Sorry for the frustration. Uploading a new revision now with IPS patch included.
When I made the decision to have the patch as a standalone executable, I was trying to appeal to a less affluent audience so nobody would be excluded, but it was a bad choice. As a workaround, I'm simply including the Lunar patcher in the archive. It's not difficult to figure out.
In theory, it should work to patch this over a version in a different language, but if it works it will change the language to English. Sorry about that. It's my only spoken language. If anyone would like to take a stab at translating, I would encourage it.
The text changes are intended to reflect changes to monster locations, the added sidequest features, and in some cases just to increase immersion and ease gameplay in some areas. For instance, one option for the hero's name is Thunder and the rival Yellow to reflect the established convention.
I've fixed a few errors in the text since the last release and added a few other tweaks. Here are the v1.1 patch notes. This time around, I've actually documented everything the patch does in case you're curious. Download is updated now.
Modify Pokémon Yellow to include all monsters obtainable without trading.
Subtle gameplay improvements to enhance player experience faithful to the original story.
Title screen update.
Player/rival name improvement.
Route 4 improved, can backtrack to Mt. Moon.
Splash move slightly improved, mimics struggle.
TM 33 Modified to Surf for minigame access.
Flash HM improvement, causes confusion.
All 151 monsters natively obtainable.
- Wild locations modified and improved.
- Game Corner prizes balanced and improved.
- NPC trades modified for trade evolutions.
- Forest fire area added for fire monsters.
- Mew glitch modified to Gate and Key sidequest.
Flash works same outside of battle.
Evolution and move learning unmodified.
TM33 removed from Celadon shop for balance.
Abra/Kadabra/Alakazam still learns Reflect.
Change intro music to something less obnoxious.
Change SGB border to something less distracting.
Change sprites of some monsters back to better GRB versions.
September 15, 2014, 02:08:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Just submitted update v1.1.1, some minor changes to a number of attacks for balancing. I also added some resources to the archive for my 3 remaining wishlist items.
For the sprites, I'd like to revert 1/2 of all monsters, exactly 75, to the artstyle from previous versions. Some of the sprites are actually custom taking and compiling features from the sprite set for a given monster across multiple iterations.
For the music, I've had some success adding music at the given pointers, but I'm having the hardest time finding the offset for the intro music. Without the offset, the music stores in the wrong place and overwrites other memory values. Probably also need to trim the file, I'm not sure how intelligent this music importing tool is. Might be more sound to modify the content manually, but I don't know much about famitracker formatting.
No progress so far on the SGB border.