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Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by acediez on October 21, 2018, 05:31:23 pm »
I've just tried the patcher, but when I deselect Falcon Armor from the new game section, X still starts the game in it, and it's still selectable in the stage select. Am I missing the intent of that setting, or am I doing something wrong? I hated how in X5 and X6 X starts with the previous armor.

If that's not what that option is intended for, then I apologize. I also noticed in the changelog that there was a bug that prevented that option from disabling the Falcon Armor that was fixed in v15, but I have v15.
The code should only affect the stage select screen. It was working ok at some point but probably something slipped in the last version and I didn't notice.
As for the intro stage, back when I wrote that option I didn't know how to change the armor used at the intro, but now I do, so I'll try implementing starting with base X when Falcon Armor is patched out.

Thanks for letting me know. Even though I'm not working on game hacks at the moment (and probably won't for at least another couple of months) I am paying attention to suggestions and bugs and I'm keeping a list of things to fix/try next time  :)

Super Bomberman 3 (SNES): enable the two hidden battle stages with no need to use cheats (pushing repeatedly x button in the title screen for 20 or 30 seconds)
ROM Hacking Discussion / Re: YouTube/Google Video thread
« Last post by paul_met on October 21, 2018, 05:08:41 pm »
Story of Thor 2 / Legend of Oasis - NDS Style hack. Now available.
ROM Hacking Discussion / [HELP] Translating Klonoa: Empire of Dreams to Spanish (GBA)
« Last post by Hiro X on October 21, 2018, 05:05:23 pm »
Hello RomHacking Community!

I decided to work on some GBA games so I decided I would do Klonoa Empire of Dreams first because I couldn't find any Spanish patch for it, I tried opening the game in Hex Editors such as Crystaltile2 and also Graphic editors like Tile molester and Tile layer pro, but I could not find any graphics for characters in the Rom, the only thing I found with the Hex Editor was a development text in ASCII and decided to create a Table file based on it, but still using the table I could not find any text, I tried relative searching but making tables out of it did not help either.

I guess the game is compressed in some strange way that only Namco workers knew about so, how could I corrupt the Rom to modify the text?

Are there any other ways around the problem?

Anyways, thank you for reading! Have a nice day. (Sorry for my bad english, it's not my native language).
A hack for Sonic 3D Blast that makes it so you use the cardinal directions instead of diagonals... make it play more like Snake Rattle N' Roll or Marble Madness where the directions are all up down left right rather than having to use Diagonal Right / Up to be "Up."

October 21, 2018, 04:05:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
"Eh? You mean "up and left simultaneously"? Surely if it sees all four directions, that's enough. Maybe I'm missing something here, but diagonals aren't independent, they're just two directions."
There are no diagonals in this test cart.
There -are- diagonals in this test cart... but it only registers buttons presses from an emulator while in the 4 player multi tap test screen...
Newcomer's Board / Wizardry VI english translation: Real HW compatible?
« Last post by vanfanel on October 21, 2018, 03:59:48 pm »
Hello there!

I'm new to the forum, but I am a BIG fan of rom hacks on and visit on a daily basis for news.

Well, my first question is about the TiCo translation for the Snes version of Wizardry VI.

I have tried it on real hardware and all I get is a black screen. However, it seems to work great on the latest Snes9x core on RetroArch. So... Is it supposed to be compatible with the real Super Nintendo console? Thanks!
Personal Projects / Re: Zelda II Redux
« Last post by Shade Aurion on October 21, 2018, 03:25:45 pm »
lol I don't even know dude. Again it might be worth tracking down specific Zelda 2 hackers and seeing if they can help. Trax, Revility, etc might be able to help you out. I'm sure its something really simple too.
Personal Projects / Re: Zelda II Redux
« Last post by ShadowOne333 on October 21, 2018, 03:12:43 pm »
What the heck just happened here? Lol

But yeah, basically what's left to be done is just the animates water tiles as priority.
The PAUSE message on Overworld could be a nice bonus, but optional.

Once the water tiles animation is done, it should be ready for a proper release
Personal Projects / Re: Zelda II Redux
« Last post by Shade Aurion on October 21, 2018, 03:09:02 pm »
Umm, yeah? It's been a month since the last post, this hack is nearing completion and ShadowOne333 is seeking help specifically with animating tiles.. >_>
ROM Hacking Discussion / Re: Let's Translate Every Game Gear Game
« Last post by filler on October 21, 2018, 02:38:39 pm »
FYI: Made a table file and dumped the script for Ninku 2: Tenkuuryuu e no Michi (忍空2 ~天空龍への道~). It's 32K formatted.

EDIT: Also made a table file and dumped the script for Pocket Jansou (ポケット雀荘). It's also about 32K formatted.
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