News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Recent Posts

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51
ROM Hacking Discussion / Re: Armored Trooper Votoms SNES
« Last post by KingMike on December 03, 2020, 10:39:29 am »
Please do not make threads for individual hack or translation requests.

See here.
52
ROM Hacking Discussion / Re: Game won't open in fMSX emulator
« Last post by KingMike on December 03, 2020, 10:37:22 am »
Possibly more detail needed.

I don't know the fMSX menus exactly, but typically I think you need to insert a ROM or floppy disk image into the appropriate cartridge or disk slot and then hit the button or command to turn on the emulated computer.

Also for cartridge games, you would need to know which mapper the game uses.
As I understand, that information is not included in ROM images, so either the emulator would have to use a database to detect known dumps, or require the user to somehow figure out the correct one. I use BlueMSX which seems to have a DB to auto-detect known games (though it won't work for hacks/translations. Would generally need to load up the unmodded version to see which one, and then manually select the same for hacks.)

May also need BIOS files, which you have to find on your own.
Again, I use BlueMSX which has its own freeware BIOS included.
53
Personal Projects / Re: Super Mario Unlimited DELUXE v 2.01 - Released!
« Last post by tcglog on December 03, 2020, 10:14:16 am »
I have a PAL hi-def nes. Does there exist, or is it possible to easily make a conversion of this rom that plays with the correct speed in a PAL nes? Now it was unplayable due to running way too slowly. I tried to patch SMB1 european rev A but the game froze after the mario hello.
54
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« Last post by sebastianangel on December 03, 2020, 09:18:55 am »
Sebastian!  I am impressed with the progress of the levels, they are getting very good!  Congratulations indeed!  I look forward to every new thing!
Thank you very much friend !! :) These models are for testing purposes, we still have to evaluate the excess of tiles, and in this blanka scenario I focused more on the combination of colors to be able to make the effect of clouds, the main problem is in excessive consumption of the floor :-\




December 03, 2020, 09:45:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello, as I promised, I'm back here, I had proposed to draw 4 portraits today, but Blanca's design was very complicated, so it took me more time than I thought.


Note: Temporary colors, but suggestions are welcome.

On the other hand, I may have to work a little more to perfect them, especially Ryu's, since having drawn it as a demonstration of my work process, I may neglect its design.

Anyway, I still have to analyze the data from the rom to make sure that I have enough space to insert the new designs, but for the moment I will leave that work for my "me" in the future :thumbsup:
Excellent !!! :woot!: I love your designs especially sagat, I think you are very perfectionist, if in terms of space I think there will be no problems for these portraits! :thumbsup:
55
Nice! That is fantastic work!
Giving the original a facelift is a great idea and I would totally replay it with this upgrade.
I hope work on this continues.
Thank you very much for the support, I can continue to show what our favorite console was capable of :thumbsup:

December 03, 2020, 09:11:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thank you very much for the support, I can continue to show what our favorite console was capable of :thumbsup:
Your work is fantastic! :crazy: I think you should take it up again, you are right about the effort, but I think that with more advanced knowledge and tools a lot could be done :beer:
56
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« Last post by sics on December 03, 2020, 09:04:56 am »
Hello, as I promised, I'm back here, I had proposed to draw 4 portraits today, but Blanca's design was very complicated, so it took me more time than I thought.


Note: Temporary colors, but suggestions are welcome.

On the other hand, I may have to work a little more to perfect them, especially Ryu's, since having drawn it as a demonstration of my work process, I may neglect its design.

Anyway, I still have to analyze the data from the rom to make sure that I have enough space to insert the new designs, but for the moment I will leave that work for my "me" in the future :thumbsup:
57
Personal Projects / Re: Secret of Mana, Turbo - Beta 201130
« Last post by fracto on December 03, 2020, 08:46:34 am »
Should I use turbo for a first playthrough or WVF+ scroll hack or Vanilla
58
ROM Hacking Discussion / Re: RESIDENT EVIL PSX pre-rendered scenarios gamecube style
« Last post by 4lorn on December 03, 2020, 08:22:59 am »
The thought crossed my mind a while ago but I brushed it aside because it requires adjusting a whole lot of images from GC resolution to PS1 resolution, and it didn't seem worth it - in part, because most people would prefer the higher resolution versions of the original Remake anyway, or the Remaster (and both of those have better play mechanics as well). It also required messing around with lighting and the RDT masks, which are an entirely different ball game. In the end, it really didn't pay off.

I mean, it's possible to convert all the BGs but really, for all that trouble, might as well create something unique. I did work on some custom backgrounds and camera angles for a project, but it's halted for now because it takes a long time to redo puzzles, backgrounds, angles, and events. These BGs were done without 3D modeling; they were built from scratch with a graphical editing program similar to Photoshop, with vector and pixel drawing and over 100 layers because I'm never happy with what I do.



59
Newcomer's Board / Re: Sega Saturn Castlevania Symphony of th Night Translation.
« Last post by Ardiloso on December 03, 2020, 07:18:30 am »
Amazing. I was planning to encode myself those videos. Glad he did. Trekkies does everything. :laugh:
60
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« Last post by Xander max on December 03, 2020, 06:55:15 am »
[/img]
testing graphic variants for blanka's stage :huh:
was only tested on nes-image-converter


Sebastian!  I am impressed with the progress of the levels, they are getting very good!  Congratulations indeed!  I look forward to every new thing!
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