I tackled the dialogue data today. Only 256 lines in the game! Didn't know that. Should have expected it. Gotta figure out how to double that at least. Really hope I didn't screw up a pointer.
There was a game-freezing bug where the magic menu was looking at "$6300" instead of "ch_magicdata"--which used to be the same thing, but aren't anymore.
So I went through and looked for every place there was a variable that wasn't in variables.inc. Mostly they were in battle code. There's like, 8 different places they just chose at random to use as loop counters and temporary backup spots. So about 60% of the way through I just gave up labeling things very well because I was making new variable labels for the same damn thing. So a few spots it'll be saving to like, "math_basedamage" and it has nothing to do with damage at all.
I'll get around to that eventually...
Also updated the Checksum verification so now it tries to check the right spots for each save slot, instead of just the first one.https://drive.google.com/open?id=1SQn4b5UpQcAA7HXzkRCTJ0Ls4RzsnLB6
- So here's a new upload. Rather than overwrite the old upload with every new change, which may or may not break everything, I'll start updating this one instead. Version... 0.2 or something. I should learn how to do project updates maybe.
If anyone is actually trying to play the game with this, please let me know when something looks way off.