That's what I figured but I wasn't entirely sure.
Also, just a little note. I found the pointer for text pointers, and I also found the bank number. Changed the bank number and moved all text to empty space. Right now I'm redoing all the pointers so then dialogue expansion will be possible
There's also a lot of weird strings of text. Like (MADADAYO) and E-UP in two colors, Life-Up in two colors, all armor upgrades in two colors. Kind of strange and they're completely not needed as far as I can remember. I'll check the ending credits, but if they're not mentioned, I'll be removing that unused text to make more room.
Edit: Ugh, god damnit. The frikin bank was set to 12, which is 09 in translhextion. All the text fits in 09 bank with translhextion, but it jumps to bank 13 in SNES9X. So I think in order for me to actually move all the text correctly, I'll have to do a compare. Check if the text is greater than whatever 1-byte pointer, if it is, load from bank 13.