« Last post by vivify93 on Today at 12:38:17 am »
Have you thought about utilizing the unused item icons? https://www.youtube.com/watch?v=tpQ3L_ovGKw Not sure if that's outside the realm of possibility or scope of the project.
Ah! Yeah, you're right! I guess Magno's English patch makes a couple different changes that make 10F6 reject it.
Romancing SaGa 3 (Japan) (Rev 1)
Magno's Spanish Translation (http://www.romhacking.net/translations/2174/)
This is definitely just a beta patch! Keep in mind, I'm not very good at ROM hacking.
So try to see if the game is actually able to be completed, but there's no hurry so go ahead and take your time.
This one's for you SupaSAIAN!
No explanation this time since I'm not exactly sure what the Preset ID 10F6 is looking for.
If certain byte locations are not what 10F6 wants, then it just C7s.
One of these specific byte locations is at address $C1:5CEB-5CEF.
I have no clue what this address does at the current moment.
I played the game for a tiny bit with trace logs, but the game never accessed this address during my playtime.
I'm assuming it happens at some later point in the game.
But I think it's battle related. Not sure.
This is why this is just a beta patch, since I have no clue what this address is used for.
So I just kind of did some guesswork.
I tried my best to sort out all of the nearby instructions since $C1:5CEB-5CEF has to be a specific set of bytes.
Oh well, if someone knows a way to contact him, please tell me so through PM.
This last week has been somewhat slow on this project because work's got me by the ballz, but after this Saturday things should resume to a stable basis
I am currently working on two hacking projects, this and another one
The other one I haven't mentioned publicly yet, and that one has seen priority due to a recent development made past month, which opened up the doors to the project I had in mind for years which can now become a reality.
I will still continue with this one here and there, so expect sporadic updates on this one
Next up should be enemies, right now I am thinking on adding Experience points to all enemies, even those that do not give you anything in vanilla Zelda II (though they will still give low Exp), so now killing enemies should not feel as meh as before.
Right now only the Bubbles and the Mother Fokka's have been edited to make the way through them a more enjoyable experience, and if you guys have any suggestions, drop them here, and I'll take them into consideration for rebalancing
But the only upside of IPS patches is that they're common and easily soft-patched. Releases in multiple formats are nice, but only a handful of people do that.