Starting with the goals:
For instance one of my main goals would be to be able to read the Maps or at least be able to rip them.
While the VRAM does store them it's a tedious work and you not always get the whole map which is why I would like to find a way to open those files.
There is a folder named MAPS and it contans
always a *.MAP and a *.TFS.
I scanned with PSIcture through both and the map does contain some tim files which are rather useless though.
Also MAP is always like half of the TFS which is why I'm sure the TFS must have the info.
Today I tried to check through the TFS with Nana in 4B Raw Mode and so I got some results which are although pretty messed up (you can only see that the map is in there but like in coloured dots) -> will add screenshot later.Goal 1 therefore:
Be able to rip the Map Data completely ( My dream would be a map viewer/editor)
The 3D models. They are stored in a format called MMD. While I can get TMD files out of it with TMDRIP (so it must use TMD) the result files are not "boned" I think this issue was discussed in the thread with ConsoleTool the parts of the model are all out of the place.
Rigging takes forever and would be an impossible task for the whole game (Although I got some models finished already but this is not the way.
A way to view and save the models in OBJ or a similar format CORRECT (means alligned or build together whatever)
This seems a bit easier. I want to rip and replace the font at will. FEIDIAN might be helpful but can'T get it to work ( I got a thread in beginners for that)
This one is actually of course the biggest but at time being least important too.
Although I figured out the table file and I can edit the ingame dialogue, I stil haven't figured out the pointers, nor can add new dialogue.
A way to make the reserved space longer and also adding new dialogues would be very awesome.
(This is where ASM comes in )
For the Pal Bug:
In the European Version of the Game there was an evil bug which prevented you from completing the game. If you check the video when you would talk to this agumon originally NOTHING would happen.
Although you can see it fixed I merely just inserted some code and replaced files by try and error having no clue what I was doing.
It works but is rather glitchy and buggy naturally to the way I was doing it. Actually you could use it for just skipping through the passage and play your original disk but writing a 100% working patch would be nice.
Gee that was loads of texts but I hope someone reads that.
February 14, 2011, 07:19:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks to Klarth I was at least able to rip the font
Replacing the PAL Font now seems possible.
Next task: Figuring out the NTSC-J and NTSC-U Font.