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91
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by AxlRocks on August 13, 2018, 12:26:09 am »
Your project doesn't detract me from buying the collections. The collections themselves detract me from buying them. Had you never made this, I still would've felt just as negatively about Capcom not offering optional (because some would rather play the garbage original version, whatever floats your boat) fixes for the problems in X6 after 15 years of fans complaining, and I won't even go into the about 20 other problems with XLC outside of X6.

I think it's probably the same for most of the others who did not buy the collection. It's a lazy cash grab, and it's very rare I use the term "lazy," because it's both overused and misused, but XLC necessitates it.
92
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by acediez on August 12, 2018, 10:06:01 pm »
I took a quick look at RXC2.exe and found that value tables are exactly the same. This would allow to easily port a few of the projects options, such as:
- Disabling Nightmare Effects
- Rank/Souls table
- Bonus damage values against

... But for ALL the others, it would be as Z3R0X says, doing all the work again from scratch. And I have 0 experience modding PC games, so it's pretty much impossible for me to do a fully-featued patcher for MMXLC2 at the moment.

Would a small, alternate Patcher with just those few options be something people would want? I guess I could do it, but I feel like it would only give people false hope (I don't even own the PC version, I got it on PS4, so it's far from being on my current to-do list)

I'd much rather if someone who does have modding experience did it, there's plenty to take from the documentation I wrote for this project. I'd be very happy if that happens. I don't want this project to detract people from buying MMXLC, it's the opposite. I started both this and my X4 undub in anticipation for it  :)
93
Personal Projects / Re: Ganbare Goemon Gaiden 2: Tenka no Zaihou (FC) Translation
« Last post by xttx on August 12, 2018, 09:52:44 pm »
Sure man! Nestopia for the most part will play hacks, translations, with no problem but back around 1.37 i think it was basically changed that certain mappers were moved to the database.xml file exclusively for some reason and you needed to supply the pin wiring info, etc.

The mapper Ganbare Goemon Gaiden 2 is on is one of those mappers. The database.xml has a bunch of crc's attached to those games on those mappers. If you play the original unmodified game then it is fine, but when you apply the patch to the game it alters the crc and when you go to load the game it will throw the unsupported mapper error because the crc's do not match. The mapper is obviously supported, so basically after patching the rom, if you add an entry into the xml file for it with the correct info, when the game loads it will find the crc and work correctly.

This is the reason why ALOT of the konami famicom games especially throw that error. It's pretty silly. Easy to add, but silly nonetheless, at least to me.

Let me know if that makes sense.  ;D

94
Personal Projects / Re: Ganbare Goemon Gaiden 2: Tenka no Zaihou (FC) Translation
« Last post by MrFwibbles on August 12, 2018, 09:26:41 pm »
Oh really? Could you please explain what exactly you did to get it working in Nestopia?
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Update By: MrFwibbles

Mr Fwibbles (Grandia: Parallel Trippers, Ganbare Goemon Gaiden etc) has completed a full English translation patch for Ganbare Goemon Gaiden 2 on the Famicom/NES.

Originally released in January 1992, GGG2 is another turn-based RPG, but this time around the battles use a Phantasy Star II-style perspective with more advanced animations and effects than the previous game. This side-story is about Goemon and Ebisumaru entering a "Thievery World Tournament" where the aim is to be the first team to gather 8 keys which unlock a door leading to a legendary treasure that will make the winners rich.

The project took around 5 months from start to finish, with no major roadblocks (thanks to having an idea of how to prepare for them in advance from working on the previous game).

Thanks to Cccmar, Lilith and TheRedPriest Q for help with testing and feedback.

Please note that this game doesn't work properly in some popular emulators. For more information, be sure to check the provided Readme file.

RHDN Project Page

Relevant Link
96
Personal Projects / Re: NES Metroid HD Pack
« Last post by lexluthermiester on August 12, 2018, 09:08:38 pm »
@Aclectico Gotta hand it to you, this is damn cool! Well done, well done indeed!
97
Personal Projects / Re: Ganbare Goemon Gaiden 2: Tenka no Zaihou (FC) Translation
« Last post by xttx on August 12, 2018, 08:28:54 pm »
Nice! Just edited the nestopia database.xml file and got this working nicely with nestopia! Plays and looks great! Thanks so much! Gonna sit down and sink my teeth into this one!  ;) :cookie:
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Personal Projects / Re: Ganbare Goemon Gaiden 2: Tenka no Zaihou (FC) Translation
« Last post by MrFwibbles on August 12, 2018, 07:33:25 pm »
No, there's no in-game world map. However, there is this drawing from a guide book that somebody put on eBay:

99
Gaming Discussion / Re: So, looks like some apparently important sites are shut down
« Last post by tvtoon on August 12, 2018, 06:42:16 pm »
Just to repoint the issue with emuparadise, they never seemed the lucrative group. They have been on the internet longer than any other, I even got surprised when they began to serve "mainstream" stuff like GBA ROMs and Redump-like CD images, that was in a time when the RIAA and whatever random were tracking many sites. I thought that was going to be their demise, wrong for good. :)

I will never miss the sites that serve MAME ROMs, this kind of site lasts an eternity, but Jaguar CD images, came on! It is hard to find good stuff even in torrents! :D
100
Personal Projects / Re: Ganbare Goemon Gaiden 2: Tenka no Zaihou (FC) Translation
« Last post by aqualung on August 12, 2018, 06:41:53 pm »
Yay! Thanks a lot for the release! Congratulations on the birth of your niece, too  :) I've just started my playthrough and it looks really fun. I'm a lot into the nes/snes era of jrgs, so to me this is like a birthday present, (mostly because it will be in a few days, hehe).

By the way, I don't recall the prequel having any option for viewing the world map in-game. I suppose that's due to games from that era relying a lot in the packaging (instruction booklet and/or printed map) that came with it. But... is it possible to do so in this one? I've also made some research on the internet in case I find some Japanese site that has scans of the world map of one or both games but haven't had any luck so far finding anything noteworthy (this blurry mass of pixels is what I've managed to find https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQbG-t4SL5Tc_eAr04izezxq_7FFIl5UB-xUxnkUkUxtel16Lo0).
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