.
I'm playing through the game from beginning to end, making adjustments as I go along. Once I get done that, I'll release a new patch for everyone else to try and see what they think of the game's new difficulty level.