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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 666161 times)

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #20 on: April 15, 2011, 09:37:48 pm »
Thanks. Also the edit button is a lot better than reposting.

Edit: Hmm... look at the pattern table for battles
The backdrop has repeating graphics. You could get rid of the repeating ones and edit the battle map so it only uses 5. You can use the unused ones for graphics like name and hp like in the original FF
« Last Edit: April 16, 2011, 12:09:03 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #21 on: April 16, 2011, 02:02:14 pm »
I was fooling around with the code data logger and the hex editor and found one of the codes for the mugshots.

Here's the location 0x019810 the original code was (00 00 01 01 00 00 01 01 02 02 03 03 02 02 03 03)
I changed it to (00 00 00 00 00 00 00 00 02 02 02 02 02 02 02 02)

When I changed it, Aerith's mugshot and Tifa's mug shots are now colored correctly, but now on Cloud's mug shot, the bottom where it was blue is now brown. I also noticed a change if Rufus' mugshot, but no others so far. And the change seems to effect all of the maps.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #22 on: April 16, 2011, 02:42:23 pm »
Rufus must share someones mugshot data or you altered his by accident.
Don't forget to edit the status screen's colors too.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #23 on: April 16, 2011, 04:26:36 pm »
I'm going to make save states so I can go back and forth and write down exactly who's mugshot each number in the code affects and which tile it affects.

April 17, 2011, 02:15:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm messing around with it now and it seems that the code sets everyone's mugshot color. And each number sets the color differently for each person.

April 18, 2011, 02:34:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I fixed the colors on everyone's mugshots  ;D

But I can't for the life of me, find the menu mugshots in the hex editor
« Last Edit: April 18, 2011, 02:34:08 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #24 on: April 18, 2011, 07:57:42 pm »
You know where the status screen mugshots are? They're at $1AA519. Open up tile layer and go to the address I gave you. In the mugshots will be unfitting tiles, that is your mugshot color data. So Barrett's or Cloud's status screen color mugshot data
(that's a mouthful!) is at $1AA629.

vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #25 on: April 18, 2011, 10:42:14 pm »
Hey, now that we're getting clearer screenshots, I made some edits of the sprites.



Cloud: Thinned his left leg. Added a right leg. Added another materia slot. Changed his eye a bit. Rounded his left arm.
Tifa: Changed her hair. Changed her arms. Thickened her left leg.
Aerith: I combined the Aerith originally posted with Chpexo's Aerith. Changed her bangs. Recolored her staff, because I'm not sure if you can use white for the entire thing.
Red XIII: Thinned him out a bit. Edited his "brown" color so it looks more like Tifa and Aerith's hair colors.

Everyone else is pretty much perfect--that is, assuming you're using the alternate Barret posted by darkmew5.

EDIT: And it looks like you aren't. I highly recommend using the one he posted, though it looks like it's been removed for some reason.

One more thing--it looks like you can spell Red XIII's name fully. Currently, the "XIII" part is being displayed as a graphic, and it looks to me like it can be rendered in real text.
« Last Edit: April 19, 2011, 03:01:22 am by vivify93 »
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #26 on: April 19, 2011, 10:07:48 am »
Quote
You know where the status screen mugshots are? They're at $1AA519. Open up tile layer and go to the address I gave you. In the mugshots will be unfitting tiles, that is your mugshot color data. So Barrett's or Cloud's status screen color mugshot data
(that's a mouthful!) is at $1AA629.
Thanks, I found the color data in the palette editor at the addresses you gave me and fixed the colors. I tried editing the square of color data in tile layer pro, but couldn't get it just right.

Quote
Hey, now that we're getting clearer screenshots, I made some edits of the sprites.
Cloud: Thinned his left leg. Added a right leg. Added another materia slot. Changed his eye a bit. Rounded his left arm.
Tifa: Changed her hair. Changed her arms. Thickened her left leg.
Aerith: I combined the Aerith originally posted with Chpexo's Aerith. Changed her bangs. Recolored her staff, because I'm not sure if you can use white for the entire thing.
Red XIII: Thinned him out a bit. Edited his "brown" color so it looks more like Tifa and Aerith's hair colors.
Cool, I'll make the changes.

Quote
Everyone else is pretty much perfect--that is, assuming you're using the alternate Barret posted by darkmew5.

EDIT: And it looks like you aren't. I highly recommend using the one he posted, though it looks like it's been removed for some reason.

Okay, I'll add it. But I'll have to change some of it. Barrett has green pants and a vest instead of armor. Also the boots need to be brown. I guess the skin color could be left as is.
I don't know why the picture was removed, but I pretty much remember what it looks like.

April 19, 2011, 01:21:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the revised version of Barrett



I also made a new mugshot for Cloud, what do you think?

« Last Edit: April 19, 2011, 01:21:06 pm by Lugia2009 »
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betakiller

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #27 on: April 19, 2011, 01:42:20 pm »
Nice work with Guard Scorpion! But I think you should make human-like enemies in super-deformed style, like protagonists. Giant Sephiroth vs tiny Cloud... It isn't realistic.
I imagined how can it be and drew a sprite. It may be something like this.
« Last Edit: April 19, 2011, 01:50:11 pm by betakiller »

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #28 on: April 19, 2011, 01:49:10 pm »
The windows could look more original. Look at this picture to get an idea

The Aeris' battle sprite that vivify93 gave you cannot be inserted into the game since there are 5 palettes in a 8x8 box. Adjust the staff so it doesn't get into the brown or whites.

I can make a Cloud mugshot for you.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #29 on: April 19, 2011, 01:57:55 pm »
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Nice work with Guard Scorpion!
That's not my work, I got it from the "Project: FF7 NES Upgrade" board. I did have to change the tail though to make it fit.

Quote
Nice work with Guard Scorpion! But I think you should make human-like enemies in super-deformed style, like protagonists. Giant Sephiroth vs tiny Cloud... It isn't realistic.
I imagined how can it be and drew a sprite. It may be something like this.

I thought about that too, like when you fight Kefka in FF6, but I wasn't sure how everyone would feel.
I'll try it though and see what everyone thinks.

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The windows could look more original. Look at this picture to get an idea
I'll do that when I'm done with the mugshots and battle sprites.

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I can make a Cloud mugshot for you.
That'd be great, thanks. Cloud's mugshot is the only one left that I need to alter.
« Last Edit: April 19, 2011, 02:10:40 pm by Lugia2009 »
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vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #30 on: April 19, 2011, 02:57:28 pm »
Looking at her now, I'm not sure my Aerith is doable period. I altered the staff and was second-guessing myself about her several times still.



The first 2/3 of the image is comparing my "hybrid Aerith" to Chpexo's Aerith. I divided her into sections in the last 1/3 of the image. As you can see, she would theoretically take up three horizontal 8x8 tiles, unlike both Chpexo's and the original (?).

The next problem is that of color: up top she uses only two palettes (Brown, peach), then three (Brown, red, peach) in the middle, then a giant four (Brown, red, peach, white) at the end. However, I've also "dissected" Chpexo's Aerith, and she appears to use the same exact colors in the same exact places--horizontally speaking.

If anyone who has more knowledge on this than I do can comment, I would be extremely appreciative.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #31 on: April 19, 2011, 03:49:42 pm »


White can't be with red. Sorry, it had nothing to do with 5 colors. It's fixed now

EDIT: Here's the Cloud mugshot:

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #32 on: April 19, 2011, 04:54:54 pm »
Thanks for the mugshot and Aerith sprite, I'll do them tomorrow though and quit for today.
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vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #33 on: April 19, 2011, 05:22:26 pm »


White can't be with red. Sorry, it had nothing to do with 5 colors. It's fixed now
Alright, thank you very much. :) That's what I was thinking, actually--either the white couldn't be with red or peach couldn't be with white. I clearly need to study more in this spriting thing...

I'm here if more extremely amateur help is needed. :laugh:
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #34 on: April 19, 2011, 05:28:51 pm »
Here's Aeris' mugshot.
Edit:Here's Sephiroth's mugshot.

Also don't make Sephiroth the size of the protagonists.  Enemies for all 2-D Final Fantasys have been bigger than the protagonists, don't change it, fans wouldn't like it.

You should also change Tifa's mugshot color to brown.

Can you give us a beta patch so it would be easier to critique?
« Last Edit: April 19, 2011, 09:58:01 pm by Chpexo »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #35 on: April 20, 2011, 09:55:17 am »
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You should also change Tifa's mugshot color to brown.
I can't, if I change the code, it will change all other mugshots. I would have to set the code to all 0F in order to have a brown mugshot for Tifa, which I'm pretty sure it will scramble Cloud's mugshot and a few others and make other mugshots completely blank.
It's too bad they all share the same code. And the number you set it to affects each mugshot differently.

Here's the mugshots I'm using (except for Cloud, Tifa, and Cait Sith), I got them from the Project FF7 NES Upgrade board.

The colors on some of mine look differently though.

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Can you give us a beta patch so it would be easier to critique?

I can do that, I just want to touch up Tifa and Barret's battle sprites first. Which site should I use to post the patch on?
Also, do you want my save states for FCEUX so you can jump around the different areas of the game?

April 20, 2011, 11:04:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Some areas like wall market, I'm still working on. And many others, I did not change the colors for the areas yet. Also, some characters may look very odd. Like Hojo who, for whatever reason, shares part of his sprite with Barrett. But I learned how to fix things like that now.

April 20, 2011, 12:04:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I put the Patch on Rapidshare. Here's the link: https://rapidshare.com/files/458368903/Final_Fantasy_VII_Graphics_hack.rar

I also included the save states for FCEUX. There's about 120 save states, so you can go to every area of the game.

Enjoy  :thumbsup:

April 20, 2011, 12:34:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also I forgot to mention, on the save states you may have to leave an area and come back or open and close the menu. I made the some of the save states before I made the graphic changes, so the graphics when you open up a save state may not be what the graphics actually look like.
« Last Edit: April 20, 2011, 12:34:53 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #36 on: April 20, 2011, 01:08:14 pm »
Ok, I'll do my edits and send 'em back to you.
BTW, what translation patch are you using?

betakiller

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #37 on: April 20, 2011, 02:23:00 pm »
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I put the Patch on Rapidshare. Here's the link: https://rapidshare.com/files/458368903/Final_Fantasy_VII_Graphics_hack.rar
Please reupload it on Megaupload. I have a little problem with Rapidshare.

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #38 on: April 20, 2011, 02:27:05 pm »
Mediafire works the best for me.

@Lugia2009

If you edited out the green for Tifa's mugshot you can make her mugshot brown.
« Last Edit: April 20, 2011, 03:12:12 pm by Chpexo »

vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #39 on: April 20, 2011, 04:19:23 pm »
...Barret's gonna need a new mugshot, definitely. And Marlene needs her eyes edited--right now it looks like one eye is massively larger than the other.
All my life I've tried to fight what history has given me.