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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 723680 times)

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #200 on: July 23, 2011, 01:11:03 pm »
I'm having trouble here...

Why devote so much energy to make the game like the original FF7? Y'all are making a brand new ROM for this to duplicate the FF7 experience.

I mean, I rather like FF7 too. I've beaten it two or three times, and played several saves otherwise. I just have trouble understanding the reason behind this.

I'm sorry if this seems like trolling. I'm not. I just am asking what the reason behind this effort is.
How many of the Final Fantasy titles have you played?

The point of this is to remake Final Fantasy VII in the style of Final Fantasy I-III. It's trying to combine the FF7 story with an art style closer to the roots of the series. That's what's interesting here. Fundamentally, it's an art project.

Lilinda

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Re: Final Fantasy VII NES Project
« Reply #201 on: July 23, 2011, 01:24:20 pm »
Almost all of them. Only skipping 11 12 13 14.
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DarknessSavior

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Re: Final Fantasy VII NES Project
« Reply #202 on: July 23, 2011, 02:18:27 pm »
Almost all of them. Only skipping 11 12 13 14.
Also known as "you aren't missing much". Except maybe 12, if you can get into the fighting style.

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BRPXQZME

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Re: Final Fantasy VII NES Project
« Reply #203 on: July 23, 2011, 02:25:48 pm »
Oh-ho, but FFXI is actually a pretty fulfilling MMO in some respects (at the end of the day, it is an MMO). Whether you like XII or XIII is up to the individual, and XIV is still not worth the undisclosed sum of money with which I have funded it beyond a disappointingly short exposure of eye candy.

Despite having played all these but XIII (as well as playing X-2) and even enjoying all of them (except XIV), I stubbornly maintain my “the series ended with X” point of view. The gameplay is just not the same anymore. Well, except XIII. What the crap is with all these excep[/pointlessdiscourse]
we are in a horrible and deadly danger

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #204 on: July 23, 2011, 05:10:36 pm »
Quote
I'm having trouble here...

Why devote so much energy to make the game like the original FF7? Y'all are making a brand new ROM for this to duplicate the FF7 experience.

I mean, I rather like FF7 too. I've beaten it two or three times, and played several saves otherwise. I just have trouble understanding the reason behind this.

I'm sorry if this seems like trolling. I'm not. I just am asking what the reason behind this effort is.

People like the whole retro feel of old games, as do I. I grew up playing the old systems (I still do now). I still have my Atari, and I add to my collection of old systems whenever I can. Although I do like the new systems and am still amazed at the technology that is coming out now, older games really take you back to when you were young. If I had to choose between say Final Fantasy 3 for the DS or Final Fantasy 3 for the NES I wouldn't hesitate to choose the NES version. Same for Pokemon, Pokemon Silver is my favorite of the series and I would choose Silver over Soul Silver any-day. It's the whole Retro feel. I'm not the only one though. Look at the people who made Mega Man 7 NES style. Or Final Fantasy X NES version. I know that Final Fantasy X NES not an actual demake, just screen mockups, but people were for the idea and excited at the thought of it. And the many other demakes out there.


It's an interesting idea to take a modern game and make it for an old system. To give it that retro feel, but have the same enjoyment as the original.

It kinda even makes the game more enjoyable.
« Last Edit: July 23, 2011, 05:30:55 pm by Lugia2009 »

syntax error

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Re: Final Fantasy VII NES Project
« Reply #205 on: July 23, 2011, 06:51:48 pm »
You would have liked the grandtheftendo,too.

Nerd42

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Re: Final Fantasy VII NES Project
« Reply #206 on: July 24, 2011, 09:04:35 am »
You would have liked the grandtheftendo,too.
grandtheftendo sold out to The Man, man. Now it's called "retro city rampage" and it mostly ditched the "retro"

Lilinda

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Re: Final Fantasy VII NES Project
« Reply #207 on: July 24, 2011, 08:39:45 pm »
grandtheftendo sold out to The Man, man. Now it's called "retro city rampage" and it mostly ditched the "retro"

Are you being sarcastic? The trailer for that game is as NES as it gets aside from apparently unlimited lives, not entirely terrible colors and no sprite flickering/slowdown.
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Chpexo

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Re: Final Fantasy VII NES Project
« Reply #208 on: July 25, 2011, 06:41:48 pm »
I got new mugshots. RedXIIIDon Corneo

halkun

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Re: Final Fantasy VII NES Project
« Reply #209 on: July 25, 2011, 09:22:01 pm »
Good news everybody!

I now have my NES toolchain up, and in the process of reversing and recoding the original FF7NES rom. I've *just* began, so the only thing I've got is a working memory model and a scant bit of the initialization code, but it's compiling forward and backwards. I'm gonna try and pull some help from the team and star getting this in my wiki. The faster I can get the original code disassembled, the faster I can re-code the bits to make the engine better.

syntax error

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Re: Final Fantasy VII NES Project
« Reply #210 on: July 26, 2011, 03:51:53 am »
What mapper do you intend to use for this huge load of data?
Will this start on almost every emulator then?

July 26, 2011, 11:42:44 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Say Hello to N-Gears!
« Last Edit: July 26, 2011, 11:42:44 am by syntax error »

halkun

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Re: Final Fantasy VII NES Project
« Reply #211 on: July 26, 2011, 12:07:09 pm »
I'm using the same mapper. I have a linker coonfiguration that can generate a 2mb rom with mapper 163

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #212 on: July 29, 2011, 05:17:29 pm »
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I got new mugshots. RedXIII Don Corneo

Nice job on the mugshots Chpexo, I put them in. Thanks :)



The maps for sector 7 are done. Here they are:


Magic shop


Seventh Heaven


Seventh Heaven basement


House

August 02, 2011, 02:55:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the Mako Reactor



August 05, 2011, 02:26:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The inside of the Mako Reactor is done:

« Last Edit: August 05, 2011, 02:26:52 pm by Lugia2009 »

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #213 on: August 08, 2011, 04:45:48 pm »
Here's the second area in the Mako Reactor:


Chpexo

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Re: Final Fantasy VII NES Project
« Reply #214 on: August 09, 2011, 01:14:42 pm »
Great job on the mako reactor. But one thing thats bugging me are the chests. On the top, I can partially see through them. You can either edit them, or if you want to get fancy, stick a white tile under the chests.

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #215 on: August 10, 2011, 10:46:58 am »
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Great job on the mako reactor. But one thing thats bugging me are the chests. On the top, I can partially see through them. You can either edit them, or if you want to get fancy, stick a white tile under the chests.

I fixed the chest. Thanks for pointing it out, I didn't even notice that.

Vanya

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Re: Final Fantasy VII NES Project
« Reply #216 on: August 10, 2011, 06:49:52 pm »
These maps are coming along great, Lugia. Keep up the good work!


Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #217 on: August 11, 2011, 03:36:35 pm »
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These maps are coming along great, Lugia. Keep up the good work!
Thanks  :)

Here's the mako reactor before and after the explosion:




August 12, 2011, 01:21:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the Subway Tunnel



This map is actually much longer (12 screens long)
For the rest of the map the second screen just repeats over and over.
« Last Edit: August 12, 2011, 01:21:48 pm by Lugia2009 »

Jonesy47

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Re: Final Fantasy VII NES Project
« Reply #218 on: August 12, 2011, 08:27:00 pm »
These are really, really nice.

You know you're on the right track when these images are evoking nostalgia from the original game over images from an 8 bit port. Good Job!

Lugia2009

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Re: Final Fantasy VII NES Project
« Reply #219 on: August 13, 2011, 08:50:13 pm »
Quote
These are really, really nice.

You know you're on the right track when these images are evoking nostalgia from the original game over images from an 8 bit port. Good Job!

Thanks :)



Here's the area leading to the second mako reactor:
(This area is pretty big, so I split it up into two pictures)


First Half


Second Half

If you'd like to look at the whole pic together, here's the link: http://img31.imageshack.us/img31/9868/arealeadingtomakoreacto.png