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Author Topic: Utilities: LAZY SHELL v3.4 released (2011-01-23)  (Read 5352 times)

RHDNBot

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Utilities: LAZY SHELL v3.4 released (2011-01-23)
« on: January 23, 2011, 07:56:31 pm »

Update By: giangurgolo

Lazy Shell v3.4 has been released. Click here for the editor's home page.

*This is now 64-bit and 32-bit supported and vastly superior to older versions*

Click here for a full history of changes from version to version.

_________________________________________________________________

INTRODUCTION

Lazy Shell is a third party .NET application written in the C#
programming language which is capable of editing a wide range of
elements within the Super Mario RPG (US) ROM image file.

PROGRAM REQUIREMENTS

*Microsoft .NET Framework 3.5 or higher must be installed on the
system for the application to run at all.

*Minimal system requirements: 1GB of RAM, 10MB of hard drive space.

_________________________________________________________________

Click here to view the full readme.txt included with the program.

Lazy Shell was first released 2 years ago, and has been a project for nearly 4 years. It has made huge improvements since its first release due to strenuous debugging sessions, positive (and negative) community feedback, numerous bug reports by users, and in-depth experimentation through full, partial, and demo hacks. I imagine there are still probably some more bugs to sort out, but this is as good as it'll get unless users decide to report any bugs they encounter in this thread. Also, I highly recommend checking out the palette editor's effect features, which is capable of doing many neat things that might ease the creation of new palettes and "palette swaps" of levels and sprites. Another mention is that you can mirror/invert an entire battlefield simply by selecting it, right-clicking and clicking "Mirror" or "Invert". It somewhat gives the battle system a new feel/appearance.

RHDN Project Page

Relevant Link: (http://home.comcast.net/~giangurgolo/smrpg/LAZYSHELL_v3.4.zip)

tcaudilllg

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Re: Utilities: LAZY SHELL v3.4 released (2011-01-23)
« Reply #1 on: January 24, 2011, 08:50:54 am »
Why 1gb RAM?

giangurgolo

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Re: Utilities: LAZY SHELL v3.4 released (2011-01-23)
« Reply #2 on: January 24, 2011, 10:53:06 am »
I actually just put it at 1GB because that's probably the safest minimum amount of memory to run it on, but it should run fine with 512MB provided you don't have every single window open and are not switching between indexes in memory-heavy editors like Levels and Sprites simultaneously with reckless abandon.

Zeemis

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Re: Utilities: LAZY SHELL v3.4 released (2011-01-23)
« Reply #3 on: January 26, 2011, 02:37:00 am »
Did you also make FF6LE the Level Editor? If so, do you intend on doing any future modifications it it?

giangurgolo

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Re: Utilities: LAZY SHELL v3.4 released (2011-01-23)
« Reply #4 on: January 26, 2011, 11:16:15 am »
Did you also make FF6LE the Level Editor? If so, do you intend on doing any future modifications it it?

Yes, I was the author. And if I were to make any changes in the future the GUI would need to be completely revised like Lazy Shell. Also, I just realized that Lazy Shell v3.4 has issues with modifying and saving tilemaps and tilesets in the Levels editor (yes, again, as usual). I've fixed the problems as far as I know. Believe me, it's as annoying to me as it is to anyone else. That's what happens with nobody to beta test all of the features. If anyone is willing to test v3.4.1 (BETA) send me a message and I will give you the program.