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Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by Aceearly1993 on August 14, 2018, 10:27:24 pm »
Tested v15 and it works fine on standard emulator like ePSXe. The repurposed Ultimate Armor/Black Zero secret command is amazing, that makes the long time dream come true which Zero can fight Zero Nightmare normally.

The other features are as awesome as what people thought the description would be. Though there are still windows of customization; the original value of Level. 4 Zero Nightmare's HP always seem to be a little too low, and makes the key fight unlocks Black Zero enhancement less intense. A Zero Nightmare HP modifier on the tweaks patcher would be awesome if it's possible to modify it using current technology.

The current tweaks patcher can modify damage of Blade Armor's saber, how about making normal X and other armors' saber damage also adjustable through the tweaks patcher?

And I don't know if it's possible to modify X's Magma Blade to like X can retain the sword part of Magma Blade even after depleting all weapon energy - Magma Blade still able to use at 0 ammo but lost its fire wave part - and bring the weakness attribute to both fire wave part and sword part.

These possible windows of customization are just some little extra advice I thought about it yesterday.  :laugh: The project is already awesome enough if you keep your original plans to improve it, acediez.
Personal Projects / Re: Zelda II Redux
« Last post by Chicken Knife on August 14, 2018, 08:23:47 pm »

RE: King Bubbles, I'm certain that I didn't see any on my path through the great palace. My file saved over starting at the beginning so I can't make the run again atm but I am 100 percent certain they weren't there. Just in case the faq I was following for the route misinformed me of what enemies should be where, I just watched a youtube run where the guy took the same path and I saw multiple King Bubbles in the same rooms I passed with none.
ROM Hacking Discussion / Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Last post by matt! on August 14, 2018, 07:53:35 pm »
Does anybody have a "patch pack" of all of sluffy's patches?

Hey everyone, I am Celeste and I am a American High schooler who is taking over my first translation project, but do not worry about that, because we have a couple experienced translators and programmers, including Gideon Zhi who was gracious enough to rip the script for us, but I do not want to overwhelm them with all of this work, so I am looking for some more help. Translation and editing help mostly, since we won't need to insert text for a little while now. I would also appreciate someone to create a new title screen. Also, yes, I am taking this project over from Matatabi

First let me inform you on the game. Released on May 24th, 1996, Gokinjo Boukentai is a game that follows the adventures of a kindergartner named Mana who goes on a mission from God and meets many friends, and enemies on the way. Gokinjo Boukentai is often attributed to being similar to a Mother game, Young Kids being in Strange Situations. The game sports  a lot of Japanese anime stereotypes and an interesting battle system. The game was released by Pioneer LDC. The story was written by Yosuke Kuroda, who is a rather prolific anime screenwriter whose writing credentials include works like Excel Saga, Gundam 00 and the Please Teacher/Please Twins series (among many others). The character design is done by the manga artist Sudo Masumi, who has a cute, comical art style. The team working on the game was the same team that produced the game Bounty Sword.

Some Great Things about it are
+ A free-form stat-building system where you take classes to raise stats and build your character however you want.
+ A branching storyline, with certain episodes only unlocking if certain stat conditions are met by certain points of the game.
+ A new game+ function that shows you which episodes you've seen and which you have left to see, for those interested in 100% completion.
+ A world that opens up as you raise your stats. Certain stats will unlock new ways to interact with the world around you. For example: early in the game you are unable to use computers, but raising certain stats high enough will allow you to access computers for valuable information.
+ A jazzy, catchy, upbeat soundtrack. ( <Sample: Normal battle theme)
and much more!

Like I said above, all I need are a few more translators/editors and a person to help edit some graphics, but that isn't the highest priority right now, so it's fine if you're busy at the moment. We have already been editing the script for a little while, but there is still quite a bit more to go.

We have a discord that you can join if you are interested in the project but can't help, and separate work channels for when we do actual work. Message me if you want the code.

If you want to help you can either reply to this post or message me, we would really appreciate your help so we can actually get this game done and ready for everyone to play!

Our translators are tired and we need more help please

23% Complete!
Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« Last post by peixemacaco on August 14, 2018, 06:04:38 pm »
What a hack lesson!
Great job updating Sonic for Nes! Like a pro!

Wonderful intro!

Waiting to play...

See ya,
Newcomer's Board / Re: Question on how to make non-playable characters playable?
« Last post by yetisyny on August 14, 2018, 05:56:15 pm »
I looked this up, OK so I played GBA games for years on VisualBoyAdvance-M, great emulator with a lot of features including a debugger and everything, been around a long time. But apparently one called NO$GBA is better for programming and debugging purposes if you don’t just want to play games, in fact it seems it originally started out as a debugger and later had emulation added too, but it is not quite as popular for playing games. Also there is a newer emulator called mGBA which is more accurate and faster but does not have as many features yet, but people really like it. You should probably try all 3.

There are other emulators too for GBA but they are not as good, at least according to what I read, those 3 are the only 3 you should bother trying.

OK so here are official download links for all 3 of them to get the latest versions:
NO$GBA (currently version 2.9a, get the debug version for programmers)
VisualBoyAdvance-M (currently version 2.1.0 Security Fix)
mGBA (currently version 0.6.3)

VisualBoyAdvance-M and mGBA are both cross-platform while NO$GBA seems to be Windows-and-DOS-only, all 3 should be fine for you in Windows 7, but in Linux Mint, well you can use 2 out of the 3 but NO$GBA supposedly is the best for programming and debugging. And emulators have different interfaces and feature sets on different operating systems, I know VisualBoyAdvance-M for instance is definitely different on Windows and Linux. You might be able to use Wine to run the Windows version of NO$GBA in Linux but Wine is rather a pain to get working.

The easiest one to install on Linux Mint is mGBA, there are prebuilt binaries for Ubuntu there and you just need to pick the one for the Ubuntu version that matches your Linux Mint version. VisualBoyAdvace-M has WxWidgets, SDL, and GTK+ versions, not sure which one is best, they currently have the WxWidgets as the default version but I have found on Windows that the SDL version of VisualBoyAdvance-M is the best on Windows, at least the last time I checked. NO$GBA is supposed to be the best one for programming and debugging though and for that one, running it from Windows is best, unless you are really good at using Wine. Don’t even bother with the DOS version of NO$GBA since it lacks programming and debugging features.
Newcomer's Board / Re: Datacrystal page history wiped on a few pages
« Last post by yetisyny on August 14, 2018, 04:40:34 pm »
This one looks perfectly fine to me, unless what the history shows is not really what happened:!_Forbidden_Memories:ROM_map&action=history

This other one, though, it shows you as creating the page with its current contents, in September of last year, and no modifications since then:!_Dark_Duel_Stories:RAM_map&action=history

So I assume you are saying that what those 2 pages show as the history is not actually the history? Is that the problem? Maybe you could please clarify by saying exactly how the history shown on those pages is not accurate? Or did the problem go away? Or is it showing me a different version of the webpage than what you see? I can’t login to the wiki so I see what people who are logged out and unable to edit anything see.
Newcomer's Board / Re: Cannot log on DataCrystal
« Last post by yetisyny on August 14, 2018, 04:33:12 pm »
I have the same problem, I have never been able to login to the DataCrystal wiki here. Sometimes I get the error message “There seems to be a problem with your login session; this action has been canceled as a precaution against session hijacking. Go back to the previous page, reload that page and then try again.”

Other times I get the error message “Incorrect username or password entered. Please try again.” I get this second error message if I delete cookies for the DataCrystal wiki like people here suggest.

In both cases, trying again gives me the same error message again.

My username is not a problem, is it? It is just 8 alphanumeric letters. It is possible that my password for romhacking dot net might not work on the DataCrystal wiki since maybe the MediaWiki software that the wiki runs on has different password requirements than the main site. I might be using characters in my password that are not allowed in MediaWiki passwords but are allowed in romhacking dot net passwords. Or maybe the password lengths allowed are different?

Obviously something is wrong. It might even be possible that I don’t have an account on the wiki despite having one on romhacking dot net, since I have not had a romhacking dot net account for very long, just about a month or so. Do I have to wait longer before I am able to have a wiki account or something? According to the DataCrystal wiki I ought to have an account there with the same login as my romhacking dot net account if I have a romhacking dot net account.

Anyway I have valuable information I can add to the wiki. Not very much, just a little currently. But I have looked at and tested Pro Action Replay codes for at least one SNES game and found things in the memory of the game that are not in the RAM map of that game on the wiki. So I could improve the RAM map by adding that data. And a bunch of games do not have RAM maps at all, I could at least start them by using a little bit of data from verified Pro Action Replay codes I have tested, this would be better than having no information at all about their RAM layout.

But to do that I need to be able to edit the wiki here and right now I can’t login to it, I get those 2 different errors depending on if I clean up my cookies or not. I can see from the wiki history that some people are able to edit it successfully but it is not terribly active, I guess since a lot of us are having trouble. Really a shame. Apparently for mantidactyle, cleaning up the cookies was able to solve it for them, but for me, it doesn’t accept my username and password even after cleaning up my cookies, local storage, cache and so on, all that does is change which error message I get. I still get an error message no matter what.
Personal Projects / Re: NES Metroid HD Pack
« Last post by Kallisto on August 14, 2018, 03:49:04 pm »
I'm really shocked this was even possible for NES games in general, it opens up a lot of possibilities for future NES projects.
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