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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 272920 times)

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #140 on: June 10, 2011, 08:57:45 pm »
I'm making the music for the Slums right now (Rotting pizza). So you don't have to worry about making it.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #141 on: June 10, 2011, 09:45:44 pm »
Cool, thanks for the help. :)
I'm going to start working on the boss music tomorrow.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #142 on: June 11, 2011, 01:20:44 pm »
The Rotting Pizza music is finished; here is the link: http://www.mediafire.com/?c204ttg3xpb5j7f

I trimmed the song since it was long and by the fact the ending uses multiple notes at the same time that would be ruined by transferring it onto the NES.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #143 on: June 12, 2011, 10:44:53 am »
Great job on the song :thumbsup:
Thanks again.
I added it in. Also, I found an error in the song I made and fixed it.

Here's the patch with save states so you can listen to them.
http://www.mediafire.com/?rb5898a8vdwjmpp

Think they sound okay?
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #144 on: June 12, 2011, 12:22:55 pm »
The Rotting Pizza music sounds different than I thought it would sound...

Also since you added new music, the maps have been screwed up and most of my save states don't work

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #145 on: June 12, 2011, 03:28:19 pm »
Quote
The Rotting Pizza music sounds different than I thought it would sound...
Yeah, I know. Still, it doesn't sound so bad. It's just too bad it can't sound exactly the same.

Quote
Also since you added new music, the maps have been screwed up and most of my save states don't work
Sorry, I forgot to mention that. Let me know if you want some new save states.

June 12, 2011, 06:33:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I finished working on square 1 and 2 of "Still more fighting" and...it sounds pretty bad (Maybe an octave too high?)
And on top of that, it is VERY long. This is just square 1 (Not counting the first 14 bytes of a song, and the opcode and operand bytes). I could fit about 2 whole songs in this amount of space.


03 4D C9 C9 C9 C9 48 4B 4C 4D 0E C9 01 4B 4C 4D 53
53 52 50 50 50 06 C9 C9 03 4B 4E 4F 50 0E C9 01 54
58 5A 5E 62 67 06 6C 6C 6C 02 6E 6E 6E 06 6C 6C 6C
02 6E 6E 6E 06 6F 6F 6F 02 71 71 71 06 6F 6F 6F 02 74
74 74 71 01 6C 68 6C 71 70 67 70 73 70 6C 74 74 6F 6C
6F 74 73 6F 73 76 73 6F 03 71 71 71 6F 6D 6D 6C 6C 6C
06 C9 03 C9 01 71 71 6C 68 6C 71 70 5B 70 73 70 6C 74
74 6F 6C 6F 74 73 6F 73 76 73 6F 03 71 71 71 6F 6D 6D
6C 6C 6C 09 C9 C9 03 C9 01 65 67 68 6A 68 66 68 6A 6C
6E 6C 6A 6C 6A 68 6A 68 67 65 64 67 6A 65 67 68 6A 68
67 68 6A 6C 6E 6C 6A 6C 68 65 63 67 6A 68 65 64 03 65
01 65 67 68 6A 68 67 68 6A 6C 6E 6C 6A 6C 6A 68 6A 68
67 68 67 65 64 67 6A 65 67 68 6A 68 67 68 6A 6C 6E 6C
6A 6C 68 65 63 67 6A 68 65 64 03 68 06 6F 03 6F 6F 0C
74 03 73 73 74 76 0C 78 03 6C 6C 6D 6F 0C 71 03 78 78
79 7B 0C 79 01 71 C9 71 6F 6F 6F 71 C9 71 73 73 73 71
C9 71 71 C9 71 73 C9 73 71 71 71 71 C9 6A 06 71 01 6F
6F 6F 0C 71 01 6C C9 6C 6A 6A 6A 6C C9 6C 6D 6C C9 6C
6C C9 6C 6D C9 6D 6C 6C 6C 6C C9 6A 06 6C 01 6A 6A 6A
0C 6C 01 71 C9 71 6F 6F 6F 71 C9 71 73 73 73 71 C9 71 71
C9 71 73 C9 73 71 71 71 71 C9 6A 06 71 01 6F 6F 6F 0C 71
01 6C C9 6C 6A 6A 6A 6C C9 6C 6D 6D 6D 6C C9 6C 6C C9 6C
6D C9 6D 6C 6C 6C 6C C9 6A 06 6C 01 6A 0C 6C 01 71 C9 71
6F 6F 6F 71 C9 71 73 73 73 71 C9 71 71 C9 71 73 C9 73 71 71
71 71 C9 6A 06 6A 01 6A 6A 6A 0C 6D 01 6C C9 6C 6A 6A 6A 6C
C9 6C 6D 6D 6D 6C C9 6C 6C C9 6C 6D C9 6D 6C 6C 6C 57 5C
60 63 68 6C 6E 6A 65 62 5E 59 57 5E 63 5B 6A 6F 70 6C 67 64
60 5B 06 6C C9 D0

Do you think maybe I should look for some battle music from one of the FF7 spin offs?
« Last Edit: June 12, 2011, 06:33:34 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #146 on: June 12, 2011, 06:40:11 pm »
I would refer to this YouTube video http://www.youtube.com/watch?v=B61f1qcybKo

vivify93

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #147 on: June 13, 2011, 03:27:14 am »
Wow, you guys are really making this playable! Great work guys.
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Re: Final Fantasy VII NES Enemy Graphics
« Reply #148 on: June 13, 2011, 03:32:19 am »
I never finished this, but if this helps... http://members.cox.net/brpxqzme/FF7-bat.ftm
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #149 on: June 13, 2011, 01:32:05 pm »
Quote
I would refer to this YouTube video http://www.youtube.com/watch?v=B61f1qcybKo
Alright, thanks :)

Quote
Wow, you guys are really making this playable! Great work guys.
Thanks. :)

Quote
I never finished this, but if this helps... http://members.cox.net/brpxqzme/FF7-bat.ftm
I'll check it out, thanks. :)

"Valley of the Fallen Star" (Red XIII's theme) is done. Here's the patch with a save state. Go onto the world map to hear it.

http://www.mediafire.com/?6gucdz7l8p9zbhz

Everyone think it sounds alright?

June 13, 2011, 02:14:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I noticed a mistake on the triangle channel and raised it an octave. The triangle channel should be much more noticeable.

Here's the new patch.

http://www.mediafire.com/?78zc2x8c5zo4ime

June 13, 2011, 04:30:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's FF7 Main Theme (World Map)

FF 00 0E 00 01 52 00 02 8F 00 03 C8 00 FF CC 1A C7 FF C4 2E CD 04 01 DB 07 00 1E 78 D8 00 DE 06 CD 03 01 D8 00 02 63 01 65 67 02 6E 08 6C 01 69 C9 02 68 01 69 C9 04 68 02 67 01 68 69 02 73 0A 6D 02 6A 01 6A C9 08 6A 02 63 01 64 67 02 6F 0C 6A D0 CC 1A C7 FF C4 09 CD 04 01 DB 07 00 1E 78 D8 00 DE 06 CD 03 01 D8 00 0C 5E 02 61 01 60 C9 02 61 01 60 C9 10 61 02 65 01 67 C9 02 65 01 67 C9 08 65 02 5B 5B 5C 5B 5E 01 5C 5B 06 59 D0 CC 1A C7 FF C4 09 CD 03 00 DB 07 00 1E 78 D8 00 DE 06 CD 03 01 D8 00 0C 57 02 55 01 51 C9 02 55 01 51 C9 10 55 02 52 01 4F C9 02 52 01 4F C9 08 52 02 52 50 55 52 0A 52 D0 CC 2E C7 FF C4 00 CD 03 00 DB 07 00 1E 78 D8 00 DE 06 CD 03 01 D8 00 40 C9 C9 D0

To save time of patching the game again, just copy and paste it at 0x01e170 over top of Red XIII's theme, then go out onto the world map to hear it.

June 14, 2011, 07:35:19 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I have an idea of where to put Vincent, how about putting in the corner of the Shinra Mansion a closed off area with some caskets. And one open casket with Vincent in it.

June 15, 2011, 10:44:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's some new Victory Fanfare music.

FF000E00016C0002CA00032E01FFCCAA
C7FFC46ECD0300DB07001E78D800DE06
CD0301D800016A6A6A036A6668016AC9
68096A03656365016303680168036701
68036701670365636201630C60036563
65016303680168036701680367016703
65636201630C6ACE993300D0CCAAC7FF
C46ECD0300DB07001E78D800DE06CD03
01D80001656565036563630165C96509
65036260620160036301630363016303
6301630362605E01600C5C0362606201
60036301630363016303630163036260
5E01600C61CE999100D0CCCAC7FFC46E
CD0300DB07001E78D800DE06CD0301D8
000163636303616363015EC95E095E025E
016A015E016A025E016A015E045C016802
5E016A0160016C025C0168015E016A025E
016A015E016A025E04590165025B0167
025C01680260CE99EF00D0CCBAC7FFC4
00CD0300DB07001E78D800DE06CD0301
D80040C9C9C9C9D0

It's about half the size of the original Victory Fanfare.

Just copy and paste it at 0x01c470 to hear it when you win a battle.
« Last Edit: June 16, 2011, 12:10:01 pm by KingMike »
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Re: Final Fantasy VII NES Enemy Graphics
« Reply #150 on: June 16, 2011, 12:19:03 pm »
I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? :P

And Lugia, you really should make a patch and upload it to a website. If you don't have your own, possibly consider one of those on the file submissions page.
I don't think there's many who'd be willing to manually type such a long hex sequence into a hex editor (both due to length, and it's also error-prone). :)
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #151 on: June 16, 2011, 12:37:24 pm »
Quote
And Lugia, you really should make a patch and upload it to a website. If you don't have your own, possibly consider one of those on the file submissions page.
I don't think there's many who'd be willing to manually type such a long hex sequence into a hex editor (both due to length, and it's also error-prone). :)

Okay, no problem, I can upload a new patch. :)

Also, the town with Aerith's house is done.


Here's the new patch

http://www.mediafire.com/?4odtma0rdrsrtja
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Vanya

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #152 on: June 16, 2011, 01:17:28 pm »
Very nice work!!
One of these days I'l end up turning this whole thing into a Game Maker game just for fun and to add more stuff to it.

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #153 on: June 16, 2011, 01:34:11 pm »
I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? :P

So am I.  :huh: I could have sworn I clicked 'modify', but apparently I clicked 'quote' and was sleeping with my eyes open and didn't notice what I was doing. Or... perhaps I was possessed by the devil!  >:D
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Re: Final Fantasy VII NES Enemy Graphics
« Reply #154 on: June 16, 2011, 02:07:00 pm »
Can somebody make a list of all the FF7 NES patches that one needs to apply to get the best, easiest, most Englishified, best looking FF7 NES game possible and where to download them? I haven't checked up on this in a while. Apparently I now have 11 pages of this thread and who knows how many others to dig through to find out what the heck's going on. Maybe I should start a Final Famiclone 7 blog or something

BTW I have never played this game up to the point where Aerith gets killed but I'm assuming it follows the original games right? Would it be possible to make a patch which brings her back to life as a playable character?
« Last Edit: June 16, 2011, 02:25:12 pm by Nerd42 »

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #155 on: June 16, 2011, 03:07:34 pm »
Quote
Can somebody make a list of all the FF7 NES patches that one needs to apply to get the best, easiest, most Englishified, best looking FF7 NES game possible and where to download them? I haven't checked up on this in a while. Apparently I now have 11 pages of this thread and who knows how many others to dig through to find out what the heck's going on. Maybe I should start a Final Famiclone 7 blog or something

Just apply the latest patch to Lindblum's translated rom.
Here's the link: http://www.mediafire.com/?4odtma0rdrsrtja



Quote
BTW I have never played this game up to the point where Aerith gets killed but I'm assuming it follows the original games right?

It does to a point. There's never any mention of the fact that Cloud was one of the Shinra Soldiers who arrived at Nibelheim. There's also never any mention of what happened when they went to inspect the mako reactor. Also, the weapon creatures are removed.

The Chinese company did an amazing job making this game from scratch, it's just too bad they didn't put a little more effort in the story, graphics, and music.

Quote
Would it be possible to make a patch which brings her back to life as a playable character?

I would like to make something like that or at least have another Cait Sith come along. It would also be nice to add some more scenes in the game, but that's way way beyond what I'm able to do. Hopefully when all the graphics and music is done, someone will come along to fix the gameplay and story, and add more scenes and locations.
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Nerd42

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #156 on: June 16, 2011, 08:26:48 pm »
what about the speed patch? And is the translation patch you're referring to called FF7NES-CH2EN-99%.ips or is it something else? Was there ever a 100% translation?

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #157 on: June 16, 2011, 09:06:50 pm »
I am curious why NC didn't modify the last post himself, or use the Report to Moderator button? :P

So am I.  :huh: I could have sworn I clicked 'modify', but apparently I clicked 'quote' and was sleeping with my eyes open and didn't notice what I was doing. Or... perhaps I was possessed by the devil!  >:D

Stuff like that happens to me often. :P I mean, not being possessed by devils or anything- Just the sleeping with my eyes open thing. I don't think I've gotten possessed... Or maybe I have? I really don't know.

Quote
Would it be possible to make a patch which brings her back to life as a playable character?

I would like to make something like that or at least have another Cait Sith come along. It would also be nice to add some more scenes in the game, but that's way way beyond what I'm able to do. Hopefully when all the graphics and music is done, someone will come along to fix the gameplay and story, and add more scenes and locations.

As a separate patch, aside from the main you're doing, this would be pretty cool... But I know I'd get a bit irked if I realized I could revive Aerith. Not that I'd care; she'd probably just end up being a bench warmer, like always... But yeah. :P But then again, just my two cents. :P (I really only wanted to comment on what NC said but that didn't feel too nice...)
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Re: Final Fantasy VII NES Enemy Graphics
« Reply #158 on: June 16, 2011, 09:19:48 pm »
I don't think Aerith would be a bench warmer; she should be able to be turned into a powerful healer with strong defense

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #159 on: June 16, 2011, 10:22:09 pm »
Quote
what about the speed patch? And is the translation patch you're referring to called FF7NES-CH2EN-99%.ips or is it something else? Was there ever a 100% translation?
I just patched the Final Fantasy VII - English - .nes

I think that's the 99% translated version.

June 16, 2011, 10:41:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
For me, after I beat the game, Aerith was pretty much a bench warmer on every other playthrough. Then again, so was Cait Sith.
Cait Sith is good on the NES version. I used him a lot on this version, then he died, and I was left with a low level Tifa and Barret.

The first time I really use Cait Sith, and he goes and dies.  Oh well...

I could try and figure out how to raise everyone's strength by a lot, it would be nice to have Cloud fight an enemy with a sword rather than a wiffle bat.   :laugh:

June 17, 2011, 02:54:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I started work on Wall Market.


Here's the Honey Bee Inn area.

June 19, 2011, 02:33:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Wall Market is Complete.



June 21, 2011, 06:04:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the area leading to Don's Mansion.



June 23, 2011, 03:42:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the don's mansion
« Last Edit: June 23, 2011, 03:42:26 pm by Lugia2009 »
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