News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

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Personal Projects / Re: Capcom Games Editor (NES)
« Last post by azoreseuropa on November 12, 2018, 07:46:04 pm »
Editor has plugin for building SMD graphics, so it can be used for editing this game, but you need someone, who can make configs for it. I'll add this games to my list, but I have no time to develop editor for now.

That's cool. Thanks.
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* If the cheat isn't modifying a fixed piece of code, you'll need to reverse-engineer the game's code to learn what's modifying the cheat's RAM address and then modify the game's code by yourself.

For that last item:
* You'll need to learn MIPS assembly language.
* You'll need to learn how to use a PSX emulator with a debugger.


Damn, you're spot on. Like you said, the code modifies a variable, meaning it makes you enter the quest even though you don't have done the required steps yet. That's tough... I'll have to find a way to make the code only work if you have done the steps to enter the quest...
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I have no idea who released PW 1.3, and it kind of annoys me that they didn't even bother to update the README.  When I released 1.2, I specifically asked both Euclid and SePH for their permission to release an update under the same name, otherwise I would have created a fork like Parallel Remodel.  By updating under the same name, but with no README or any author information, now I'm getting a bunch of bug reports sent to me for a version I didn't even know existed, and I have no idea what was changed in this version  :o

All I can say is, you'll have to figure out who actually released 1.3 if you want any answers about the new issues.  I know 1.2 had its problems, and I'm working on fixing them, but I have a bunch of other projects on my plate too.
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Gaming Discussion / Re: The PS1 Classic
« Last post by KingMike on November 12, 2018, 06:35:59 pm »
Well, what tells you that Nintendo re-invented the wheel ? Maybe they didn't; nobody prove they just take a particular emulator but that doesn't mean they didn't. Also, there is hundred of reasons for "re-inventing wheels", particularly when it comes to software development, but I won't go into details.
I do recall reading... I think it was Retro that wanted to include Super Metroid as an unlockable in Prime by using a SNES9x port but Nintendo told them no. I can't remember if that was the exact example but it was something like that.
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Personal Projects / Re: Chrono trigger plus
« Last post by KingMike on November 12, 2018, 06:33:17 pm »
I've definitely seen people who never played a game vanilla before ask for a ROM hack recommendation as their first experience (like the Lufia 2 thread).
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Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« Last post by Bosco82 on November 12, 2018, 05:56:55 pm »
When using the canoe patch make sure to change the rommap to LoRom and when using sfromtool the preset should be 110B
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Gaming Discussion / Re: The PS1 Classic
« Last post by Jorpho on November 12, 2018, 05:27:11 pm »
Well, what tells you that Nintendo re-invented the wheel ? Maybe they didn't; nobody prove they just take a particular emulator but that doesn't mean they didn't.
Wouldn't it be obvious if they were re-using someone else's publicly-available emulator?  That is, wouldn't it obviously have the same recognizable flaws?  One of the bazillion people poring over these things would surely have picked up on that by now if that was the case – even if it was something less obvious, like old Virtual Console code, or the Super Punch-Out "SNESticle".

Quote
Also, there is hundred of reasons for "re-inventing wheels", particularly when it comes to software development, but I won't go into details.
Whatever reasons there may be, in the end, doesn't that tend to be tremendously expensive?
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Personal Projects / Re: Chrono trigger plus
« Last post by The Timekeeper on November 12, 2018, 05:21:53 pm »
I think, at this point, everyone pretty much knows who the prophet is. I mean, I don't think first-time CT players actually look for a romhack in the first place. Or you could have prophet's guile show up only with NG+. And it's been 10 years since that hack was released and I am pretty sure the developers would have no problem with you integrating it. Not like they asked for permission from SE in the first place and not like they make money off of it. Plus, I think they're still bitter with SE for the C&D (I am), so I can see they'd like to see more hacks spread around. Heck, if you give me their contact details, I'll ask them for permission, but I am pretty sure they agree.

Also, what about adding the Frozen Flame and some quest related to it? Ah, also, does this hack contain the Dream Devourer?
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Personal Projects / Re: Pokémon FireRed Redux
« Last post by Petuuuhhh on November 12, 2018, 04:41:32 pm »
I'll be adding Bulba, Squirtle, and Charmander to the wild, so you'll be able to obtain them.
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Personal Projects / Re: Zelda II Redux
« Last post by ShadowOne333 on November 12, 2018, 03:27:07 pm »
I haven't received any bug/glitch feedback from the newest beta, so I will assume it is going smooth for now. :P
So with that, animations on the overworld should be working, and crossed off the list thanks to Trax and the info he provided!

Now, there are still a couple more things I want to attempt to do, but in the meanwhile please be sure to try the latest beta I uploaded and give it a rough test, beginning to end, to ensure it is working properly.

Last things I want to do (beside the Pause message on the overworld) are nothing more but fancy things that I do hope I can implement, still I want to see if I can achieve them before even saying what they are, so enjoy the beta meanwhile :P
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