I'd feel the same way, but look at some of the problems that have occurred. Like Evade not having any effect, to name one of the biggest ones. I could imagine how it might be intentional, but the song really doesn't carry over so well for the occasion. Although, it seems like it'd be hard to accidentally have that happen, especially since if you get into a battle and come out, the music persists. Meaning it *seems* it'd be set to play that music until Figaro. Unless the game is programmed to store the last song playing when you enter battle, and to play that song again upon leaving battle, unless something specifically sets a song as part of an event. I suppose there's no easy way to determine whether it was intentional, short of seeing the coding for the game.
Edit: Well... I thought maybe if I went back to Narche, and then went to Figaro, that maybe my freezing issue would go away. But it seems that trying to zone at all is the issue. Trying to zone into Figaro *or* Narche causes the game to "freeze" at the black screen with the music going. So... yeah, I'm screwed. Time to start over again and hope that I can get further than leaving Narche this time... lol.
Edit 2: Umm... so, I started a new game. Got all the way to where you're ready to leave Narche. So I went to stop in the beginners house first, and... can you guess what happened? Yup, the game froze. Black screen, music kept going. I was previously afraid that maybe it was my fault for continuing a save on the new patch that I started on the old patch, but starting this fresh new game has now proven that this problem has nothing to do with me. Which... kind-of sucks actually. Occurred on ZSNES v1.51 of course, same as before.