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31
Personal Projects / Re: My NES Translation Projects
« Last post by Pennywise on August 19, 2018, 01:34:44 pm »
I noticed that there's a placeholder page up for Metal Slader Glory up on the main site! Since you mentioned it was already complete anyway, I'd assume it'll probably be out fairly soon, huh? I'm excited to finally play it, and I've got a bunch of friends who are also looking forward to it as well.

Well, uploading release materials can be a pain in the butt sometimes, especially when there's several translations about to be released around the same time. All I have to do now is just upload the archive when it's ready.

God Slayer was announced not too long ago and that's pretty much done, too. Testing should begin very soon.
32
Personal Projects / Re: NES Metroid HD Pack
« Last post by Shade Aurion on August 19, 2018, 01:07:24 pm »
This looks great. I want to jump in a play it but I think i'll wait for at least the first round of fixes. I'll def be bookmarking this though. Great work <3
33
Funny enough, you posted JUST before I was about to double post an update.

Good news is, I figured out how to match all the items and got it to work. Bad news is, the last two items after the two cursed items (Fighter's Ring (now Warrior's Ring) and Erdrick's Token (Now Mark of Erdrick) can't seem to load ANYTHING past the cursed items text (there's now nothing there as they're now one-lined items




Quote
One thing to watch out for is that those two sections are actually four sections - the game also keeps pointers to the start of "Cursed" and "Belt", so if you don't update those pointers too, the final five items (including "Secret Passage", which actually is used) will probably show up incorrectly.

Yeah I thought something was kinda fishy there as when I tried renaming the first Cursed item it, part of "Rainbow" (for Rainbow drop) was showing up. How do I adjust the pointers for that then? (sorry still a bit of a romhacking n00b here)

Also, thanks for letting me know about Secret Passage, I pretty much removed it for space, but I'll have to find a way to get something back in there.
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You might enjoy reading through some other forum posts about Dragon Warrior, particularly this thread.

Both sections do go in order, with the first section giving the first line of text and the second section giving the second line of text (if the second line isn't "", the game automatically prefixes the second line with a space; this also happens when both "lines" are displayed side-by-side, e.g. "Thou hast found the Magic Key.").

Each of the sub-strings is terminated by $FF, so "Bamboo" goes with "Pole", "Club" goes with "", "Copper" goes with "Sword", etc. If you want to switch between using one line and two lines, it's as easy as e.g.
Code: [Select]
Stick{FF}King of{FF}Copper{FF}...

{FF}Clubs{FF}Sword{FF}...
to get "Stick" instead of "Bamboo Pole" and "King of Clubs" instead of "Club".

One thing to watch out for is that those two sections are actually four sections - the game also keeps pointers to the start of "Cursed" and "Belt", so if you don't update those pointers too, the final five items (including "Secret Passage", which actually is used) will probably show up incorrectly.
35
I wasnt sure lich's collection was up to date and had everything?

clearly not up to date with also some patchs not included (for the last games solved by sluffy). For a complete ips patch pack, I supose you will have to create it manually from robin64 sfrom pack or to pick one by one in the common compatibility sheet (which is up to date). For the games I need a patch I personally use this second option, my bible ^^
36
ROM Hacking Discussion / Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Last post by matt! on August 19, 2018, 08:59:14 am »
I wasnt sure lich's collection was up to date and had everything?
37
thanks.

These are all for sfrom tool.

Anybody got the original IPS patches?

The .ips files are in there. Associate .cnp files with WinRAR.

(A cnp file is simply a rar file that contains the ips and an xml file which tells the program what to do, such as setting a PID, a special byte, and so on. It also stops people applying the ips to the wrong ROM)
38
Help Wanted Ads / [Technical] Need help on some of my hacks.
« Last post by SCD on August 19, 2018, 05:53:34 am »
Hi everyone,

I need help on some of the hacks that me & rainponcho worked on, the problem is the last time he was on here was a year ago, so I can’t get help from him to change & fix these because I don’t have the skills to do these myself.

Here’s what I need help on:

DuckTales Restoration: I want to change the cheeseburger and the Xenomorph looking alien back to their original sprites.
http://www.romhacking.net/hacks/1103/

Final Fire Pro Wrestling Restoration: I want to change Hisakatsu Oya's head back to his old one. His head number is 77. (This was a hack that another person made for me, I want to change it back because I found out that the original head was the correct one.)
http://www.romhacking.net/hacks/1668/

Fire Pro Wrestling 2 Restoration: I want to change Hisakatsu Oya's head back to his old one. His head number is 250. (This was a hack that another person made for me, I want to change it back because I found out that the original head was the correct one.)
http://www.romhacking.net/hacks/2392/

McDonald's Treasure Land Adventure Restoration: Make the title screen more like the Japanese version where they capitalized the "L" for "land" and added a extra text crediting Treasure.
http://www.romhacking.net/hacks/3557/

Minor Fixes for Mortal Kombat II: This will explain what I need help on: http://www.romhacking.net/forum/index.php?topic=25979.0
http://www.romhacking.net/hacks/3478/

Mega Man Zero 2 Restoration: When you go to the screen to equip Forms and EX Skills, it's all buggy looking.
http://www.romhacking.net/hacks/3738/

Mega Man Zero 3 Restoration: A user told me that when you kill Hanumachine (the monkey boss) with the Z-Saber, his sprite glitches out.
http://www.romhacking.net/hacks/3741/

Super Ghouls'n Ghosts Restoration: I want to make the heart that appears on top of Arthur & Princess Prin Prin during the ending to stay big after it's done with its animation, instead of repeating it.
http://www.romhacking.net/hacks/3473/

Streets of Rage 2 Restoration: Is there a way to make the the death screams of both the players & the enemies to play while their still in the air instead of after they hit the ground? (This hack I did all by myself, I just need to know if this is possible to change.)
http://www.romhacking.net/hacks/2604/

If someone can help me on these, that would be great.
39
thanks.

These are all for sfrom tool.

Anybody got the original IPS patches?

Isn't that what the patch pack by lich link is in the first post?

https://drive.google.com/drive/folders/1wJkjaFxampCdM5MExFgmsgateLn0jAsD

That's the one I downloaded, all .ips
40
ROM Hacking Discussion / Re: Writing a Book on the Internals of a Retro Game
« Last post by matt! on August 19, 2018, 03:43:15 am »
Mario physics
Mario platforming controls
Mario camera design

Let me know if you need help finding anything else!

August 19, 2018, 03:53:01 am - (Auto Merged - Double Posts are not allowed before 7 days.)
couple more

google: platformer physics best practice

http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

http://info.sonicretro.org/Sonic_Physics_Guide
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