News: 11 March 2016 - Forum Rules
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51
If there are "Batman the Videogame" and "Return of the Joker" black versions for NES,so why would not there be a Batman Returns too?

Change all these hex values (but all of them, Catwoman affected too):
 
 0F 11 01      to     0F 00 2D 

 0F 36 15      to     0F 37 15

And...





in the future I'll edit the enemies for darker colors and if possible the Batmobile's cutscene.

Bonus:

  16 27 18     to     16 27 01 



August 15, 2018, 06:35:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
52
Newcomer's Board / Re: Super Metroid - Mother Brain HP editing
« Last post by FAST6191 on August 15, 2018, 04:39:21 am »
I do often find simple health scaling to be "cheap" but at the same time it is not without merit. Changing AI behaviours or tightening reaction times/windows tends to be the superior method but also far more annoying.

Anyway

Find the health of the boss in RAM as per conventional infinite health cheat finding.

From there you could try tracing it back to the ROM (make a savestate just before the boss room, standard tracing from there).
Hopefully it is not at max health for the variable size and you can just write a bigger number there, however you could probably create an "energy tank" like process (if boss health is low then refill and set "energy tank" value you create to 0 so it does not refill next time).

In many cases bosses are the same as enemies so you could probably do something like if enemy = boss value then reduce potency of your weapons, or maybe a 50/50 hit chance.
53
ROM Hacking Discussion / Re: A good game to hack after years of SMW?
« Last post by NERV Agent on August 15, 2018, 02:20:03 am »
There is only 3 hacks for "Super Mario All-Stars + Super Mario World". Maybe you should try breaking new ground and do a mind-blowing thorough graphics hack of that game?
54
Where I live, yes. They are usually stored in the cheapo toys section with the action figures and cheap water guns.
55
Newcomer's Board / Re: Cannot log on DataCrystal
« Last post by Zynk on August 15, 2018, 01:04:40 am »
I can confirm that I can login to DataCrystal by typing in your LOGIN NAME (not exactly your FORUM NAME) and then your password used here.
56
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by Heaven Piercing Man on August 15, 2018, 12:27:41 am »
The other features are as awesome as what people thought the description would be. Though there are still windows of customization; the original value of Level. 4 Zero Nightmare's HP always seem to be a little too low, and makes the key fight unlocks Black Zero enhancement less intense. A Zero Nightmare HP modifier on the tweaks patcher would be awesome if it's possible to modify it using current technology.

Excellent point. Nightmare Zero and Hell Sigma are way too easy as they show up in the game.
57
Gaming Discussion / Re: So, looks like some apparently important sites are shut down
« Last post by Jorpho on August 14, 2018, 11:48:18 pm »
Fry's Electronics
Walgreens
Walmart
CVS
Target
You name it.
You're saying all of those stores carry things that resemble the NES mini or SNES mini, and that carry Nintendo ROMs?  Are there product listings on their online sites?

I know there are things like the AtGames Genesis, but that is a licensed product in spite of its crapiness.
58
Newcomer's Board / Super Metroid - Mother Brain HP editing
« Last post by tc on August 14, 2018, 11:26:17 pm »
I was hoping to make the final showdown (the Hyper Beam segment preferably) in Super Metroid more challenging, and I figure giving the boss more health is simple. Except I don't know the ROM address.

Or is there a better alternative? The game has nothing in the way of "level scaling" that I can remember, in a low percentage run the battle could become too unfair.
59
Personal Projects / Re: Megaman the Wily Wars Sram+
« Last post by JustJeff88 on August 14, 2018, 11:14:16 pm »
Thank you all for your input. I actually got the game saving and loading properly in Kega Fusion, which I prefer over Gens. While I would have liked to play it on Regen Dev build with the overclocking, which I tested and it worked flawlessly, the slowdown isn't that big of a deal and, to be honest, sometimes it helps old relics like me with less than stellar reflexes.

I saw on a forum somewhere that SRAM support for games was being handled on a case-by-case basis by the developer, and my conclusion is that Wily Wars was never take into account. While the game definitely creates the .srm file in the player-specified directory, it's either fault or isn't loaded when the game is started. Regen has been abandoned for years, so I'm going to have to give up on this one.

I would look into the Japanese version, but I wouldn't be able to use the Flow patch with it, which I really enjoy, so I don't think that I will. I have actually looked at RetroArch, but I've found that the menus and interface are very difficult to work with. I suppose that I'm not patient enough right now to untangle everything.
60
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by Aceearly1993 on August 14, 2018, 10:27:24 pm »
Tested v15 and it works fine on standard emulator like ePSXe. The repurposed Ultimate Armor/Black Zero secret command is amazing, that makes the long time dream come true which Zero can fight Zero Nightmare normally.

The other features are as awesome as what people thought the description would be. Though there are still windows of customization; the original value of Level. 4 Zero Nightmare's HP always seem to be a little too low, and makes the key fight unlocks Black Zero enhancement less intense. A Zero Nightmare HP modifier on the tweaks patcher would be awesome if it's possible to modify it using current technology.

The current tweaks patcher can modify damage of Blade Armor's saber, how about making normal X and other armors' saber damage also adjustable through the tweaks patcher?

And I don't know if it's possible to modify X's Magma Blade to like X can retain the sword part of Magma Blade even after depleting all weapon energy - Magma Blade still able to use at 0 ammo but lost its fire wave part - and bring the weakness attribute to both fire wave part and sword part.

These possible windows of customization are just some little extra advice I thought about it yesterday.  :laugh: The project is already awesome enough if you keep your original plans to improve it, acediez.
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