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Author Topic: Mega Man X3 - Zero Project (V4.0)  (Read 225879 times)

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #80 on: August 09, 2010, 01:20:12 pm »
This project looks great from top to bottom thus far.
As a Zero fan I'm really rooting for the success of this one.
Go for it justin3009.

DarknessSavior

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #81 on: August 09, 2010, 01:41:28 pm »
Nifty, that actually makes things slightly easier.  Once there's a recompressor setup for this, we can just use the "W" icon as another icon that I have in mind :D

Edit: Would people be upset if we're able to make the life bar like this?


I'm kind of wanting to give it a MMX: Maverick Hunter type look with that.  I think it takes up less of the screen but I'm not entirely sure.  What do you guys think?
I think it looks kinda cool. But you should make it an option to choose what style you want. Some people, myself included, would likely prefer the older style.

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metallicat65

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #82 on: August 09, 2010, 04:26:13 pm »
Edit: Would people be upset if we're able to make the life bar like this?


I'm kind of wanting to give it a MMX: Maverick Hunter type look with that.  I think it takes up less of the screen but I'm not entirely sure.  What do you guys think?

Looks good man.  I agree, it seemingly takes up less space.  Although, DarknessSavior has a point.  If you can't have the option to choose either way, then don't worry about it.  This way looks fine.
"Now let it work.  Mischief, thou art afoot.  Take thou what coarse thou wilt."

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Jandazekon

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #83 on: August 09, 2010, 04:53:53 pm »
Some people, myself included, would likely prefer the older style.

I more like the old style.

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #84 on: August 09, 2010, 05:15:19 pm »
I'm fine with the horizontal gauges myself, for what my opinion is worth.
Uses screen space more smartly.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #85 on: August 09, 2010, 08:04:51 pm »
http://www.youtube.com/watch?v=to3YfGa-sJ4 - Just a little beta showing of the text :D  It's nowhere near final and I may want to see if I can recruit someone to write dialogue for this.

Thank you again Tauwasser and everyone!
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #86 on: August 09, 2010, 09:00:32 pm »
I definitely like what you did with the energy bar.I think it is a great idea for the new x3.
Out with the old and in with the new and improved.Keep up the good work. ;)

Talbain

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #87 on: August 09, 2010, 09:24:29 pm »
Nifty, that actually makes things slightly easier.  Once there's a recompressor setup for this, we can just use the "W" icon as another icon that I have in mind :D

Edit: Would people be upset if we're able to make the life bar like this?


I'm kind of wanting to give it a MMX: Maverick Hunter type look with that.  I think it takes up less of the screen but I'm not entirely sure.  What do you guys think?
Round 1... FIGHT!

(That is awesome by the way.)

DarknessSavior

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #88 on: August 09, 2010, 09:29:54 pm »
http://www.youtube.com/watch?v=to3YfGa-sJ4 - Just a little beta showing of the text :D  It's nowhere near final and I may want to see if I can recruit someone to write dialogue for this.

Thank you again Tauwasser and everyone!
While it's awesome that you were able to do that, continually speaking, Dr. Light didn't know about the existence of Zero. Just sayin'.

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
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DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
http://www.youtube.com/user/DarknessSavior

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #89 on: August 09, 2010, 09:56:19 pm »
"While it's awesome that you were able to do that, continually speaking, Dr. Light didn't know about the existence of Zero. Just sayin'."

Maybe in the text we can have it to where Dr. Light is shocked to see zero and gives him the upgrade
anyways.Just a thought.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #90 on: August 09, 2010, 10:31:30 pm »
Thus why I'm hoping to find a dialogue writer that completely knows the entire plot of the X series and can help figure something out for him for the capsules.

I'll have to read up on it more to figure it out.

Also, the life bar is a fake screenshot.  I'll be actually adding that in later on for people and maybe have a separate patch for the new and old patch, unless I can find a way to make an option for that.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #91 on: August 09, 2010, 11:35:32 pm »
I figure I could be of assistance there if you so wish.
Feel free to PM me in case you decide to nod to my offer.

Gideon Zhi

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #92 on: August 10, 2010, 12:01:54 am »
The thing with Zero and the capsules is that, at least as far as X5 was concerned, Light was unable to "fully analyze [his] systems" or something to that effect. He picked up the armor for X, but that's it. The easter egg capsule in the Wily stages (to get Black Zero) says something different, but by then Light's had time to analyze him.

Would it be possible to replace the Light hologram with a heavily-glitched-out Wily hologram? That would certainly make a lot of sense insofar as X series continuity is concerned, and would not only foreshadow his dreams in X4 but also explain why he starts having them THEN and not sooner.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #93 on: August 10, 2010, 12:07:50 am »
@Red Soul: Go for it.  Any help at all with anything is greatly appreciated and a great step for this project.

@Gideon Zhi: It would be possible if we had a graphics decompressor and a recompressor.  I know there's code for a decompressor on here but I'm not a coder at all so I'm completely useless when it comes to doing any of that, otherwise I'd totally do that Wily bit.

Edit: I've been offered the idea to have Dr. Cain to be the figure that shows up in the capsules.  It makes a lot of sense actually since he "repaired" Zero in Megaman X2 and I believe also gave him his Beam Sabre and bulkier armor.
« Last Edit: August 10, 2010, 10:34:17 am by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #94 on: August 10, 2010, 11:32:43 am »
@Red Soul: Go for it.  Any help at all with anything is greatly appreciated and a great step for this project.

@Gideon Zhi: It would be possible if we had a graphics decompressor and a recompressor.  I know there's code for a decompressor on here but I'm not a coder at all so I'm completely useless when it comes to doing any of that, otherwise I'd totally do that Wily bit.

Edit: I've been offered the idea to have Dr. Cain to be the figure that shows up in the capsules.  It makes a lot of sense actually since he "repaired" Zero in Megaman X2 and I believe also gave him his Beam Sabre and bulkier armor.

Right, either you could use Dr. Cain himself or you could go with GZ's idea and use Wily in the capsules, perhaps even using Dr Cain as a base then editing it so its more to Wily's likeness.
Of course that last bit of the idea depends on having a compressor / decompressor, so its best to consider it just as a possible solution.

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #95 on: August 10, 2010, 06:43:41 pm »
Maybe we can use this for decompressing and compressing the graphics
http://fusoya.eludevisibility.org/lc/index.html
Does anybody know if we can?
« Last Edit: August 10, 2010, 07:37:58 pm by john »

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #96 on: August 10, 2010, 10:45:06 pm »
I'll see if it does.  It might because of the list it says:

Quote
Currently, the DLL supports formats found in Super Mario World, Super Mario World 2 / Yoshi's Island, Mario RPG, Zelda 3, Metroid 3, Mario Kart, Sim City, Secret of Mana, MegaMan X, Lufia 1, Lufia 2, RoboTrek, Harvest Moon, Gradius 3, Chrono Trigger, Famicom Tantei/ Detective Club 2, Radical Dreamers, Star Fox 1, Star Fox 2, Pokemon Gold & Silver (GB), Sailor Moon (GB), and Sailor Moon R (GB).
- I think MegaMan X and I think the ones above have the same format.  I really hope so, that'll be AMAZING.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

slidelljohn

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #97 on: August 10, 2010, 10:57:00 pm »
If you find something out let me know.I tried to use it and couldn't figure it out.
If it works I am going to start working on all my sprites again.Maybe I will also be able to use it on my 7th saga project. :woot!:

Red Soul

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #98 on: August 11, 2010, 12:23:15 am »
Would be great to be able to use a Wily sprite on the capsules that's for sure.
For one I always thought he had more character in him than Light or Dr. Cain, so coming up with lines for Wily
should be a fun exercise if all works out as intended.

justin3009

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Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #99 on: August 11, 2010, 12:24:06 am »
As far as I just tested, it semi works if it finds the right offsets.  I decompressed..some sort of enemy while using sniff.exe but it was only partial, not total.  So it does work for Megaman X3 I believe.

Edit: Something that I think deserves a little posting.  I've pretty much found how everything in the menu is drawn.  Portraits, sprites, text, icons, life bars, 1 up, exit, chips, sub-tanks, etc..The only thing missing right now is the damn X-Buster icon.  I can't find the X/Y coordinates of that.  Once I find that, the entire menu is pretty much able to be redone, minus the boundaries.  Still have to find those.
« Last Edit: August 11, 2010, 12:42:48 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'