Ah ok. In this case, all fonts are proportional
But yes, we could turn the latin characters from this font into a VWF. It would fit the original design of the game. I think it's a good idea. Some of the missing chars may already be present in the font used in PSG1 (it's the same).
October 21, 2012, 12:39:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(Ugly) proportionnal font (continued)
Alignement and spacing seems correct. Unfortunately, in the bottom right window (description) lines are automatically cut after 32 characters, so I must find which of 4000 times tha $20 appears in the code I have to change
They could have cut if after 33 characters...
(Don't worry for the rubbisch text, I've just Google-translated it for testing purposes)