News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

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21
While that is a rather natural question to ask, the answer would highly depend the game in question. In practice, however, many games probably use fairly similar logic to handle jumping and gravity. It would take some time to track down, perhaps with a cheat finder utility (built into some emulators). There are also emulators with TAS features that let you step frame by frame and you could use such a feature to painstakingly measure those properties with high accuracy. But then, you're already kind of doing that with VLC...
22
Newcomer's Board / Re: Tile Molester GUI Problem?
« Last post by Jorpho on Today at 09:58:39 am »
Code: [Select]
cd [directory where tm.jar is, NOT tm.jar itself]
tm.jar
If that doesn't help, using the line
Code: [Select]
java -jar tm.jarmight be a good idea.

It also might be a good idea to check the Java Control Panel (which should be accessible from the Start menu).  Maybe try deleting the Java cache.  (From the General tab, click the Settings button under Temporary Internet Files.)  If you're practically out of hard drive space, that might have something to do with it too.

It occurs to me there might be something weird running in the background that purposefully interferes with the running of Java applications (since they're known to be a bit of a security risk), but I have no idea what that might be.
23
Hey SupaSAIAN, do you happen to know if the Spanish translation is for Rev 0 or for Rev 1?

The description says it's the Rev 0 ROM, but then the CRC-32 that it says is for the Rev 1 ROM.
Rev 0 = 5399BDDB
Rev 1 = 6C50C2CF

The ReadMe for the translation says this:
Quote
Para obtener el juego parcheado necesitaréis la ROM original en japonés, que ha de tener
como CRC32 (o checksum) el valor 0x6C50C2CF (valor hexadecimal) y sin ningún tipo de cabecera.

I put it through Google translate :P and I think the Spanish translation patch is for Rev 1?
24
Newcomer's Board / How to get data like jump height and duration
« Last post by saltymanj on Today at 06:08:29 am »
Is there a tool to help determine jump height and duration out of an nes rom? Right now I'm using VLC and a screen recording. It's pretty painful.
25
Newcomer's Board / Re: A little help
« Last post by Psyklax on Today at 05:25:52 am »
I hadn't read Inverse's statement on the "Essence of ROM Hacking". Good stuff.

Wow, that actually hits the nail on the head. It definitely applies to me, too. Like how I hacked an Atari Lynx game, not necessarily because I really wanted the change that I made, but because the idea of hacking a system nobody else had hacked, WITHOUT a debugger (but with a RAM viewer), really got me going. Hackers hack because they love to hack, not because they want new levels in some platform game.

The guys in the Hack Ideas thread should read that post... :D
26
Right on pimpinelephant!
27
Personal Projects / Re: Tengai Makyou Zero translation project
« Last post by Tom on Today at 04:59:43 am »
Wow! Thank you so much for posting this, RetroGaijin. I enjoyed reading your reaction, thoughts, and your story.

You -get it-. You really understand Tengai Makyou Zero, and I'm glad you appreciated all of those little details.

After finishing a translation, I always try to find out what people thought... I hop around on the various sites, hoping to hear people discussing the plot, sharing their favorite moments... But I rarely encounter people who really get into it.

A reaction like yours is a real treasure to me.
28
Newcomer's Board / Re: Tile Molester GUI Problem?
« Last post by NERV Agent on Today at 04:51:52 am »
Hmmm. Okay, maybe OP should try using a batch file to open it.

Put the following in a Notepad file:

Code: [Select]
cd [directory where tm.jar is, NOT tm.jar itself]
tm.jar

And save it as a ".bat" file.

So for my copy, I extracted it right it my C:\ drive, so for me its:

Code: [Select]
cd C:\tilemolester-0.16\tilemolester-0.16
tm.jar
29
Newcomer's Board / Re: Help With NES Snake's Revenge text
« Last post by wave on Today at 03:07:58 am »
Hello, today I'm releasing a translation to spanish for Snake's Revenge so I'll tell you how it stores it's text.
The characters are stored in 6 bits instead of 8, so it "packs" 4 chars in 3 bytes.
I've added a special extraction/insertion mode for my tool to manage them.
The tool is here:
https://github.com/sewave/hextractor/releases/latest
Maybe other tools can handle this type of encoding.
To extract the text (bat file):
Code: [Select]
@echo off
set T_FILENAME="Snake's Revenge (U) [!].nes"
set SCRIPTNAME="snakerevenge"
java -jar Hextractor.jar -a34 %SCRIPTNAME%Alt3.tbl %T_FILENAME% %SCRIPTNAME%Alt3.ext %SCRIPTNAME%Alt3.off
java -jar Hextractor.jar -a34 %SCRIPTNAME%Alt4.tbl %T_FILENAME% %SCRIPTNAME%Alt4.ext %SCRIPTNAME%Alt4.off
pause
To insert the text (using ext files starting with tr_):
Code: [Select]
@echo off
set T_FILENAME="TR_Snake's Revenge (U) [!].nes"
set S_FILENAME="Snake's Revenge (U) [!].nes"
set SCRIPTNAME="snakerevenge"
del %T_FILENAME%
copy %S_FILENAME% %T_FILENAME%
java -jar Hextractor.jar -h43 %SCRIPTNAME%Alt3.tbl tr_%SCRIPTNAME%Alt3.ext %T_FILENAME%
java -jar Hextractor.jar -h43 %SCRIPTNAME%Alt4.tbl tr_%SCRIPTNAME%Alt4.ext %T_FILENAME%
pause
Here are the tbl and offset files:
http://s000.tinyupload.com/index.php?file_id=65437267459107823751
You'll have to change a little bit the tables for the characters that I've modified.
30
Newcomer's Board / Re: Tile Molester GUI Problem?
« Last post by Psyklax on Today at 01:49:45 am »
Just to add to the topic: I'm using Windows 10 and just click TM.JAR and it works perfectly. I'm using the same copy I had on Windows 7 and Windows XP, never changed it.

No idea what could be causing this problem for the OP, though. :(
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