News: 11 March 2016 - Forum Rules, Mobile Version
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11
Personal Projects / Re: The Legend of Dragoon Script Overhaul
« Last post by vivify93 on Today at 12:38:17 am »
Have you thought about utilizing the unused item icons? https://www.youtube.com/watch?v=tpQ3L_ovGKw Not sure if that's outside the realm of possibility or scope of the project.
12
Ah! Yeah, you're right! I guess Magno's English patch makes a couple different changes that make 10F6 reject it.


Romancing SaGa 3 (Japan) (Rev 1)
Magno's Spanish Translation (http://www.romhacking.net/translations/2174/)
10F6
rs3esp_beta1
https://www.sendspace.com/file/6cwjz4

This is definitely just a beta patch! Keep in mind, I'm not very good at ROM hacking. :P
So try to see if the game is actually able to be completed, but there's no hurry so go ahead and take your time. :)
This one's for you SupaSAIAN! :woot!: :laugh:


No explanation this time since I'm not exactly sure what the Preset ID 10F6 is looking for.
If certain byte locations are not what 10F6 wants, then it just C7s.

One of these specific byte locations is at address $C1:5CEB-5CEF.
I have no clue what this address does at the current moment.
I played the game for a tiny bit with trace logs, but the game never accessed this address during my playtime.
I'm assuming it happens at some later point in the game.
But I think it's battle related. Not sure.

This is why this is just a beta patch, since I have no clue what this address is used for.
So I just kind of did some guesswork.
I tried my best to sort out all of the nearby instructions since $C1:5CEB-5CEF has to be a specific set of bytes.

Thaks a lot pimpinelephant, I have tried your patch over the clean Japan Rev 0 with Magno's translation and it works with 6F10 without sound issuses.  :thumbsup:
I'm not very good finishing games (I get bored pretty fast  :P), if you want I can ask Magno at Elotrolado forums what that address ($C1:5CEB-5CEF) is used for.
13
Hi-Tech Beta 27!

- Added list of battle sounds (Thanks to xcalibur)
- Added list of Layer 3 packets
- Added editing of Layer 3 packets
- Added list of Layer 3 subpackets
- Added display of Layer 3 palettes.
- Updated Graphics Header.
- Simplified some loading code.
- Fixed issue with move up/move down commands

Assuming no bugs pop up, this will also be a stable release.
14
ROM Hacking Discussion / Re: how to hack mortal kombat 1 for sega genesis?
« Last post by Jorpho on May 25, 2018, 11:37:32 pm »
Mortal Kombat is one of the most well-known games ever, and if it was easy to do this with standard tools, someone would have done it a long time ago.  It will likely take hard work and an extensive knowledge of assembly code.

This thread indicates there's at least a Game Genie code, but apparently it isn't good for very much.
https://www.romhacking.net/forum/index.php?topic=17972.0

You may also enjoy:
The Newbie Package of REQUIRED Material
 
ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking
Talk with experienced people in our IRC chat and ask specific questions there.
15
ROM Hacking Discussion / Editing lists in Dragon Warrior 1
« Last post by werewolfslayr925 on May 25, 2018, 10:50:04 pm »
I'm having some trouble editing the enemies, item lists, and menus in Dragon Warrior. After lots of trial and error with Atlas, Pointer Tables, and attempts to edit the hex code in CrystalTiles, I've met temporary defeat and am seeking some guidance on how to effectively translate the enemy names, item names, menus and stats, and (if it's anything like the items and enemies) the credits.

Relevant thread here.

If any further info is necessary, please let me know. Thanks so much for any assistance :)
16
Personal Projects / Re: Zelda II Redux
« Last post by ultimaweapon on May 25, 2018, 10:27:56 pm »
Oh well, if someone knows a way to contact him, please tell me so through PM.
This last week has been somewhat slow on this project because work's got me by the ballz, but after this Saturday things should resume to a stable basis :P

I am currently working on two hacking projects, this and another one
The other one I haven't mentioned publicly yet, and that one has seen priority due to a recent development made past month, which opened up the doors to the project I had in mind for years which can now become a reality.

I will still continue with this one here and there, so expect sporadic updates on this one :)
Next up should be enemies, right now I am thinking on adding Experience points to all enemies, even those that do not give you anything in vanilla Zelda II (though they will still give low Exp), so now killing enemies should not feel as meh as before.

Right now only the Bubbles and the Mother Fokka's have been edited to make the way through them a more enjoyable experience, and if you guys have any suggestions, drop them here, and I'll take them into consideration for rebalancing :)

I'm working on a new Zelda 2 project myself. I also have another game I'm going to start on shortly. I do have an idea or 2 for you, but I'll pm those to you.
17
Personal Projects / Re: Zelda II Redux
« Last post by ShadowOne333 on May 25, 2018, 09:55:55 pm »
Oh well, if someone knows a way to contact him, please tell me so through PM.
This last week has been somewhat slow on this project because work's got me by the ballz, but after this Saturday things should resume to a stable basis :P

I am currently working on two hacking projects, this and another one
The other one I haven't mentioned publicly yet, and that one has seen priority due to a recent development made past month, which opened up the doors to the project I had in mind for years which can now become a reality.

I will still continue with this one here and there, so expect sporadic updates on this one :)
Next up should be enemies, right now I am thinking on adding Experience points to all enemies, even those that do not give you anything in vanilla Zelda II (though they will still give low Exp), so now killing enemies should not feel as meh as before.

Right now only the Bubbles and the Mother Fokka's have been edited to make the way through them a more enjoyable experience, and if you guys have any suggestions, drop them here, and I'll take them into consideration for rebalancing :)
18
The first place to look would be Data Crystal.
https://datacrystal.romhacking.net/wiki/The_Legend_of_Zelda:_Ocarina_of_Time

In this case, it links to CloudModding.
https://wiki.cloudmodding.com/oot/Main_Page

Perhaps that will get you started..?
19
Ah! Yeah, you're right! I guess Magno's English patch makes a couple different changes that make 10F6 reject it.


Romancing SaGa 3 (Japan) (Rev 0/1, doesn't matter, translation reverts to rev 0)
Magno's Spanish Translation (http://www.romhacking.net/translations/2174/)
10F6
rs3esp_beta1
https://www.sendspace.com/file/6cwjz4

This is definitely just a beta patch! Keep in mind, I'm not very good at ROM hacking. :P
So try to see if the game is actually able to be completed, but there's no hurry so go ahead and take your time. :)
This one's for you SupaSAIAN! :woot!: :laugh:


No explanation this time since I'm not exactly sure what the Preset ID 10F6 is looking for.
If certain byte locations are not what 10F6 wants, then it just C7s.

One of these specific byte locations is at address $C1:5CEB-5CEF.
I have no clue what this address does at the current moment.
I played the game for a tiny bit with trace logs, but the game never accessed this address during my playtime.
I'm assuming it happens at some later point in the game.
But I think it's battle related. Not sure.

This is why this is just a beta patch, since I have no clue what this address is used for.
So I just kind of did some guesswork.
I tried my best to sort out all of the nearby instructions since $C1:5CEB-5CEF has to be a specific set of bytes.
20
But the only upside of IPS patches is that they're common and easily soft-patched. Releases in multiple formats are nice, but only a handful of people do that.

Multiple formats are a thing I've actually been meaning to do, but I keep forgetting :( One of these days!
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