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Author Topic: Final Fantasy VII NES Project (Completed!)  (Read 608026 times)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #100 on: April 28, 2011, 07:59:16 am »
Then would it be okay to use the graphics as long as I state where they came from?

April 28, 2011, 10:38:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So what should I do?

April 30, 2011, 10:25:35 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I went back to working on the maps, I'm up to Nibelheim. I started to learn how to set how passable a tile is and what graphic it uses, now I just need to figure out how to edit the colors it uses. I got rid of the wall in the middle of the town and that brick thing in the bottom right.

« Last Edit: April 30, 2011, 10:25:36 am by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #101 on: April 30, 2011, 10:59:28 am »
The colors are right after the map's data.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #102 on: April 30, 2011, 12:22:31 pm »
Okay, I'll start looking. I'm trying to make parts of the map that have similar looking graphics all share the same code, that way I'll have some extra tiles that I can use to maybe place that water tower thing that's in the center of the town. Or I could also change the look of the Shinra mansion. Right now I have 18 extra tiles.

May 04, 2011, 11:49:01 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks again Chpexo for telling me where the color coding is located. I changed around part of Nebelheim, not all yet. Think it looks okay?


(Up by the Shinra mansion)

The buildings with gray doors don't go anywhere, they're just decorations.

« Last Edit: May 04, 2011, 11:49:02 am by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #103 on: May 04, 2011, 07:57:41 pm »
It's pretty good.

Here's what you should change:

Make the roofs all orange and not partially gray.
Make the fence take up 32x32 blocks and make it gray.
Make the ground green or what it was in the original.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #104 on: May 06, 2011, 05:37:55 pm »
How's this?

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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #105 on: May 06, 2011, 06:51:26 pm »
A lot better.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #106 on: May 08, 2011, 05:13:53 pm »
Here's a full picture of how Nibelheim looks now.



May 10, 2011, 05:44:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Half of the Train station is done.

« Last Edit: May 10, 2011, 05:45:00 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #107 on: May 10, 2011, 06:09:39 pm »


You have the basic details down. So far, great job.

I would make the cobblestone at the bottom have the red palette. Also I would make the red palette darker. The steps could be wider and not as long. The raised platform could be lowered and the light poles and other miscellaneous objects should be added.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #108 on: May 11, 2011, 06:41:24 pm »
How's this?

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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #109 on: May 11, 2011, 08:28:21 pm »
I was thinking this:


I also made the fence brown.

Also you added too many of those light poles (or whatever you call them)

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #110 on: May 11, 2011, 08:47:06 pm »
All done

Thanks for the suggestions.  :)



May 12, 2011, 04:04:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's a full picture of the train station.

« Last Edit: May 12, 2011, 04:04:05 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #111 on: May 12, 2011, 04:17:32 pm »
I would personally make the screen a square instead of a rectangle.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #112 on: May 12, 2011, 04:32:37 pm »
The whole train station area is only 2 screens big.
I don't know how to add more screens.
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #113 on: May 12, 2011, 04:36:56 pm »
No, I mean decrease the screen number.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #114 on: May 12, 2011, 04:41:18 pm »
I would if I knew how. Could you tell me how to do it?
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #115 on: May 13, 2011, 08:25:46 pm »
I would if I knew how. Could you tell me how to do it?
It's before the map data.

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #116 on: May 14, 2011, 10:01:44 am »
Okay, I'll mess around with it and see what I can do.

May 17, 2011, 08:24:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I didn't figure it out yet, though I did manage to get the game to teleport me back to the title screen when I enter the train station.

I worked on the town with Tifa's bar

« Last Edit: May 17, 2011, 08:24:38 pm by Lugia2009 »
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Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #117 on: May 18, 2011, 05:10:31 pm »
It's good, the things you might want to change are:

Get rid of the green grass
The left border should be rock
Some object that repeat (like that sign on the raised platform is only at the entrance, or the stone column that shoots lights)
Get rid of those boulders

I would compare your pictures with the original FFVII layout to help you.

The pictures are below

Spoiler:

Lugia2009

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #118 on: May 20, 2011, 03:07:50 pm »
How's this?

Enjoy Dissidia 012 Final Fantasy? Check out my Dissidia Duodecim mods!
https://www.youtube.com/watch?v=YjcyBHNeY1g&app=desktop

Chpexo

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Re: Final Fantasy VII NES Enemy Graphics
« Reply #119 on: May 20, 2011, 03:52:37 pm »
Very nice.

I just don't like...
those barrels/cylinders; it makes me think I'm playing Pokemon. I would remove them or make them trash
There is black background behind the pillars
You know those green lights, I would make those pillars have green coming on the top (not the bottom) instead of white. Use an extra palette set if you have one.