Just an update on what's been going on the past few days:
I've been splitting X and Zero's data quite heavily the past number of days. Weapon Energy, Heart Tanks, Energy Tanks, Bosses Defeated, a new boss counter in RAM, New Game+ option, Difficulty RAM value, new total Heart tanks RAM, collecting energy, collecting life, etc..
As far as I've been testing, everything seems to be working quite nicely. The only place I can think of right now that 'may' be bugged is when you first start off as Zero at the beginning of the game with his max life, otherwise I think everything is okay.
What does this mean? With just a toggle of a value in RAM, X and Zero can have their own stats while continuing the game. One person can defeat all bosses and get all weapons/heart tanks/energy tanks while the other person will have nothing to show for it. You WILL still share Armor Upgrades however as I feel that should probably stay universal at this point.
What does that mean? Here's what's left mostly for the Zero Project:
1. Adding in the difficulty selection on the main menu.
2. Expanding that damn main menu timer. Way too short.
3. Finishing SRAM.
4. Adding in New Game+ Option.
5. Finish Secret Ending.
6. Add in new 'Get Weapon' image for Zero.
7. Add Zero's new animations
8. Add in new animations for both X and Zero for Sabre use.
9. Fix the stupid ladder/dual buster shot.
10. Finish bug fixing
The Zero Project SHOULD be permanently done after that. Once it's all finished, I'll be starting back with X2 most likely. But this is going to take a long, long while to get everything fixed considering I've never added a new option to the main menu before. I'm not sure HOW to make it work quite yet. Everything else will take awhile due to trying to figure out what the code does what. So just hang in there for awhile longer and hopefully this updated Zero Project will be worth the wait.
- Fixed that annoying Z-Sabre bug! Was actually really simple to do surprisingly!