News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Author Topic: Mega Man X3 - Zero Project (V4.0)  (Read 225877 times)

andrewclunn

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #60 on: August 04, 2010, 10:27:57 pm »
You are documenting all of this, right?

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #61 on: August 05, 2010, 12:16:49 am »
Yessir I am.  Although rather sloppy, they're documented.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

slidelljohn

  • Full Member
  • ***
  • Posts: 107
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #62 on: August 05, 2010, 01:34:11 am »
Do you plan on releasing any of your documents?If you do, I'm sure a lot more people would be able to
help you out with your project.

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #63 on: August 05, 2010, 02:38:08 am »
Yep yep, I'm going to release all that I have after I put out the next beta.  I'll have to re-organize everything though.

Side note: I was finally able to load separate boss music depending on who you're playing as.  Not really important but it's a little extra feature :D
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

metallicat65

  • Jr. Member
  • **
  • Posts: 16
  • It's HOT!!!!!!!!!!!!
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #64 on: August 05, 2010, 02:57:44 pm »
What type of music will it be (other mega man music...personal album...etc.)  Some 80's Metallica would be sweet (since the music already sounds like that anyways)!

Also, will there be any dialogue changing in the next beta release?  It's really not that important, but I am anxious to see if you'll stick with the regular X series plot or if you'll create your own story.
"Now let it work.  Mischief, thou art afoot.  Take thou what coarse thou wilt."

--Mark Antony, Julius Caesar by William Shakespeare

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #65 on: August 05, 2010, 04:02:09 pm »
Right now I'm stuck with Megaman X2/3 music to use.  I'll have to experiment more on other Capcom games created in the same year, maybe they'll have the same SPC core.

Right now, I maybe could be able to do some SPC documenting for it, but that's not for awhile.

Dialogue will probably one of the last features to add possibly.  I'll have to knock out an entire area to expand more on it and all that because there is currently not enough room at all where it's all stored atm.

Also, beta test :D! http://www.youtube.com/watch?v=TTFacGXgvvM

Edit: A little interesting note on the music swap.  I actually found how each song is loaded and put that in empty space and separated the functions for X and Zero.  So now Zero can have a totally separate soundtrack from X on every map and every song.  Didn't even want to aim for that until later but hey, it works :D
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

andrewclunn

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #66 on: August 05, 2010, 08:37:39 pm »
I'd be glad to help you hack and debug glitches.  Although (with your permission) when the hack is done, I'd like to try using bsnes' MSU1 to add in the ps1 enemy intros.

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #67 on: August 05, 2010, 11:52:29 pm »
Do with it whatever you want.  It's just a free little project to mess with.

Edit: Thought people might find these little things interesting.


Changing one little byte for the capsule will show Dr. Light's portrait from MMX1 I think it was.  Probably a left over from when they were converting the game to something slightly different.

Another oddity is the "W" icon.  Reminds me of "Wily" for some reason but who knows.  I'm sure the W one has been known for awhile though.
« Last Edit: August 07, 2010, 12:17:41 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Piotyr

  • Hero Member
  • *****
  • Posts: 1475
  • I'm useful, honest!
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #68 on: August 07, 2010, 11:13:25 pm »
Its for weapon.
Its in most of the x games as far as I know.

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #69 on: August 08, 2010, 10:56:54 am »
That's what I figured but I wasn't entirely sure.

Also, just a little note.  I found the pointer for text pointers, and I also found the bank number.  Changed the bank number and moved all text to empty space.  Right now I'm redoing all the pointers so then dialogue expansion will be possible :D

There's also a lot of weird strings of text.  Like (MADADAYO) and E-UP in two colors, Life-Up in two colors, all armor upgrades in two colors.   Kind of strange and they're completely not needed as far as I can remember.  I'll check the ending credits, but if they're not mentioned, I'll be removing that unused text to make more room.

Edit: Ugh, god damnit.  The frikin bank was set to 12, which is 09 in translhextion.  All the text fits in 09 bank with translhextion, but it jumps to bank 13 in SNES9X.  So I think in order for me to actually move all the text correctly, I'll have to do a compare.  Check if the text is greater than whatever 1-byte pointer, if it is, load from bank 13.
« Last Edit: August 08, 2010, 01:15:56 pm by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Vanya

  • Hero Member
  • *****
  • Posts: 1161
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #70 on: August 08, 2010, 02:48:23 pm »
That text in two colors might be an indication that they had much bigger plans for Zero originally.

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #71 on: August 08, 2010, 02:49:36 pm »
That's probable.  There's some with 2 colors, and I think one has 4 or 6 of them.  It's really odd.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

KingMike

  • Forum Moderator
  • Hero Member
  • *****
  • Posts: 6177
  • *sigh* A changed avatar. Big deal.
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #72 on: August 08, 2010, 02:58:24 pm »
Its for weapon.
Its in most of the x games as far as I know.
But I'm pretty sure the X games use an icon to indicate the specific weapon being used, rather than a generic "W" icon.
Quote
Sir Howard Stringer, chief executive of Sony, on Christmas sales of the PS3:
"It's a little fortuitous that the Wii is running out of hardware."

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #73 on: August 08, 2010, 03:07:34 pm »
It was probably left overs from way back in the day.
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

Piotyr

  • Hero Member
  • *****
  • Posts: 1475
  • I'm useful, honest!
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #74 on: August 08, 2010, 07:11:54 pm »
Its a beta item they used before they got the icons in. It was never meant to actually be in the game just a placeholder.

MutantBuster

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #75 on: August 09, 2010, 01:28:47 am »
Wow this is hardcore.

I'm going to replay X3 if this turns out alright.

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #76 on: August 09, 2010, 09:10:52 am »
Nifty, that actually makes things slightly easier.  Once there's a recompressor setup for this, we can just use the "W" icon as another icon that I have in mind :D

Edit: Would people be upset if we're able to make the life bar like this?


I'm kind of wanting to give it a MMX: Maverick Hunter type look with that.  I think it takes up less of the screen but I'm not entirely sure.  What do you guys think?
« Last Edit: August 09, 2010, 09:23:11 am by justin3009 »
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

andrewclunn

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #77 on: August 09, 2010, 12:52:21 pm »
 :thumbsup: that's what I think.

RetroHelix

  • Full Member
  • ***
  • Posts: 146
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #78 on: August 09, 2010, 01:03:25 pm »
Edit: Would people be upset if we're able to make the life bar like this?


I'm kind of wanting to give it a MMX: Maverick Hunter type look with that.  I think it takes up less of the screen but I'm not entirely sure.  What do you guys think?

Great, it like it this way. :thumbsup:

justin3009

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 1510
  • Welp
    • View Profile
Re: Mega Man X3 - Fully Playable Zero WIP
« Reply #79 on: August 09, 2010, 01:13:44 pm »
Alrighty :D  I'll work on getting it this way then!
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'