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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 672372 times)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #120 on: May 20, 2011, 06:20:51 pm »
Like this?



I noticed some rock behind the 4 story building and added some, now it's easier to see where to go to get to the train station.
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Vanya

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #121 on: May 25, 2011, 06:05:21 pm »
Nice to see this getting done. ^__^

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #122 on: May 26, 2011, 01:08:47 pm »
Thanks :)

Here's some more areas I worked on


Church


Train


Outside of Church


Also, I was wondering. How hard would it be to add more battle sprites for each of the characters?
I know the characters rock back and forth when taking a physical hit. Would I be able to add a sprite to accompany that, and also replace the sprite used for magic and items with a new one?

May 26, 2011, 01:58:28 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found the data that selects what sprite is used for each action in battle for all characters at 0x021493, 0x021494, and 0x021495.
It's a set of three numbers, the first is for the battle stance, second one is for attack, and third one is for the death sprites.
00: battle stance sprite
18: attack sprite
30: death sprite
« Last Edit: May 26, 2011, 01:58:32 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #123 on: May 26, 2011, 04:16:42 pm »
For the train, I was thinking more like this


Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #124 on: May 26, 2011, 09:01:50 pm »
That's really good  :thumbsup:
But the movement of the characters during the events would interfere with the layout of the map.
Unfortunately, I don't know how to alter how the characters move during scenes in the game yet.

For now I can alter it to look like yours except the way the seats are lined up.
Thanks :)
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Dr. Mario

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #125 on: May 27, 2011, 03:31:07 am »
Hey! So I know I've pretty much been gone forever, but you know, life and all that garbage got in the way, so I don't really have much time for rom hacking anymore (sad face), but I had a couple of days free, so I decided to come out of hiding briefly to give you guys something in support of this project. Now I know this thing is way too huge to actually fit in the game, and you'll have to figure out how to resize enemy battle sprites, but I figured I would give it to you guys to play around with if you'd like.



And (hopefully) here's a link to download the sprite in .nes format.
https://sites.google.com/site/amars464/uploader/Safer.nes?attredirects=0&d=1
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #126 on: May 27, 2011, 08:00:17 am »
Wow! Awesome job, I'll put him in.
It shouldn't be to hard to re-size him.
 Thanks :thumbsup:
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Dr. Mario

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #127 on: May 27, 2011, 01:40:06 pm »
Thanks, I hope you can get some use out of it. If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures.
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #128 on: May 27, 2011, 09:55:22 pm »
Quote
If you can get your hands on a copy of the PC port of Final Fantasy VII, there's a nice program called Leviathan that can open up a file that contains all of the battle models for the game and view them, so it's really nice for taking side view reference pictures.

Unfortunately I don't have the PC version, only the PSX version. But there is a wiki site with all of the enemies pictured.




Here's how he looks now. Thanks again :)



I only needed to take off the bottom row of tiles.
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Dr. Mario

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #129 on: May 28, 2011, 10:32:23 pm »
I had a couple of hours of free time on my hands today, so um. You want?


https://sites.google.com/site/amars464/uploader/Bizarro.nes?attredirects=0&d=1

« Last Edit: May 28, 2011, 11:26:19 pm by Dr. Mario »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #130 on: May 28, 2011, 10:43:29 pm »
I had a couple of hours of free time on my hands today, so um. You want?


https://sites.google.com/site/amars464/uploader/Bizarro.nes?attredirects=0&d=1
It's preet good. It's just that it has to have some color, instead of being monochrome.

Dr. Mario

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #131 on: May 28, 2011, 10:46:36 pm »
Well yeah, I figured he could do that if he wanted to use it.

Or i could not be lazy.


The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.
« Last Edit: May 28, 2011, 11:25:02 pm by Dr. Mario »
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #132 on: May 29, 2011, 11:15:47 am »
Quote

The second one that uses the reverse color scheme is more accurate to the original game but I don't like it as much.

I agree, I like the first one better too. Thanks for the help, I'll put it in :thumbsup:

May 31, 2011, 02:30:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I had to re-size him a little, here's how he looks now. Thanks again :)



June 03, 2011, 09:30:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another area done.


(The area after the church and the area outside of Aerith's town.)
« Last Edit: June 03, 2011, 09:30:34 pm by Lugia2009 »
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Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #133 on: June 05, 2011, 10:59:23 pm »
Started working on the town with Aerith's house





Also, I was wondering, does anyone with some music experience want to make music for this game?

June 06, 2011, 01:52:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I learned how to insert new music and how to make a pointer to it!  ;D YAY!

Now if there is any music that needs to be inserted, I know how to do it!

June 06, 2011, 08:16:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This game now has 3 new songs:

Chocobo Theme

Those Chosen by the planet

Ahead on our way
« Last Edit: June 06, 2011, 08:16:21 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #134 on: June 06, 2011, 08:29:44 pm »
Are the songs listenable in the maps or are they just in the ROM?

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #135 on: June 06, 2011, 11:31:19 pm »
They are listenable, they have their own pointer and song number. All I have to do now is put them somewhere.
I'm putting the chocobo theme at the chocobo farm and forest.
I was thinking of putting Those chosen by the planet in the shinra mansion and the last area of the game.
I'm not sure where to put Ahead on our way.

Nice job on the songs Lindblum.

June 07, 2011, 08:28:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I just changed it so "Chocobo Theme" plays when you enter the Chocobo Farm and the Chocobo Ranch.
Also, now "Those Chosen by the Planet" plays when you enter the Shinra Mansion.

June 07, 2011, 08:37:07 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's the new patch: http://www.mediafire.com/?n62npts602lkht3
Let me know if you need any save states.

June 07, 2011, 10:59:51 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I forgot to mention, if you want to hear "Ahead on our way", go to 0x006156 in the rom data in the hex editor and change 05 to 09, then go out onto the world map.
It looks like there are 22 music pointers in total, counting the 3 that I changed, that can each lead to a different song.

June 07, 2011, 11:57:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I found the pointer to the mugshots and what determines the colors for them, I was able to fix Cloud's mugshot, and it looks like I will be able to fix all mugshots. Since I found the pointers, I may be able to figure out how to add even more mugshots :)

June 07, 2011, 02:57:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The colors on all mugshots are 100% fixed. Tifa has brown hair too.
« Last Edit: June 07, 2011, 02:57:07 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #136 on: June 07, 2011, 05:58:48 pm »
Your music sounds good; keep them coming. Some of your mugshots have reverted to their old graphics and as well as some other things; why?
Speaking of mugshots, I made a mugshot of Prescilla .

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #137 on: June 07, 2011, 06:23:04 pm »
Quote
Your music sounds good; keep them coming.
I didn't make it, Lindblum did. I wish I knew how to though.

Quote
Some of your mugshots have reverted to their old graphics and as well as some other things; why?
I didn't take the mugshots out, I just put them at the end of the mugshot data. They are good, but I just wanted to work on them some so the style and detail on all mugshots look similar.


Quote
Speaking of mugshots, I made a mugshot of Prescilla
Thanks, I'll put it in. :)
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syntax error

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #138 on: June 08, 2011, 02:57:18 pm »
Ahead on our way is a song fitting to a walk through the nature.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #139 on: June 08, 2011, 03:47:44 pm »
You mean like on the world map?

June 09, 2011, 10:19:42 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Last night I looked over all of the notes that were written for the music in this game. Today, I'm going to try and see if I can make some music.

June 09, 2011, 10:13:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I did it!, I made the game play Mary Had a Little Lamb!
...Not much else though.

June 10, 2011, 06:54:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I made my first song for this game! It's "Anxious Heart". Just go out onto the world map to hear it and let me know what everybody thinks of it.

Here's the patch: http://www.mediafire.com/?urhqd1w9xw864z9

Also this game has new battle and intro music. I didn't make it, Tummai did.
« Last Edit: June 10, 2011, 06:54:42 pm by Lugia2009 »
Enjoy Dissidia 012 Final Fantasy? Check out my Dissidia Duodecim mods!
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