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Gaming Discussion / Re: So, looks like some apparently important sites are shut down
« Last post by Jorpho on August 14, 2018, 11:48:18 pm »
Fry's Electronics
You name it.
You're saying all of those stores carry things that resemble the NES mini or SNES mini, and that carry Nintendo ROMs?  Are there product listings on their online sites?

I know there are things like the AtGames Genesis, but that is a licensed product in spite of its crapiness.
Newcomer's Board / Super Metroid - Mother Brain HP editing
« Last post by tc on August 14, 2018, 11:26:17 pm »
I was hoping to make the final showdown (the Hyper Beam segment preferably) in Super Metroid more challenging, and I figure giving the boss more health is simple. Except I don't know the ROM address.

Or is there a better alternative? The game has nothing in the way of "level scaling" that I can remember, in a low percentage run the battle could become too unfair.
Personal Projects / Re: Megaman the Wily Wars Sram+
« Last post by JustJeff88 on August 14, 2018, 11:14:16 pm »
Thank you all for your input. I actually got the game saving and loading properly in Kega Fusion, which I prefer over Gens. While I would have liked to play it on Regen Dev build with the overclocking, which I tested and it worked flawlessly, the slowdown isn't that big of a deal and, to be honest, sometimes it helps old relics like me with less than stellar reflexes.

I saw on a forum somewhere that SRAM support for games was being handled on a case-by-case basis by the developer, and my conclusion is that Wily Wars was never take into account. While the game definitely creates the .srm file in the player-specified directory, it's either fault or isn't loaded when the game is started. Regen has been abandoned for years, so I'm going to have to give up on this one.

I would look into the Japanese version, but I wouldn't be able to use the Flow patch with it, which I really enjoy, so I don't think that I will. I have actually looked at RetroArch, but I've found that the menus and interface are very difficult to work with. I suppose that I'm not patient enough right now to untangle everything.
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« Last post by Aceearly1993 on August 14, 2018, 10:27:24 pm »
Tested v15 and it works fine on standard emulator like ePSXe. The repurposed Ultimate Armor/Black Zero secret command is amazing, that makes the long time dream come true which Zero can fight Zero Nightmare normally.

The other features are as awesome as what people thought the description would be. Though there are still windows of customization; the original value of Level. 4 Zero Nightmare's HP always seem to be a little too low, and makes the key fight unlocks Black Zero enhancement less intense. A Zero Nightmare HP modifier on the tweaks patcher would be awesome if it's possible to modify it using current technology.

The current tweaks patcher can modify damage of Blade Armor's saber, how about making normal X and other armors' saber damage also adjustable through the tweaks patcher?

And I don't know if it's possible to modify X's Magma Blade to like X can retain the sword part of Magma Blade even after depleting all weapon energy - Magma Blade still able to use at 0 ammo but lost its fire wave part - and bring the weakness attribute to both fire wave part and sword part.

These possible windows of customization are just some little extra advice I thought about it yesterday.  :laugh: The project is already awesome enough if you keep your original plans to improve it, acediez.
Personal Projects / Re: Zelda II Redux
« Last post by Chicken Knife on August 14, 2018, 08:23:47 pm »

RE: King Bubbles, I'm certain that I didn't see any on my path through the great palace. My file saved over starting at the beginning so I can't make the run again atm but I am 100 percent certain they weren't there. Just in case the faq I was following for the route misinformed me of what enemies should be where, I just watched a youtube run where the guy took the same path and I saw multiple King Bubbles in the same rooms I passed with none.
ROM Hacking Discussion / Re: Snes emulators (Canoe, Snes9x) -- game problems and fixes
« Last post by matt! on August 14, 2018, 07:53:35 pm »
Does anybody have a "patch pack" of all of sluffy's patches?

Hey everyone, I am Celeste and I am a American High schooler who is taking over my first translation project, but do not worry about that, because we have a couple experienced translators and programmers, including Gideon Zhi who was gracious enough to rip the script for us, but I do not want to overwhelm them with all of this work, so I am looking for some more help. Translation and editing help mostly, since we won't need to insert text for a little while now. I would also appreciate someone to create a new title screen. Also, yes, I am taking this project over from Matatabi

First let me inform you on the game. Released on May 24th, 1996, Gokinjo Boukentai is a game that follows the adventures of a kindergartner named Mana who goes on a mission from God and meets many friends, and enemies on the way. Gokinjo Boukentai is often attributed to being similar to a Mother game, Young Kids being in Strange Situations. The game sports  a lot of Japanese anime stereotypes and an interesting battle system. The game was released by Pioneer LDC. The story was written by Yosuke Kuroda, who is a rather prolific anime screenwriter whose writing credentials include works like Excel Saga, Gundam 00 and the Please Teacher/Please Twins series (among many others). The character design is done by the manga artist Sudo Masumi, who has a cute, comical art style. The team working on the game was the same team that produced the game Bounty Sword.

Some Great Things about it are
+ A free-form stat-building system where you take classes to raise stats and build your character however you want.
+ A branching storyline, with certain episodes only unlocking if certain stat conditions are met by certain points of the game.
+ A new game+ function that shows you which episodes you've seen and which you have left to see, for those interested in 100% completion.
+ A world that opens up as you raise your stats. Certain stats will unlock new ways to interact with the world around you. For example: early in the game you are unable to use computers, but raising certain stats high enough will allow you to access computers for valuable information.
+ A jazzy, catchy, upbeat soundtrack. ( <Sample: Normal battle theme)
and much more!

Like I said above, all I need are a few more translators/editors and a person to help edit some graphics, but that isn't the highest priority right now, so it's fine if you're busy at the moment. We have already been editing the script for a little while, but there is still quite a bit more to go.

We have a discord that you can join if you are interested in the project but can't help, and separate work channels for when we do actual work. Message me if you want the code.

If you want to help you can either reply to this post or message me, we would really appreciate your help so we can actually get this game done and ready for everyone to play!

Our translators are tired and we need more help please

23% Complete!
Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« Last post by peixemacaco on August 14, 2018, 06:04:38 pm »
What a hack lesson!
Great job updating Sonic for Nes! Like a pro!

Wonderful intro!

Waiting to play...

See ya,
Newcomer's Board / Re: Question on how to make non-playable characters playable?
« Last post by yetisyny on August 14, 2018, 05:56:15 pm »
I looked this up, OK so I played GBA games for years on VisualBoyAdvance-M, great emulator with a lot of features including a debugger and everything, been around a long time. But apparently one called NO$GBA is better for programming and debugging purposes if you don’t just want to play games, in fact it seems it originally started out as a debugger and later had emulation added too, but it is not quite as popular for playing games. Also there is a newer emulator called mGBA which is more accurate and faster but does not have as many features yet, but people really like it. You should probably try all 3.

There are other emulators too for GBA but they are not as good, at least according to what I read, those 3 are the only 3 you should bother trying.

OK so here are official download links for all 3 of them to get the latest versions:
NO$GBA (currently version 2.9a, get the debug version for programmers)
VisualBoyAdvance-M (currently version 2.1.0 Security Fix)
mGBA (currently version 0.6.3)

VisualBoyAdvance-M and mGBA are both cross-platform while NO$GBA seems to be Windows-and-DOS-only, all 3 should be fine for you in Windows 7, but in Linux Mint, well you can use 2 out of the 3 but NO$GBA supposedly is the best for programming and debugging. And emulators have different interfaces and feature sets on different operating systems, I know VisualBoyAdvance-M for instance is definitely different on Windows and Linux. You might be able to use Wine to run the Windows version of NO$GBA in Linux but Wine is rather a pain to get working.

The easiest one to install on Linux Mint is mGBA, there are prebuilt binaries for Ubuntu there and you just need to pick the one for the Ubuntu version that matches your Linux Mint version. VisualBoyAdvace-M has WxWidgets, SDL, and GTK+ versions, not sure which one is best, they currently have the WxWidgets as the default version but I have found on Windows that the SDL version of VisualBoyAdvance-M is the best on Windows, at least the last time I checked. NO$GBA is supposed to be the best one for programming and debugging though and for that one, running it from Windows is best, unless you are really good at using Wine. Don’t even bother with the DOS version of NO$GBA since it lacks programming and debugging features.
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