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Author Topic: ROM Hacks: GoldenEye Gets a Little Darker  (Read 7517 times)

RHDNBot

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ROM Hacks: GoldenEye Gets a Little Darker
« on: March 28, 2010, 09:18:57 am »

Update By: Dragonsbrethren

Wreck has released an early version of GoldenEye: X, an extensive project which will port GoldenEye 007 to Perfect Dark's engine. This preview version is very early and has a lot of visual oddities, but gives a feel for what the port will be like. Eventually everything from GoldenEye, including the single player missions, will be ported to the enhanced engine. While there are no plans for any major upgrades visually, the engine has a number of improvements which will enhance the way the game plays. Many infamous limitations of the original guard AI, for example, will be a thing of the past. Multiplayer, which this preview showcases, will also benefit from the new engine--many new game modes, and much more customization than was possible in the original game is available.

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Here is a list of what this preview patch contains:

Weapons
  • Phantom (first and third person models)
  • Golden Gun (first and third person models)
  • Timed, Proximity, and Remote Mines (third person models only)
  • Hand Grenade (third person model only)

In addition to those, all of the "classic" weapons available in Perfect Dark, which were just renamed GoldenEye weapons, are still available with their original names. These weapons are available for selection in multiplayer now, and have been modified to allow simulants to use them.

Characters
  • James Bond (Tuxedo) head and body
  • Natalya (Russia) head and body
  • Trevelyan (Janus) head and body
  • Moonraker Elite body
  • Joe 2 head (used by Moonraker Elite by default)
  • Terrorist head


Arenas
  • Temple (GoldenEye original, not its classic counterpart)
  • Library
  • Caves
  • Egyptian

Be forewarned that Temple, Library, and Caves do not have the path network needed to play them with simulants yet. Adding one should be pretty painless for future versions. Egyptian also has a single room (the one where you find the golden gun in solo) where sims cannot follow you and will not move if they spawn there.

Miscellaneous
  • Library and Egyptian door models
  • Body armor model (replaces shield model)


These are not the only ports that have been completed, but are the only ones included in the preview patch. Paired with the existing GoldenEye weapons, they allow you to have four players using GoldenEye characters and all six slots filled with a weapon from GoldenEye. Many Perfect Dark characters and weapons are still available, but they may have texture errors, and Perfect Dark heads do not fit on GoldenEye bodies properly and vice-versa. A limited number of weapons from Perfect Dark will likely be kept for the final version, filling the same role as the classic weapons originally did.

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Click here for a video which shows a game against sims in Egyptian. You can get the patch from the GoldenEye Vault link below. It should be possible to play multiplayer online using this patch and the Mupen64k/Mupen64++ emulators, but it has not been tested at this time.

Relevant Link: (http://goldeneyevault.com/)

Neil

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #1 on: March 28, 2010, 11:15:59 am »
That looks promisingly awesome.

Jedi QuestMaster

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #2 on: March 28, 2010, 01:46:36 pm »
That's my Wreck! :D Always coming through for us! ;D
And I'll leave it at that!

Neil

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #3 on: March 28, 2010, 01:50:06 pm »
If you make a wreck of things, aren't you supposed to clean it up?

Assasin25

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #4 on: March 28, 2010, 06:26:39 pm »
Why couldnt rare have done this back in the n64 days and simply started the square enix port crazy to new engine phase themselves a few yrs early? They should have just ported it after making pd.

Deathlike2

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #5 on: March 28, 2010, 10:04:56 pm »
Say what?

That makes absolutely no sense.

"Ports" are usually for one console to another. This is just implementing stuff from an older engine to a newer one (it's a modification from the previous engine). This is on the same console!

I suggest you research what you're talking about before you even discuss it.

Besides, it makes absolutely no sense from a money making standpoint to "remake" an old game on the same console. You would only do this for a PC game... (see Half-Life for the Source engine), maybe even for free.
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cclh12

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #6 on: March 28, 2010, 10:21:33 pm »
THIS is awesome to the max.  ;)
I use to always think something like this would be a awesome idea.
Never thought someone would actually do it.
I love this game, great job.

Red Soul

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #7 on: March 28, 2010, 11:31:04 pm »
It must take a crazy ammount of work to pull off, but I'm sure it will breathe new life into a game so many know and love.
Best of luck to those involved in the project.

TimeSpaceMage

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Re: ROM Hacks: GoldenEye Gets a Little Darker
« Reply #8 on: March 31, 2010, 08:56:26 am »
I never got into shooters, but I've heard enough good things about these two games that the project sounds incredibly impressive. I really respect an intent to bring updated features to an old classic... good luck to all of you! I'm looking forward to seeing how this pans out so I can tell my friends who have played them.
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